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Doom

Digital Foundry is back with a new Switch technical analysis. Doom, which pushes the system to its max, is one very interesting title to look at.

It’s to be expected, but Doom’s visual quality has dropped on Switch. It has an adaptive resolution, with it usually sitting at around 600p when docked. The depth-of-field buffer and alpha effects appear to be rendered at a quarter resolution. Temporal anti-aliasing can make the action look a bit blurry on the big screen.

If you’ve purchased Doom on Switch today, you should be able to have your game at version 1.1. Bethesda prepared a day-one update.

The patch includes Multiplayer functionality, additional game fixes, and audio for supported languages other than English. The update should clock in at around 8GB.

Doom is out today on Switch, and a launch trailer for the game has gone live. We’ve attached the video below.

We have more footage from Doom running on Switch, now showing a look at multiplayer in action. Check out the gameplay below.

A ton of footage has surfaced for the new Switch version of Doom, which is due out at the end of this week. Take a look at the gameplay below.

The release of Doom on Switch is almost here. There are some people who have managed to get the game early it seems, with one person putting together a video comparing it to the PC, PlayStation 4, and Xbox One versions. See how the Switch edition stacks up below.

Update: You can pre-load Doom on the North American Switch eShop now as well.


Original: Pre-loading on the Switch eShop is beginning to become more and more common. The latest game to have made this option available is Doom, which arrives later this week. Switch owners in Europe can begin pre-loading Doom now.

On another note, we also have an update on the file size. It was sitting at around 13.4GB. Now, however, it’s at 21.3GB. That likely means multiplayer will be built in rather than a separate download, despite what was thought last week.

Thanks to Matthew M for the tip.

Source: Switch eShop

The Switch eShop listing for Doom has updated with the game’s file size. For those who plan on purchasing the game digitally, 13.4GB of free space is needed.

While it’s not said specifically, we can assume that multiplayer will be a separate download on Switch, as is the case with the physical version. Bethesda previously said that the multiplayer component takes up about 9GB of space.

Source: Switch eShop

Panic Button is leading the way on some big third-party ports for Switch. The studio was first assigned with the task of putting Rocket League on the platform, and is also working on Bethesda for the Doom port.

Speaking with GamesRadar, Panic Button’s Adam Creighton said that for Doom, the scalable technology made the port “more straightforward than maybe it could have been.” However, it was also “wicked hard”.

Creighton told the site:

Update: Nintendo World Report clarified that the motion controls aren’t for gyro aiming. Instead, you can shake the right Joy-Con to do melee attacks or Glory Kills. The setting only seems to appear if you’re playing with the Joy-Con.


Original: Bethesda originally said that Doom wouldn’t have motion controls on Switch. Perhaps the publisher had a change of heart, as new evidence indicates that the feature is in the game after all.

In a now-removed video, the settings menu for Doom on Switch was shown. Before it was taken down, a screenshot was snapped that clearly shows an option for motion controls. It wouldn’t make much sense for it to be there if the functionality wasn’t planned, right? We’ll have to see how this plays out, but things are looking good for motion controls with Doom on Switch.

Thanks to Matthew M for the tip.

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