Atlus on Shin Megami Tensei III: Nocturne HD Remaster – why Merciful Mode was added, in development for “about two years”
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Shin Megami Tensei series director Kazuyuki Yamai spoke more about the new Merciful Mode for Shin Megami Tensei III: Nocturne HD Remaster in an interview with IGN Japan.
Available as free DLC, the new mode will let players quickly and easily take down enemies. Yamai explained why the team added this feature, noting:
Shin Megami Tensei V full-scale development now underway
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Back in December, Shin Megami Tensei V producer Kazuyuki Yamai said that the game’s development was in a “scrap-and-build phase.” But in a new interview with 4Gamer, Yamai has indicated that full-scale development has now started.
4Gamer asked about the status of Shin Megami Tensei V in a recent interview. In response, Yamai stated (as translated by Persona Central):
Shin Megami Tensei IV Final devs – elements that define the series, considered older cast, music, more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
With Shin Megami Tensei IV Final having wrapped up and shipped in Japan, Famitsu spoke with some developers behind the game for a post-release interview. Character designer Masayuki Doi, producer Kazuyuki Yamai, and sound composer Ryota Kozuka talked with the magazine.
Famitsu has plenty of talk about the franchise in general as well as Shin Megami Tensei IV Final itself. The team spoke about what elements define the series, characters, music and more.
Head past the break for our full translation.