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Masahiro Sakurai

Today’s screenshots features a couple of cool little Classic mode reveals. We’ll be able to go through Classic mode with multiple players, though it may have a slightly different progression to going solo:


Sakurai goes on:

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The Wii U version-exclusive Master Fortress is only available in single-player mode. You’ll need to attack its heartlike cores.

A new stage today, Wuhu Island as first seen in the original Wii Fit! Sakurai explains:

 


He continues:

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For example, here’s the starting line of a power-cruising race. You may also find yourself at a mountain summit, in front of a fountain, on a suspension bridge, in a fighting arena, or riding on a boat. The stage really feels like a resort vacation.

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I’ve been so busy with developing this game that I dreamed about tropical islands every time I saw this stage. …Beaches in the summer are great, aren’t they?

Announcements on announcements on announcements! If today’s Direct wasn’t enough, Sakurai has another announcement that wasn’t previously announced at the Smash announcement:


But that’s not all:

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The mobiles are placed in different locations depending on the situation, and they tilt according to weight distribution. The stage also gets rearranged, so the ground may disappear temporarily during a remodel.

Remember Coin Battle? So does Sakurai, today he talks about how it’ll be integrated into one of the game’s events among other things:


He continues:

 

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It’s Past Your Bedtime sets up another predetermined situation for a single-player Event. In this one, Jigglypuff needs to put every fighter to sleep at the same time. There are quite a few scenarios like this that aren’t simply brawls.

A couple of comparisons to the 3DS version today, this time looking at the Fiend’s Scale in Classic mode! Here’s what Sakurai had to say:


He continues:

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The field in Classic mode has five different backgrounds determined by the intensity level. On low intensity, the background looks peaceful, but on high intensity, the atmosphere gets pretty intimidating.

 

Nothing huge today, but if you were after a look at the Wii U’s main menu screen in glorious HD, Sakurai has you covered:

Today’s Super Smash Bros. for Wii U screenshot visits the game’s stage builder once again. Check it out below:


The latest issue of Famitsu has a new column from Super Smash Bros. director Masahiro Sakurai. There aren’t any questions answered about the Wii U and 3DS games, but Sakurai does reflect on the huge amount of effort required to complete development.

He starts out with the following:

“Making things like this takes its toll. Developing Smash Bros. destroys a lot of one’s private life.”

“I constantly consider leaving part of the work to someone else, but there’s just too much to see and handle. As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”

Next, Sakurai mentions how that with Super Smash Bros. Melee, he worked for 13 months straight with not a single day off. The schedule wasn’t quite as grueling for the new games, but the Wii U and 3DS entries still required a massive amount of work.

Not all that much to say about today’s screenshots, looks like Sakurai is just having a bit of fun!


He continues:

“It is bitter, yet tasty.”

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A look at one of the returning modes today, Sakurai talks about some of the details of the Smash staple classic mode:


He continues:

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After each battle, the fighters that lost get blown away!! The fighters remaining on the field will once again team up with other fighters on the field. You can actually choose fighters you’ve blown away to join your team in team battles. A rival will always appear in this mode, and the longer that character survives, the stronger it will get.


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