Doom Eternal dev on the Switch delay, coming “a bit later” than other platforms
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
When Doom Eternal was announced, the original goal was to have the Switch version out alongside all other versions. Unfortunately, that will no longer be happening.
A delay for Doom Eternal was announced last year. Whereas it was originally slated for November, the initial release will now take place in March instead. However, we still don’t actually have an exact date for the Switch version.
In a recent interview, id Software’s Marty Stratton commented on the Switch delay. Stratton also said that it’ll be launching “a bit later” on Nintendo’s console, though did not provide a more specific window.
Doom Eternal doesn’t have traditional multiplayer, Battlemode is the primary multiplayer mode
Posted on 8 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the new features we found out about for Doom Eternal this past week is Battlemode. In this multiplayer mode, a fully-armed Doom Slayer goes up against against two player-controlled demons in first-person combat.
As far as multiplayer goes, that’ll be just about it for Doom Eternal. Executive producer Marty Stratton told IGN at E3 this week that there will not be any other traditional multiplayer mode in the game.
Doom Eternal for Switch planned to launch alongside other versions, Panic Button confirmed, targeting 30FPS
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Speaking with Eurogamer, id Software’s Marty Stratton has shared more information about the plans for Doom Eternal on Switch. Stratton indicated that the Switch version will launch alongside other platforms, officially confirmed that Panic Button is working on the port, and the team is targeting 30 frames per second.
Below are the relevant excerpts from the interview: