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Haruki Suzaki

Many have wondered why Pokemon Snap has taken so long to return. After the game appeared on the N64, we haven’t seen a new entry in over twenty years. There have been opportunities for Pokemon Snap to return, with some feeling that the Wii U GamePad would have been a perfect fit for example.

Interestingly, it seems that there have been internal discussions previously about returning to Pokemon Snap over the years. Haruki Suzaki, who’s directing the Switch entry, told Metro that he “heard there had been a couple of attempts at making a new Pokemon Snap before.”

Regarding the origins of New Pokemon Snap, Suzaki said:

The original Pokemon Snap had just 63 creatures to catch. For the series’ first new entry in more than twenty years, that number has increased substantially. New Pokemon Snap on Switch will feature over 200 Pokemon.

It’s worth noting that when the N64 title originally debuted, there weren’t nearly as many Pokemon back then. There have been several generations over the years and we’re not very far away from 1,000 designs in total. So how did the New Pokemon Snap team go about choosing Pokemon for the new title?

A new Pokken Tournament DX interview has gone live with the game’s developers. Bandai Namco’s Masaaki Hoshino and Haruki Suzaki discuss their favorite moves, what excites them about the new Switch version, and how they decided which Pokemon would be playable. Watch the full interview below.

In one of its recent issues, Famitsu published an interview with the developers behind Pokken Tournament. The magazine spoke with director and chief producer Katsuhiro Harada, director Haruki Suzaki, and producer Masaaki Hoshino. Topics include the reception on Wii U, trying to make the game approachable, and more.

We have a summary of the full interview. To read our translation, head past the break.