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Masahiro Sakurai

Mewtwo is coming to Super Smash Bros. on Wii U and 3DS, but the character isn’t paid DLC. So long as players have both versions of the game, they can obtain Mewtwo at no extra cost.

Smash Bros. director Masahiro Sakurai explained to IGN why the character doesn’t require an extra payment:

“As for why Mewtwo isn’t paid content from the start, releasing that character is an experiment meant to act as a foothold in content distribution; thus it’s simply meant as part of the service we’re providing to gamers.”

Sakurai also clarified the following before speaking on Mewtwo specifically:

“Creating a single fighter involves a huge investment, and we’ve already been giving it our all and investing a lot of work in the characters currently available in the game, and I think it’s an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough just by looking at DLC itself.”

Source

Videogamer has posted a new interview with Super Smash Bros. director Masahiro Sakurai. Sakurai fielded questions about paid downloadable content for the Wii U and 3DS games, plus much more. Read on below for the Q&A.

One of the big features in Super Smash Bros. for Wii U is the inclusion of Masterpieces, a look back on what the game’s cast got up to in some of their previous incarnations. Today Sakurai talks a little bit about how that’s all going to work when we get our hands on the game:


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Some of the Masterpieces aren’t unlocked at the beginning of the game. It’s impressive that there are even games from the Game Boy. Some games have different starting points, while others come loaded with save data.

Today Sakurai touches on some of the games in Stadium mode which will be receiving a bit of an upgrade from their 3DS incarnation:


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The batting order gets determined randomly to make it fair for the poor person that has to go first. Target Blast and Home-run Contest are games that you play over and over again, but you might find unique ways to play when you only have one shot at victory.

The final week is upon us (well… those of you in the North America), we’ll all be creating these moments in-game soon and it’ll be us picking up the slack for Sakurai on Miiverse!

 

 

I think the general hint today is that Sakurai would really like you to try Smash Tour:


Of course it wouldn’t be a daily without some new info:

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There are three types of game boards. If you turn on the Custom Fighters option, the fighters will be preset with custom special moves. The number on a fighter’s portrait on the game board indicates which custom move set that fighter is using–this also adds to the randomness of this mode.

 

Today Sakurai shared an interesting tidbit about the archiving of character reveals that were shown off in the months leading up to release. Previously shown through live streams, it looks like the reveals will also be available to watch in-game:

 


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You can even re-watch videos that play after you clear Classic mode and Allstar mode. This is a list of videos which are unlocked when you clear certain things. They tend to be short, but you’ll get a lot of information if you play them all in one sitting.

Today Sakuai revealed another stage making its debut with the Wii U version, the Mario Circuit as seen in Mario Kart 8. Here’s what he had to say:


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On the upside-down course, Shy Guys jump their karts upside-down too!! It’s amazing how the course twists on this stage. Of course, the gravity for the fighters will always go downward.

Since it’s Melee debut, the Temple stage has fast become a Smash staple and today Sakurai shows off how its latest incarnation will look complete with 8 players:


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The one large change we made to this stage is this Hylian text. I wonder what it says? Also featured in this pic is Link in Fierce Deity colors.

Today’s screenshots features a couple of cool little Classic mode reveals. We’ll be able to go through Classic mode with multiple players, though it may have a slightly different progression to going solo:


Sakurai goes on:

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The Wii U version-exclusive Master Fortress is only available in single-player mode. You’ll need to attack its heartlike cores.


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