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Monster Hunter X

Monster Hunter X is releasing in Japan on November 28, Capcom announced during Monster Hunter Tsudoi 2015 Summer. Reservations will begin on August 1. Pricing is set at 5,800 yen for the retail version and 5,546 yen for the download release.

There are also plans to release a New 3DS XL bundle for Monster Hunter X. This will feature a specially designed system. Pricing is set at 26,000 yen.

Aside from that, Capcom confirmed that two 3DS themes are in the works, and Nargacuga from Monster Hunter Freedom Unite and 3 Ultimate will be returning.

Fans can go hands-on with Monster Hunter X at the Tokyo Game Show in September. Weapon videos will be shown each day between August 1 and 7.

Capcom will be giving those who own Monster Hunter 4 Ultimate in Japan a little “something” as a bonus in Monster Hunter X. That’s according to series producer Ryozo Tsujimoto, who shared the information with Famitsu.

There’s also something planned for Monster Hunter Diary: Poka Poka Airou Village DX. By having save data on your 3DS, you’ll be given something that’s “a little better than from 4 Ultimate,” but only a little.

Capcom isn’t sharing details beyond this at present. These bonuses will be just enough for one to think “that would be nice to have”.


The team behind Monster Hunter X shared even more details about the game while speaking with Famitsu in an interview. Mainly, series producer Ryozo Tsujimoto and director Yasunori Ichinose spoke about how this new title differs from previous entries in the series.

Here’s the latest information:

– No underwater areas
– Monster Hunter 4 Ultimate’s Frenzied monsters and Guild Quests will not be returning
– This is because Capcom wants to emphasize the elements that will be unique to Monster Hunter X
– Verna Village is unique to X
– The village is more open and spacious compared to previous Monster Hunter villages that have a warm and dense feel
– The kind of life depicted in Verna is different from past Monster Hunter titles
– This difference in ambiance extends right from the colors of the village all the way to the way it’s designed for players
– Capcom somewhat emphasized interactions with non-villager beings for Verna Village
– Among these is the herbivorous “Moofer” species that is kept in Verna
– The worldview of Verna is unrelated to the prior Monster Hunter games
– This is because it’s important to create a unique worldview for each Monster Hunter title
– Verna will also be the only village in Monster Hunter X with a Guild Hall that is used to access multiplayer
– Can travel between multiple villages like in 4 Ultimate
– Do so via a hot-air balloon
– Part of some sort of ecosystem investigation that you will be carrying out through the course of your adventure
– Why you’re investigating the ecosystem is related to the game’s story
– Information will be revealed at regular intervals
– With the new details, players will begin to get some idea of just how the game plays
– When they actually get to play it for themselves, hopefully they’ll say: “Oh? It’s different from what I imagined, but it’s interesting!”
– Capcom wants to have a more personal hunting experience with the customization options
– They want to betray people’s expectations in a good way


Another round of Monster Hunter X details have come in thanks to Capcom’s latest update on the game. We’ve posted the latest information in summary form below.


– The Crimson Wyvern has a long, deadly tail
– Tail is shaped like big sword
– Known as the Cutting Wyvern because of its tail
– Has remarkable leg strength
– Keenly subdues its prey and delivers certain death in a flash
– The carapace of its tail is compromised of highly flammable iron, and it erupts in coils of flames when heated by friction
– When the tail is covered in soot and can’t cut as well, it has been seen using it’s fangs to polish it

Ancient Forest

– Exists on a vast island with its own ecosystem
– This ecosystem is very highly researched
– There are still a number of undeveloped regions still not investigated
– Primitive vegetation thrives here
– Various monsters to observe
– A huge herbivorous species known as “Rimosetos” lives here
– They are quiet and won’t actively attack hunters
– Rimosetos’ long necks let them eat leaves and fruits from high places
– They make a distinct sound using the organ atop their head
– A few other monsters also appear here
– Maccau: Bird Wyvern with a bright red and green body that moves in herds
– Maccau mainly lives in the Ancient Forest and such areas
– Attacks its prey using its strong legs
– The Great Maccau: leader of a Maccau pack
– It has a feather-like yellow cockscomb
– Leaps using its tail like a spring when encountering prey

