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Koei Tecmo

Three different companies contributed to Hyrule Warriors to make the game possible. Omega Force and Team Ninja, two subsidiaries under Koei Tecmo, created the project directly. Nintendo also helped out in some capacity.

But what exactly was each company’s function? We now know courtesy of producer Yosuke Hayashia, who divulged to ONM this month:

Omega Force were kind enough to create the “basic Dynasty Warriors style gameplay”, Team Ninja made the “one-on one” and “boss battles” sections for us, and Nintendo gave us the “understanding required for the Zelda series”. As we were using the Zelda IP, Nintendo did detailed checks at the beginning of development, but what really stood out from a developmental perspective was Nintendo’s constant encouragement to “take a freer approach in the creation process”.

Thanks to joclo for the tip.

Hyrule Warriors logo

Hyrule Warriors sold through only 57.33 percent of its initial shipment in Japan, according to a report from sales tracker Media Create. It was revealed earlier this week that the game’s debut sales came in at 69,090 copies.

Hyrule Warriors sold quite a bit less than other collaborative Warriors titles like One Piece: Pirate Warriors (655,774 units), First of the North Star: Ken’s Rage (385,295 units), and Dynasty Warriors: Gundam Reborn (126,019 units). Still, as Siliconera mentions, it’s silly to draw any sort of comparisons. There are many factors here, such as how the Zelda values gameplay over its story and characters unlike Gundam and One Piece. And we also have to remember that the Wii U’s userbase in Japan is under two million.

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