Submit a news tip



Grezzo

Zelda Echoes Wisdom Link to the Past sequel

A report that went under the radar seems to indicate that The Legend of Zelda: Echoes of Wisdom was originally planned to be a sequel to A Link to the Past.

Prior to the launch of Zelda: Echoes of Wisdom, some fans have pointed out that the game’s map was very reminiscent of the map from A Link to the Past. It turns out there’s apparently a reason for that. Before Nintendo and Grezzo settled on things like the Echoes and having Zelda take the starring role, the game was imagined as a sequel to the SNES classic. That changed once the project entered full development.

Zelda Echoes of Wisdom Tri

Zelda games are known for their companions, and in Echoes of Wisdom, Tri served that purpose. In a Famitsu interview, the team gave some insight into how the character was finalized.

The most interesting thing here is that, according to co-director Tomomi Sano, Tri originally had a more human-like design in Zelda: Echoes of Wisdom. However, after Tri’s role shifted a bit, so did the character itself. Series producer Eiji Aonuma also stated that having the character not be human was “essential” since “the fact they couldn’t understand human emotions was an important point.”

Zelda Echoes of Wisdom fall damage

According to the developers of Zelda: Echoes of Wisdom, the game originally had fall damage. However, the team ended up changing that for the final release.

Co-director Tomomi Sano and series producer Eiji Aonuma spoke about this in a Famitsu interview. Sano pointed out how Nintendo and Grezzo wanted players to go for trial and error when it came to the Echoes, and wanted them to do so without restrictions. Aonuma also brought up something mentioned by Zelda creator Shigeru Miyamoto, who has spoken about a desire for players to reach the end of Zelda games. That was another factor in keeping fall damage out.

Zelda Echoes of Wisdom timeline

The Legend of Zelda: Echoes of Wisdom now has an official placement within the series’ timeline, per an update from Nintendo.

The franchise’s portal website was just updated today. According to the newest addition, The Legend of Zelda: Echoes of Wisdom takes place after Tri Force Heroes. The original Zelda, Zelda II, Breath of the Wild, and Tears of the Kingdom then follow.

How did Grezzo and Nintendo go about choosing the echoes in The Legend of Zelda: Echoes of Wisdom? Co-director Satoshi Terada shared some insight in a recent interview.

There are a massive amount of echoes to find and collect in the game – over 100, in fact. Terada shared the following about the thought process of making them, telling Famitsu in a recent interview:

Zelda Echoes Wisdom frame rate menu criticisms

The developers of Zelda: Echoes of Wisdom have responded to a couple of criticisms – namely the game’s frame rate and menu system for echoes.

There are certain parts of the experience in which the frame rate can move between 60 and 30 FPS. In the end though, co-director Tomomi Sano said this was the “best option” available.

Zelda Echoes of Wisdom Link speaks

According to the developers behind The Legend of Zelda: Echoes of Wisdom, Link came close to speaking in the game.

Series producer Eiji Aonuma shared that information in a recent interview. While the original plan was to have Link speak in Echoes of Wisdom, co-director Satoshi Terada said that it didn’t feel right. Since he hadn’t really spoken in a game before, that also made things difficult. Having Tri as Zelda’s companion is ultimately where things took a shift.

Here’s what Aonuma and Terada shared in the interview, as published by Famitsu:

A Mountainous Mystery Zelda Echoes of Wisdom

A Mountainous Mystery is one of several side quests in The Legend of Zelda: Echoes of Wisdom that leads to one of the game’s many accessories. In this case, your reward for this side quest is the Goron Bracelet, an item that increases your walking speed while carrying objects over your head. Here’s everything you need to know about A Mountainous Mystery and how to earn its ultimate reward.

Zora Child's Fate Zelda Echoes of Wisdom quest guide

The Zora Child’s Fate is a somewhat important side quest in The Legend of Zelda: Echoes of Wisdom, because its reward is one of the many accessories found throughout the game. If you’re looking for which Echoes you need to complete this quest and how to receive the Zora Scale reward at the end, then we’ve got you covered.

Zelda Echoes of Wisdom update 1.0.2

Nintendo is starting off the week with a new update for The Legend of Zelda: Echoes of Wisdom via version 1.0.2.

The patch notes indicate that a couple of specific bugs have been addressed. Other general issues were tackled as well, though Nintendo doesn’t go into any additional specifics.

Here’s the full rundown:


Manage Cookie Settings