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I’ll be the first to admit that I’m not a big fan of April Fools. That’s one of the many reasons why we shy away from posting related content each year.

That said, one attempted April Fools’ joke did spiral a bit out of control earlier today, and developed into a more mainstream piece of news worth covering.

Essentially, a few tweets were posted on EA’s official Frostbite Engine Twitter account earlier today, which completed backfired. They are as follows:

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EA CFO Blake Jorgensen talked briefly about the role of smart-device (“mobile”) gaming in the culture of video gaming as a whole at the Stifel Tech, Internet, & Media Conference this past week, saying that he believes the two core experiences– mobile and console– to be fundamentally different, though they can compliment each other:

“It’s bringing new people into the gaming business, but I don’t see a day when it takes over the console experience. I think it will expand the console experience.”

– Electronic Arts CFO Blake Jorgensen

He also said that most of the experiences people desire on consoles can’t be replicated on mobile devices yet, like the 64-player online battles in Battlefield 4. “Mobile is a much more quick, short burst of gameplay.”

Via Gamespot

EA chief operating officer Peter Moore has responded directly to a recent report concerning Wii U.

Yesterday, CVG published a piece about the console, which included some comments from a supposed source within the company. The unnamed person said that “Nintendo was dead to us very quickly” – among other things.

Moore took to Twitter earlier today and responded to those remarks, writing:


Moore also had a brief exchange with Rob Crossley, the writer of CVG’s Nintendo article:


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When Nintendo unveiled Wii U during E3 2012, EA was one of the first publishers to pledge support for the console. Following the system’s actual launch, however, it didn’t take long for the relationship to sour.

EA put out a trio of games for Wii U’s launch – two sports titles and a port of a slightly old game in Mass Effect 3 – and then called it a day. You can attribute EA’s abandonment to a few things: poor sales of its own games, poor sales of the Wii U, and more.

One EA source speaking with CVG says that the Wii U also “became a kids IP platform and we don’t really make games for kids.” “Nintendo was dead to us very quickly,” the unnamed person said.

“Nintendo was dead to us very quickly. It became a kids IP platform and we don’t really make games for kids. That was pretty true across the other labels too. Even the Mass Effect title on Wii U, which was a solid effort, could never do big business, and EA like Activision is only focused on games that can be big franchises”.

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Criterion Games vice president and creative director Alex Ward as well as studio director Fiona Sperry are gone from the company. EA confirmed to Polygon that the two Criterion co-founders “have decided to leave EA.”

A spokesperson said:

“Alex Ward and Fiona Sperry have decided to leave EA. We appreciate their many contributions through the years and wish them well in their future endeavours.

“The incredibly creative and talented team at Criterion are hard at work on a new project for next-gen consoles as new IP continues to be a major priority across EA. Matt Webster is leading development of the new game and the Criterion studio moving forward. Matt has been part of Criterion for years and has an exciting vision for this new game.”

Ward followed up on the news with a confirmation that he and Sperry have formed a new games company:


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EA earned $695 in revenue across console, mobile, and PC software sales during the latest financial quarter. Unsurprisingly, just $9 million of the total came from Wii U and Wii U titles, or 1.3 percent.

If you were to disregard handheld and PC sales, Wii and Wii U’s total increases to 3 percent. Still, that’s nothing compared to the Xbox 360 (54 percent) and PlayStation 3 (42 percent).

Also worth mentioning, handheld sales encompass 14 percent of all EA mobile sales. Sony handhelds take up 8 percent while Nintendo portables account for 6 percent.

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Last year’s Need for Speed game, Most Wanted, landed on Wii U earlier this year as a late (but impressive) port. The same can’t be said of this year’s release, Rivals.

Rivals’ non-appearance on Wii U can be attributed to one reason: sales. Creative director Craig Sullivan provided the TSA with the following explanation regarding the decision to leave the platform out of the mix this year:


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