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Kosuke Yabuki

Mario Kart World concept art

Coming from today’s Mario Kart World interview, Nintendo has shared concept art for the game and has spoken about including NPC drivers.

The roster has some unconventional picks, including Cow – who has quickly become a fan favorite. Cow is actually a part of a group that Nintendo labels “NPC drivers”. 

Nintendo’s Kosuke Yabuki, Masaaki Ishikawa, and Kenta Sato shared in the interview:

Mario Kart World was originally planned as a game for the current Switch, Nintendo has revealed.

That piece of information comes from an official interview that went live today. The team was finding it a challenge to incorporate everything it wanted to do, including ramping up from 12 racers to 24 players. Programmer Kenta Sato said various sacrifices were considered, including “toning down the visuals, lowering the resolution, and we even considered dropping the frame rate to 30 FPS in some cases.” However, the move to Nintendo Switch 2 allowed for everything to be kept intact.

In a new interview issued today, Nintendo commented on why Mario Kart World isn’t called Mario Kart 9.

Before the game was unveiled, there was plenty of speculation about what the name would be. Many thought that it would be Mario Kart 9 as that makes sense to follow up on Mario Kart 8 / Deluxe. On the other hand, some fans also argued that Nintendo could skip to Mario Kart 10, given that we saw Mario Kart Tour in 2019. It turned out that the company went in a different direction, and that’s where we ended up with Mario Kart World.

Nintendo has spoken about the origins of Mario Kart World, revealing that the project started developing in 2017.

According to producer Kosuke Yabuki, the team first began prototyping in March 2017 following the release of Mario Kart 8 Deluxe on Nintendo Switch. Production then moved forward officially by the end of that year.

mario kart 8 deluxe booster course pass interview kosuke yabuki future

Following the announcement and initial release of Mario Kart 8 Deluxe’s Booster Course Pass DLC, producer Kosuke Yabuki spoke to Japanese publication Nikkei about the design philosophy behind the retro course remasters and how the team expects to handle the series going forward.

In particular, Yabuki and the team want to honor former president Satoru Iwata’s mantra of making as many games as accessible to as many people as possible. 

A translation of Yabuki’s comments can be found below.

mario kart 8 deluxe sales popularity

Mario Kart 8 has seen the longest tale of any entry in the series, with support for the game continuing eight years after the initial release on Wii U (and five years after Switch) through the recently announced Booster Course Pass. Producer Kosuke Yabuki recently spoke to Japanese outlet Nikkei about the game, admitting the team didn’t anticipate the incredible sales of Deluxe for Switch. He believes the breadth of its appeal was likely a big contributing factor, as well as the fact that the Joy-Con make every Switch a potential 2-player console.

We’ve prepared a translation of Yabuki’s full comments below.

ARMS - Kosuke Yabuki

Nintendo has published a new video discussion with ARMS producer Kosuke Yabuki. In it, Yabuki offers a behind-the-scenes look at the game’s development and some gameplay advice. We have the full video below.

Nintendo recently had developers Hisashi Nogami and Kosuke Yabuki go head-to-head in Mario Kart 8 Deluxe and ARMS. For the full competition and results, check out the video below.

USgamer was among the select outlets that had an opportunity to speak with ARMS producer Kosuke Yabuki. The site published its full discussion online today.

Among the topics discussed, Yabuki talked about the challenge of post-release support. Here’s what he said on that front:

Two of Nintendo’s developers attended GDC 2018 to deliver presentations about their Switch games. Hisashi Nogami and Kosuke Yabuki, the producers of Splatoon 2 and ARMS respectively, were both on hand.

At GDC, Nintendo caught up with Nogami and Yabuki to talk about GDC, their presentations, and more. You can read the full interview below.


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