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Good Feel

Nintendo stopped by Twitch during E3 to show off some of its upcoming games. Super Mario Maker, Star Fox Zero, and Yoshi’s Woolly World were featured on the streams. Head past the break for the complete archives.

I wasn’t going to post this since our video coverage of Yoshi’s Woolly World is pretty much done, but here’s one more for the road:


Nintendo UK uploaded a new Yoshi’s Woolly World gameplay ad today focusing on amiibo. Watch it below.

The Japanese release date for Yoshi’s Woolly World has leaked out ahead of today’s Nintendo Direct, which will begin in just a short while.

According to Amazon Japan, it’ll launch on July 16. Amazon actually lists July 15, though that’s for the downloadable version. The eShop edition of Nintendo’s games tend to arrive a couple of hours before midnight of a game’s release. That means we can assume that the “true” launch is slated for July 15.

Check out the Japanese Yoshi’s Woolly World boxart above, and screenshots below.

Source, Via

Nintendo released another batch of screenshots from Yoshi’s Woolly World. Take a look at the images in the gallery below.

Nintendo published a new batch of screenshots and art from Yoshi’s Woolly World today. In these latest images, we get out first in-game look at the unlockable amiibo patterns. View them in the gallery below.

German website ntower has shared another 10 minutes of footage from Yoshi’s Woolly World. You can give the latest video a look below.

Source

This month’s issue of EDGE has a short interview with the developers behind Yoshi’s Woolly World. The magazine spoke with Nintendo producer Takashi Tezuka as well as executive producer Etsunobu Ebisu from Good-Feel. Given the unique style featured in Yoshi’s Woolly World, the discussion focused on the game’s visuals.

Tezuka first spoke about Yoshi’s Woolly World’s art style in general:

We’ve always felt that Yoshi deserves to have a handcrafted feel to the graphics, and we’ve strived to bring this into games like Yoshi’s Island and Yoshi’s Story. With those previous titles, it was just that – an aesthetic – and didn’t really have much influence on the gameplay itself.

Tezuka also specifically explained the decision to use wool in the title, and how the graphics impact the gameplay:


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