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Masahiro Sakurai

Update: Done! Site issues kind of screwed things up, so apologies for that. We’re all good now at least! You can find a full summary below, courtesy of NintendoWorldReport.


Nope, the day isn’t over folks! Nintendo has one more event lined up for today – a 90-minute roundtable/Q&A for Super Smash Bros. Wii U featuring Masahiro Sakurai. We’re hearing that there could be some pretty important news shared here, so you’ll want to stay tuned. We’ll post updates as they happen below starting at 10 PM ET / 7 PM PT.

Pac-Man

– Pac-Man confirmed for the new Super Smash Bros.
– 8-bit moves for the character
– Pac-Man 3DS stage confirmed
– Pac-Man turns into an 8-bit version
– Pac-Man is normally his character from Pac-Man World
– Sakurai wanted to make retro Pac-Man, but the standard is PacLand PacMan
– Pac-Man throws fruit and eats Pac-Dots
– Game & Watch is back (maybe – shown at the end of the Pac-Man video)
– Pac-Man turns into pizza style after recovery move
– Pac-Man have a triple up bmove.
– Seems to have an attack where he uses the ghosts, throws fruit, and even places a fire hydrant on the ground

Character customization

– Sakurai talks about adjusting fighting style of character
– each character has 12 special variations
– You can select amongst 3 moves for each special attack slot
– Mario has a fireball, a fast fireball, and a fire orb; not usable in For Glory
– Palutena is different; she has unique special attacks; not derivative
– Characters can equip items that increase attack, defense and speed, but there are checks and balances
– Equipment also modifies characters by adjusting their balance
– Make a character quicker but then they are weaker
– You can change clothing if your Mii
– Each fighter type has its own wardrobe to select from
– Mii Fighters cannot be used in With Anyone mode online
– Can be used With Friends

Wii U/3DS connectivity

– You can carry customized characters through Wii U and 3DS
– Smash Run is easier to acquire unique items
– Smash Run is designed to help collect items/upgrades. These can be transferred to the Wii U game.

Figures

– FO stands for Figure Player. Users do not control them.
– figurines show up as FP (figure player) and are computer controlled. they can level up to 50. will learn your tendencies. better than level 9 cpus
– Figures will learntheir opponents tactics and adjust over time. They can also use items.
– FP are basically better computer players. can also be used as tag team players in matches
– Sakurai says you don’t have to get every single figure but he will
– Sakurai wants players to think of figures as their partners in battle. Sakurai says you don’t need to collect them all. But he will.

Smash Run

– Sakurai is shifting to discuss smash run. The field is random.
– Sakurai is picking Donkey Kong for Smash Run. he is playing it.
– You pick up powers that you can use in battle via the touch screen.
– There is a jet pack item.
– Warp lets you jump to a different area of the map in smash run
– Smash Run can end with a regular battle, a throwing contest or a running contest

Q&A

– Question: why would you want to release the different versions far apart?

Answer: Biggest reason is debug process. it is a really big game. They need several hundred testers and splitting the release gives them more time to space it out

– Question: why are character transformations removed?

Answer: we want people to focus on single characters more deeply

– Question: any plans for the competitive scene moving forward?

Answer: Sakurai doesn’t work with the competitive events directly. he loves the fans and will keep an eye on it

– Question: balance

Answer: it gets very technical. Sakurai was responsible for the changes from N64 to Melee. He had to use a broader grading system with help from staff when working on Brawl. The process became tricky due to biases in the graders’ playing style. For the new games they have 12 graders, but there could still be balance anomalies.

When creating a game, we cannot just appeal to traditional fanbases. We need to reach out to new gamers, and cater to many target users.

Sakurai points out some chars are better suited for 2 vs 4 player and with or without items. Sakurai considers smash a party game.

– Question: your games have a stylish menu design. What is your philosophy on menu design?

Answer: In Famitsu magazine he has written a whole page on that topic. The important items have to be big–words or icon, but easily understood.

