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Masaaki Hoshino

If you’ve played Pokemon Unite, you’ve probably noticed that the game doesn’t have a scoreboard. That can make it difficult to determine who’s winning a match while it’s in progress. Once a match is over, that’s when everything gets tallied up and a winner is chosen.

It turns out that the lack of a scoreboard in Pokemon Unite was a conscious decision made by the development team. Speaking with Kotaku, producer Masaaki Hoshino explained: “The matches last 10 minutes and players have the possibility of making a comeback, so we wanted people to play without giving up to the very end.”

In a recent interview with Japanese magazine Famitsu, the developers of Pokemon Unite spoke about how the game’s roster was decided.

The franchise spans almost 1,000 creatures. But with Unite, the team went with a small, curated selection.

When asked how the team went about choosing the roster for Pokemon Unite, producer Masaaki Hoshino explained:

Pokemon Unite producer Masaaki Hoshino commented on a couple of the title’s gameplay mechanics in a previous interview with Famitsu, including the time limit for matches and fair-play points.

Below is Nintendo Everything’s translation of those excerpts:

A new Pokken Tournament DX interview has gone live with the game’s developers. Bandai Namco’s Masaaki Hoshino and Haruki Suzaki discuss their favorite moves, what excites them about the new Switch version, and how they decided which Pokemon would be playable. Watch the full interview below.

In one of its recent issues, Famitsu published an interview with the developers behind Pokken Tournament. The magazine spoke with director and chief producer Katsuhiro Harada, director Haruki Suzaki, and producer Masaaki Hoshino. Topics include the reception on Wii U, trying to make the game approachable, and more.

We have a summary of the full interview. To read our translation, head past the break.

Katsuhiro Harada and Masaaki Hoshino, two Bandai Namco developers who worked on Pokken Tournament, shared some words about Pokemon in celebration of the series’ 20th anniversary. Comments from both are in the video below. You might be surprised to see how much of a big fan Hoshino is of Pokemon!

Pokken Tournament is heading to Wii U, but it won’t be on 3DS. Although a portable version is something that most fans weren’t expecting to happen, Bandai Namco has commented on why the game probably won’t be gracing Nintendo’s handheld.

Speaking with GameSpot, developer Masaaki Hoshino mentioned that it “would be a challenge” to replicate Pokken Tournament’s graphics on 3DS.

He said:

“It’s definitely a challenge to get it on the Wii U with what we’re doing right now. And it definitely would be a challenge to have the same graphical experience on the 3DS.”

As for Bandai Namco’s Katsuhiro Harada, he feels it’s more of a money issue.

“Programmer does not need technology. Programmer needs budget.”

Source

Shadow Mewtwo was created in close collaboration with the minds behind Pokemon for Pokken Tournament. However, that doesn’t necessarily mean that the creature is a canonical part of the overall universe.

In an interview with Polygon, Pokken Tournament producer Masaaki Hoshino said:

“When we were originally coming up with the design, we worked very closely with The Pokémon Company and Game Freak to make sure everything was right. What happened was, we at Bandai Namco had the idea of making a really cool dark-colored Mewtwo, so we had one of our designers take a crack at it and then presented that to The Pokémon Company and Game Freak. They all thought it looked really cool, so then we worked together to brush it up.”

“Because everyone really liked Shadow Mewtwo, I have a personal hope that they’ll continue to use it, but it’s not really our decision, unfortunately.”

Tekken producer Katsuhiro Harada, who is also working on Pokken Tournament, weighed in as well:

“For this game, it is kind of a spin-off from the main series. It takes place in this area called the Ferrum Region, which means something like ‘Iron Region,’ playing back into the Tekken connection. So, within the context of this spin-off, [Shadow Mewtwo] is obviously a canonical character. Of course, how The Pokémon Company and Game Freak decide to use the character is up to them, but I think Mr. Hoshino’s passion for the character might inspire them and encourage them to use it!”

Polygon also reached out to The Pokemon Company and asked if Shadow Mewtwo can be considered canon. To that, a representative said “No comment.”

Source

This week’s issue of Famitsu has a new interview about Pokken Tournament with Pokemon Company CEO and president Tsunekazu Ishihara, Tekken series chief producer Katsuhiro Harada, and Soulcalibur producer Masaaki Hoshino. You can find some excerpts after the break (courtesy of Siliconera).