Submit a news tip



Masahiro Sakurai

I think the general hint today is that Sakurai would really like you to try Smash Tour:


Of course it wouldn’t be a daily without some new info:

zlCfzSpjciky1NrBi0

There are three types of game boards. If you turn on the Custom Fighters option, the fighters will be preset with custom special moves. The number on a fighter’s portrait on the game board indicates which custom move set that fighter is using–this also adds to the randomness of this mode.

 

Today Sakurai shared an interesting tidbit about the archiving of character reveals that were shown off in the months leading up to release. Previously shown through live streams, it looks like the reveals will also be available to watch in-game:

 


He goes on:

zlCfzSpYDDAiv69Exy

You can even re-watch videos that play after you clear Classic mode and Allstar mode. This is a list of videos which are unlocked when you clear certain things. They tend to be short, but you’ll get a lot of information if you play them all in one sitting.

Today Sakuai revealed another stage making its debut with the Wii U version, the Mario Circuit as seen in Mario Kart 8. Here’s what he had to say:


He continues:

zlCfzSpNQTcFVuS6v7

On the upside-down course, Shy Guys jump their karts upside-down too!! It’s amazing how the course twists on this stage. Of course, the gravity for the fighters will always go downward.

Since it’s Melee debut, the Temple stage has fast become a Smash staple and today Sakurai shows off how its latest incarnation will look complete with 8 players:


He continues:

zlCfzSpAIpEHU6A4kq

The one large change we made to this stage is this Hylian text. I wonder what it says? Also featured in this pic is Link in Fierce Deity colors.

Today’s screenshots features a couple of cool little Classic mode reveals. We’ll be able to go through Classic mode with multiple players, though it may have a slightly different progression to going solo:


Sakurai goes on:

zlCfzSozFFoXpUQG74

The Wii U version-exclusive Master Fortress is only available in single-player mode. You’ll need to attack its heartlike cores.

A new stage today, Wuhu Island as first seen in the original Wii Fit! Sakurai explains:

 


He continues:

zlCfzSoDC6E4DlXUkI

For example, here’s the starting line of a power-cruising race. You may also find yourself at a mountain summit, in front of a fountain, on a suspension bridge, in a fighting arena, or riding on a boat. The stage really feels like a resort vacation.

zlCfzSoDC9QxDu0L4B

I’ve been so busy with developing this game that I dreamed about tropical islands every time I saw this stage. …Beaches in the summer are great, aren’t they?

Announcements on announcements on announcements! If today’s Direct wasn’t enough, Sakurai has another announcement that wasn’t previously announced at the Smash announcement:


But that’s not all:

zlCfzSn4WtQZh-J9O2

The mobiles are placed in different locations depending on the situation, and they tilt according to weight distribution. The stage also gets rearranged, so the ground may disappear temporarily during a remodel.

Remember Coin Battle? So does Sakurai, today he talks about how it’ll be integrated into one of the game’s events among other things:


He continues:

 

zlCfzSntMfI8gIG4WK

It’s Past Your Bedtime sets up another predetermined situation for a single-player Event. In this one, Jigglypuff needs to put every fighter to sleep at the same time. There are quite a few scenarios like this that aren’t simply brawls.

A couple of comparisons to the 3DS version today, this time looking at the Fiend’s Scale in Classic mode! Here’s what Sakurai had to say:


He continues:

zlCfzSnhYGsY2-Eatx

The field in Classic mode has five different backgrounds determined by the intensity level. On low intensity, the background looks peaceful, but on high intensity, the atmosphere gets pretty intimidating.

 

Nothing huge today, but if you were after a look at the Wii U’s main menu screen in glorious HD, Sakurai has you covered:


Manage Cookie Settings