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Kenichiro Takaki

In an interview with Siliconera, Senran Kagura producer Kenichiro Takaki was asked about the series’ future. He noted that he has “a lot of ideas” that he’s thinking about, but it’s too early to discuss anything at this point. He also spoke about how the series will continue on platforms that it has appeared on previously – meaning 3DS should be in the mix.

According to Takaki:

As of now, we’re not really thinking about expanding to any other platforms. I’m happy continuing to develop for the platforms the series has already showed up on.

Senran Kagura 2: Deep Crimson will be coming to North America in a few months. When asked his favorite feature, he pointed to the big boss monsters, which is something he’d like to revisit.

One of the things I’m really proud of in that game is that the players can fight against giant boss monsters. For me it actually added a lot to the gameplay, and it’s something I really want to revisit in future titles.


Senran Kagura

The Senran Kagura games have typically focused on action. However, producer Kenichiro Takaki is “constantly thinking about different genres” that the series could be involved with as well.

Speaking with Kotaku, Takaki shared some of the ideas that he’s thought about in the past. He brought up a dodgeball game, a pinball game, and even a “water-shooting game”.

Below are Takai’s full comments:

Yeah, as the series goes along, there are a lot more unique characters within it, so I’m constantly thinking about different genres. I always wanted to do a dodgeball game where you hit them and it just rips everything off. A pinball game, or a water-shooting game where they get drenched. I always think of something different. I always want a challenge.


Marvelous published a new interview with Senran Kagura producer Kenichiro Takaki on its website. All of his responses can be found above.

If you don’t want to sit through the whole video, you can check out these interesting excerpts:

In the future, Senran Kagura producer Kenichiro Takaki hopes to cut down on the time it takes to release new entries in other territories. “I’d really like things to expand to where we can narrow the gap between the releases in Japan [and the rest of the world], as much as possible,” Takaki told Inside Games.

Takaki also discussed his thoughts on the reaction from foreign fans:

“They’re so passionate, and it always surprises me. People from other countries who purchase the game would often take a picture after making their purchase and line it up next to their country’s flag saying ‘check this out’ and then sending it to me.”

“At first, I thought of it as a specialized product for Japan. I didn’t even think about releasing it outside of Japan. And now, it has expanded across Asia, North America, and Europe, and I’m very grateful.”


These days, it may not seem like Marvelous is investing in as many new IPs as it did just a few years ago. Whereas titles such as No More Heroes, Little King’s Story, and even Senran Kagura came out of the company in recent years, Marvelous now doesn’t appear to be taking as many risks.

Senran Kagura producer Kenichiro Takaki told Siliconera that producers at the company “get a lot of freedom” to make the games they desire. Back in the day, Marvelous was creating new IPs to find a hit title, which just so happened with Senran Kagura. Now that attention has been given to the series, Takaki is “thinking of new ideas and I would like to try some of those out.”

“It’s not that orders are coming down from above that we have to make franchise titles. I feel that the producers get a lot of freedom to do what they want to inside Marvelous. When we were experimenting with a lot of little titles, the goal was always to find that IP that hit and can be developed into a series. That happened with Senran Kagura, which is why I’ve been focused on that now. I am thinking of new ideas and I would like to try some of those out.”

“The Kagura series really comes from me trying to make a worldwide hit in the past. I wasn’t able to find success that way, so I decided to focus on what I know by a Japanese person for Japanese people. That was the starting concept for Senran Kagura. I don’t want to lose sight of that, but I do want to listen to feedback from Western users. It’s kind of a difficult situation, things like gameplay systems or how the game plays would be easier to adjust.”


The next Senran Kagura game should be announced in just a matter of days. That’s not the only title series producer Kenichiro Takaki is working on, though.

Speaking to 4Gamer, Takai teased a brand new project that is said to be “new and challenging”. The unannounced title is planned for release this year in Japan.

Takai said:

“To start the new year, we’ll be announcing a lot of Senran Kagura news come January 8th, at the Senran Kagura Bakunyuu Hyper Presentation. We’ve kept you waiting a little longer for its release this time compared to the previous time, but I believe we’ll be able to reveal a great deal more [at the event]. In addition, we also have another title we’ll be releasing in 2014.”

“This title will be a new and challenging one, but things are going smoothly for now, so please look forward to it!. Please continue supporting the Senran Kagura series and Marvelous AQL this year as well!”

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It seems like an announcement for Senran Kagura could be on the way. Marvelous AQL opened a teaser site for the franchise today, and we’re also hearing that producer Kenichiro Takaki (and others) will be appearing on a Nico Nico live stream to discuss what’s next on January 8. Perhaps a new game reveal is imminent…


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