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Andy Tudor

Project CARS was a disappointment to all who expected it to be a Wii U game, but fared really well and was critically acclaimed. Slightly Mad Studios had to cancel the port of that first game due to the Nintendo platform not being able to perform to their standards.

Now, the creative director of the recently revealed Project CARS 2, Andy Tudor, has talked with Red Bull about Switch. He confirmed that they currently have no projects for the new Nintendo console and that Project CARS 2 probably won’t make it to Switch.

Check out the excerpt of the Red Bull interview in which Tudor talks about what happened with Wii U and what he expects with Switch:

Slightly Mad Studios has now issued a more lengthy statement regarding the cancellation of Project CARS on Wii U.

Creative director Andy Tudor informed GameSpot that the quality of the previously in-development Wii U version “does not meet our own high standards nor our intended vision for the title on this platform.” Tudor also reiterated that Project CARS “is simply too much for Wii U”, and the team will be interested in future hardware announcements from Nintendo.

The latest statement is as follows:

“Despite much perseverance on the Wii U version of Project Cars, we will no longer be actively pursuing development on it as the quality does not meet our own high standards nor our intended vision for the title on this platform.”

“We eagerly look forward to any announcement of further hardware from Nintendo but right now Project Cars is simply too much for Wii U despite our very best efforts. Apologies to our Nintendo fans out there that have been waiting for further news on this but we have no desire to release a product that isn’t at the very least comparable with our highest-rated versions on other platforms. We optimistically look forward therefore to what the future may hold.”

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Bringing Project CARS to Wii U was a bit of a challenge, based on comments made by Slightly Mad Studios’ Andy Tudor. Speaking with Eurogamer, Tudor said:

“There are significant hurdles that we’ve had to get over, and that’s kind of expected. But the fact we can have weather, time of day, a significant number of cars on screen, it’s actually really promising.”

Project CARS is launching later this year on various platforms. However, the Wii U version won’t ship until 2015.

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Slightly Mad Studios has finally responded directly as to why the Wii U version of Project CARS was delayed.

In an interview with Eurogamer, creative director Andy Tudor explained that the team simply requires “a little more time” in order to ensure that “it’s of the same standard of all the other games.” Slightly Mad also wants to meet the high expectations of fans.

As far as the actual game is concerned, Project CARS is said to look “phenomenal” on Wii U. Tudor also praised Nintendo’s console, stating that it’s “quite good.”

Head past the break for all of Tudor’s comments.

Project CARS has the potential to “showcase the hidden power that the Wii U has.” So says Slightly Mad Studios creative director Andy Tudor, who was speaking with GamingBolt in a new interview.

When asked if the Wii U’s lower specs would undermine the game’s visuals, Tudor said:

“No, if anything I think it’ll showcase the hidden power that the Wii U has. There’s no equivalent of Project CARS on Wii U, yet we hear the shouts from Nintendo fans loud and clear that they can’t wait to get their hands on this kind of experience so we hope to make them proud with the quality of the visuals.

“Sure there are maybe more stringent technical constraints but the same core experience will remain, plus additional features that take advantage of the controller’s unique second screen and touch interface.”

Project CARS is currently scheduled for launch later this year.

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Project CARS is set to be released on the PS4, Xbox One, PC, and Wii U. While the three former platforms are considered to be quite a bit more powerful than Nintendo’s console, Slightly Mad Studios’ new racer won’t be held back by Wii U’s tech.

Creative director Andy Tudor told Red Bull that although “some super-high-level graphical effects may not be possible,” Wii U will allow for unique functionality thanks to the GamePad.

He explained:

“The Wii U is more than capable of providing the core Project CARS experience. Sure, some super-high-level graphical effects may not be possible but in comparison it also offers a unique interaction experience via the GamePad controller, with the second screen potentially becoming your track map overview, rear-view mirror, telemetry, or simply mimicking a real race car steering wheel whilst you use the gyroscope to drive.”

Tudor went on to comment on the exciting potential of Miiverse for Project CARS, and mentioned how the game could fill a empty genre on the platform:

“Plus there are great possibilities to extend our existing WMD community into the Mii Community with discussion and sharing of content and ideas. There’s no realistic racing game on the Wii U currently yet, and we hear the fans crying out for one. Project CARS provides a Forza or Gran Turismo-like experience for those gamers and it’ll be something to really show off what the system is capable of. From our internal playing, it’s looking extremely promising.”

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