Physical version of Wonder Boy: The Dragon’s Trap scheduled for April 19 in Europe, Australia, New Zealand
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The physical version of Wonder Boy: The Dragon’s Trap is out now in North America. It’s planned for PAL regions as well, though the wait will be slightly longer.
Headup Games has confirmed that the retail version of Wonder Boy: The Dragon’s Trap is scheduled for April 19 in Europe, Australia, and New Zealand. Pricing is set at €39.99 / £34.99.
Source: Headup Games PR
Wonder Boy: The Dragon’s Trap releasing physically for Switch on February 13
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 7 Comments
The physical version of Wonder Boy: The Dragon’s Trap isn’t too far away. Today, Nicalis announced a release date of February 13 for the retail release.
Those who purchase Wonder Boy: The Dragon’s Trap at launch will receive a few goodies. Along with the game itself, Nicalis is including an instruction booklet, a soundtrack sampler, and PVC strap.
Wonder Boy: The Dragon’s Trap update out now (version 1.0.3e), includes support for video capture
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The latest update for Wonder Boy: The Dragon’s Trap has arrived. Those who own the game can nab version 1.0.3e.
Among what’s included in the patch, video capture is now supported. The full patch notes straight from Lizardcube can be found below.
Wonder Boy: The Dragon's Trap Patch 1.0.3e now available for Switch and PS4:
– Add video capture on Switch
– Add a Retro Inventory option (pictured, off by default)
– Fix typo in Japanese Retro Mode Intro pic.twitter.com/oqboi2eeFZ— Lizardcube (@lizardcube) December 21, 2017
Physical version of Wonder Boy: The Dragon’s Trap will come with some goodies
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 2 Comments
For its physical Switch releases, Nicalis tends to include some extra items. The publisher is continuing the tradition with Wonder Boy: The Dragon’s Trap.
Like with past games, Nicalis will be including an instruction booklet. You’ll also get a 3″ CD soundtrack sampler and a PVC phone strap.
Wonder Boy: The Dragon’s Trap is due out physically for Switch in Q1 2018.
Indies on Switch: SteamWorld Dig 2 sells nearly 10 times as much as on Steam, Wonder Boy sells 100,000 units
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 33 Comments
During the German program Game Two, new information was shared about the success of two prominent indie games on Switch. Those are SteamWorld Dig 2 and Wonder Boy: The Dragon’s Trap.
Image & Form’s Brjann Sigurgeirsson didn’t share any specific data for SteamWorld Dig 2. However, he did say that the studio had its biggest launch on Switch. The Switch version sold nearly ten times the amount as the Steam version.
Wonder Boy: The Dragon’s Trap is another game that has done very well on Switch. According to Lizardcube’s Omar Cornut, 100,000 copies have been sold on Nintendo’s console. Moreover, Switch sales have surpassed the total from all other platforms.
Wonder Boy: The Dragon’s Trap having its first sale on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Wonder Boy: The Dragon’s Trap is on sale for the first time. Starting today, the game is 30 percent off from the original $19.99 price on the North American and European Switch eShops. The sale lasts until November 30.
Source: DotEmu PR
Physical version of Wonder Boy: The Dragon’s Trap confirmed for Europe and Australia
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Last week, Nicalis announced that a physical version of Wonder Boy: The Dragon’s Trap will be released in North America towards the start of next week. We can also now say that the same package will be offered in Europe and Australia.
Headup Games will be responsible for the retail release of Wonder Boy: The Dragon’s Trap in PAL regions. Just like in North America, it’s planned for Q1 2018.
Lizardcube, who developed Wonder Boy: The Dragon’s Trap, shared today’s news on Twitter:
Happy Monday! The Switch+PS4 retail version of Wonder Boy: The Dragon's Trap announced for the USA by @nicalis last week will _also_ be available in Europe + Australia in Q1 2018, thanks to their European partner @HeadupGames ! pic.twitter.com/1kgQAiRQz5
— Lizardcube (@lizardcube) November 6, 2017
Wonder Boy for Switch will have a physical release in Southeast Asia / Middle East, English included
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 14 Comments
Wonder Boy: The Dragon’s Trap is only available digitally on Switch. That’s about to change though, in one country at least.
Active Boeki K.K., the distributor of Nintendo products in Southeast Asia and the Middle East, will be selling a physical version of Wonder Boy: The Dragon’s Trap in both regions. English, Chinese, Japanese, and Korean will be supported.
Wonder Boy: The Dragon’s Trap will be sold for roughly $35. It’s going on sale beginning November 23. If retailers like Play-Asia take pre-orders, we’ll let you know.
Thanks to Roto for the tip.
Wonder Boy: The Dragon’s Trap on Switch sold more than all other versions combined
Posted on 7 years ago by Matt(@OnePunchMaz) in News, Switch eShop | 18 Comments
The folks over at Gamasutra recently talked to several indie developers about the Switch – about what’s like to develop for the system, how Nintendo got into contact with them, and so on. One of the developers they interviewed was Omar Cornut from Lizardcube, the team responsible for Wonder Boy: The Dragon’s Trap. It seems the game did quite well on the Switch – Cornut said that they sold “more copies of Wonder Boy on the Switch than the three other platforms we released on combined”. Definitely a sign of a smaller games library and thus more exposure for smaller titles, but good news nonetheless for developers and Nintendo alike.
Wonder Boy: The Dragon’s Trap developers talk about project’s history, going from fan to developer
Posted on 7 years ago by Zack in Switch eShop | 0 comments
Developer Lizardcube’s lead programmer, Omar Cornut, spoke at length about the history of Wonder Boy: The Dragon’s Trap in a recent interview with Siliconera. Several topics were discussed, such as the transition of going from fan to developer and what the team behind the game wanted to change in the remake of the title.
Omar on his history with the title and how the project got started:
I’ve been tackling emulation of the Master System since 1999, and was always involved with hacking and reverse engineering games of this era. So, I built up that knowledge over time. A few years ago, I decided to use my spare time to start studying the code of the original game ROM. My desire, at the time, was to unearth unknown secrets. It is a game with lots of subtle secrets and behaviors. Players found and published lots of them, but nobody was quite sure that we had found everything. So, I started researching that from a low-level perspective, and eventually I understood enough about the game engine to consider making a remake from the angle of being extra faithful to it.
In 2014, I left my job at Media Molecule, and with that spare time I toyed around with loading data from the old game into a new engine. This was when I got in contact with Ben, who I had worked with years ago on Soul Bubbles (DS). I knew he was a fan of the series, and together we started experimenting with prototyping what a new version could be, and finding the right art style for it. Michael Geyre also joined us early, and he experimented with recreating the soundtrack.