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Brjann Sigurgeirsson

Rusty from SteamWorld Dig is appearing in the indie Wii U game Runbow as one of several guest characters. In an interview with Nintendo Okie, Image & Form CEO Brjann Sigurgeirsson explained how Rusty made it into the title.

He said:

Dave Proctor, one of the splendid guys at 13am, simply shot me an email and asked. In the indie community it doesn’t have to be harder than that. That doesn’t mean that we automatically agree to everything. But he sent a gameplay video, and I thought Runbow looked really cool. We then met for beer and Mexican food in San Francisco during GDC and had a wonderful time. I hope Runbow does really well, and that 13am continues to be successful.

Continuing on the topic of collaborations, Sigurgeirsson also said that he’d be open to having Rusty appear in a Renegade Kid title.

As Sigurgeirsson stated:

There’s this very cool guy called Jools Whatsham, who runs Renegade Kid. He’s always been nice and helpful. I wouldn’t mind Rusty appearing in one of their games. We’ll see if that’ll ever happen.

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We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from Ripstone (Knytt Undergroud, Pure Chess), Image & Form (Steamworld series), and Two Tribes (Toki Tori 2, EDGE) as they share some thoughts about the eShops. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

Image & Form is leaving the door open to the possibility of bringing SteamWorld Dig to Wii U.

Although CEO Brjann Sigurgeirsson won’t make any commitments, he acknowledged to 4CR that fans have made requests to see the game ported over to Nintendo’s console. Keep in mind that the team hasn’t given the idea too much thought.

Sigurgeirsson said:

It feels like we’re considering and reassessing our options every week. Jools at Renegade Kid, Rhod at Dakko Dakko and many other indie devs are very brave to stand at the frontline for the Wii U, and we haven’t had time to give it very much thought yet – we’ve been up over our ears with the Steam version and its release. When we announced the Steam version I got a tweet from a Nintendo fan saying “Great! Now you have HD graphics, porting to Wii U can’t take more than an afternoon!” It takes a bit longer than that… 🙂 We’ll see where we go. With an acclaimed game in your back pocket, the future is full of interesting choices.

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