Sakurai loves menus. he writes a column for Famitsu and wrote all about it already there. He makes the important menu items big. doesn’t need to be words but need to be easily understood.

– Question: A competitive Smash player is trying to challenge Sakurai to see if he can win and help balance the game.

Answer: Sakurai asked “have you ever made a game?”

– Question: when was Greninja chosen to be added?

Answer: All of the characters to consider were on our internal roster from the beginning of development. We had a slot for a new Pokemon reserved, but did not way for X and Y. We decided to use Greninja well before X/Y came out, based on early reference drawings.

– Question: How are they ensuring a good online experience this time?

Answer: With brawl the players could set up everything, with freedom. But we learned that some folks team up or play differently, making it difficult for all to enjoy. There is a reporting system. As far as technical connection issues, we’re still working on it. They use async communication in Mario Kart and other games to improve this, but that doesn’t work well for fighting games. So there is cascading failure, especially for four players. That is why they ask people to have the best communication system available (eg a LAN adapter)

Closing

– Footage shown from the Smash Invitational
– Sakurai enjoyed watching the tourney, was nervous it might crash
– Sakurai is heading back to Japan tomorrow
– Sakurai thanks us for coming and he is out. show over. nothing else revealed tonight

Source

We’re only hours away from Nintendo’s E3 showing so this is no doubt the first of a few screenshots we’ll see from Sakurai and team this week. Today’s screenshots discuss a unique stage exclusive to the 3DS version:

New Super Mario Bros. 2 is a game where you collect tons of coins. Thus, it’s only natural that many coins will appear in this stage… Wait, is this really Super Smash Bros??

Apparently when you collect enough coins:

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If you collect 100 coins, you transform into a gold fighter! For a short period of time, your attack power will increase and you won’t flinch when you receive attacks. This unique stage’s name is Golden Plains and it’s exclusive to the 3DS version.

It’s E3 week but that’s not stopping the daily screenshots! Today’s is Pokemon themed again as Sakurai loops some previous announcements back around:

Remember the video that introduced Greninja joining the battle? Every Pokémon that appeared in that video will make some kind of appearance in Super Smash Bros! By the way, here’s one of the Pokémon that didn’t make an appearance in that video–Meloetta. Its vocal attacks reflect off land forms, so they’ll be especially effective in a closed environment.

Today’s new screenshot of Super Smash Bros. has revealed a brand new stage. The stage is Fire Emblem themed and is shown off by Ike and Marth. Here is what Sakurai had to say about it on Miiverse along with a second screenshot:

We’ve added a familiar setting from the Fire Emblem series, the Coliseum. In the original game, this place is filled with both hope and despair. There is machinery in the ground that activates variable platforms.

Super Smash Bros. Wii U Screenshot 2 (6/6/14)

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Brewster brings The Roost back to Smash Bros. Nothing beats watching a battle of famous fighters with a freshly brewed cup of coffee.

Looking at a new item today, Sakurai explains the new Boomerang item as recently seen in Mario Kart 8:

Here’s a new item that we’ve thrown in–the boomerang. As you’d guess, it’ll fly back into your hands after you throw it, and if you keep catching it, its attack power grows with each throw! However, opponents can nab the boomerang out of the air, so it might be an easier item to use in Smash Run.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Some stages have been shrunk down and made into trophies, like this one of Tortimer Island for the 3DS version. I wish I could have a figurine like this in real life.

It’s a Mario double today and Sakurai gave us a look at a New Super Mario Bros. cameo:

Here’s a new Wii U stage, Mushroom Kingdom U! It brings to life the worlds of New Super Mario Bros. U.

The stage will be a transforming one and apparently we’ll see more of it in a couple of weeks:

When Kamek casts a spell, the stage transforms drastically! That said, this is not what you would call a moving stage… …By the way, this stage will be playable in the demo version of the game for E3, a game expo that starts on June 10 in Los Angeles.

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The folks over at Cubed3 also have a couple more shots on there Instagram, which you can check out here and here


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