Returning Monsters

– Zinogre, Tigrex, Rathalos, and Brachydios are back

Felyne Palicoes

– Felyne Palicoes return as companions that assist hunters
– Differnet support types
– Felyne Palicoes: help battle large monsters or small monsters, those that lay traps, those that heal you, and so on
– A Felyne Palico might bring out a trampoline to give you some extra height, toss a Large Barrel Bomb, set pitfalls, or even rush towards monsters at full speed

Felyne Plaza

– Gather Felyne Palicoes in the Felyne Plaza
– If your Felyne Palicoes make good use of its facilities well, there is no doubt it will prove beneficial to hunters


Capcom sent out a new round of screenshots from Monster Hunter X today. Take a look at the images in the gallery below.

Update (7/15): The event has been pushed back slightly. It will now air on July 20.

Capcom will be showing the first live gameplay from Monster Hunter X during a live stream of Monster Hunter Tsudoi 2015 Summer on July 16. Additionally, Monster Hunter Diary: Poka Poka Airou Village DX will be featured.

Monster Hunter Tsudoi 2015 Summer will be shown at the following times:

12 PM in the UK
1 PM in Europe

Monster Hunter series producer Ryozo Tsujimoto, along with various developers, will be on hand for the event. It can be viewed on Niconico here.

Even more Monster Hunter X details have come in from this week’s Famitsu. Catch up on the latest information below, courtesy of Siliconera’s translations.

One of the main focuses was having a system that brings the possibilities of using the same weapons with different play-styles.

The plans for Monster Hunter X began sometime around the production of Monster Hunter 4 Ultimate. Capcom wanted to bring out more of a “festive” feeling that’s not in Monster Hunter 4 Ultimate, so they decided to bring back villages from past titles, and add four main monsters, instead of the usual one-per-title.

The “Hunting Style” is a system that was made to bring out more possibilities from each weapon.

Capcom originally thought about adding a new weapon type. While that would’ve given Monster Hunter X a decent selling point, it would’ve been a lot of work, and would have required more of a focus on the new weapon(s). Instead, the team decided to focus on the player’s “attachment to the weapon” as a concept.

Hunting Styles come in four forms. One is the basic style seen in the past. The second lets you set more “Hunting Arts” than usual, along with more showy and offensive actions. The third one specializes in mid-air fights, which also lets you jump off monsters for special attacks and more. Finally, the fourth one is a style with the theme of “turning a pinch into an opportuniy.”

Hunting Arts came from the idea of giving players more of their own unique characteristics. There are several Arts, and these may vary depending on how they’re used. Some of them will work better with certain Hunting Styles, so players will get to mix and match to their liking.

Hunting Arts range from special attacks that deal major damage to enemies, or heals that recover allies, and buffs that support your party.

Capcom have prepared numerous Hunting Arts for each weapon, but there are also some “basic Hunting Arts” that can be used with any weapon, and you’ll get to choose from them all.

The four main monsters won’t simply appear over time as you advance through the game with one being stronger than the other, but they’re actually all along the same rank. They’re called the “Elite Four” among the developers.

Dinobaruto is the one they showed this time, and the idea behind it came from the thought of “hey, let’s make a land-type Rathalos.” While Dinobaruto uses fire attacks, it doesn’t fly, and focuses more on its actions on the ground. It has the image of a monster that would’ve lived back in the “world of dinosaurs.” With its tail and attack characteristics, it has a bit of a knight and swordsman’s feeling to it, and is the more orthodox monster of the four main monsters.


New details about Monster Hunter X are revealed in this week’s issue of Famitsu. For the latest information, check out the summary below.

– Dinobaruto is one of Monster Hunter X’s four main monsters
– Dinobaruto uses its giant powerful tail as a great sword to slash up its enemies
– It also has explosive fire attributes to its tail
– Main monsters from past Monster Hunter games will appear in X
– These include Zinogre, Tigrex, Brachydios, and Rathalos
– Ancient Forest area has its own ecosystem with all kinds of unexplored areas to it
– The Rimosetosu are calm herbivores
– Rimosetosu use their long necks to eat fruits found in higher areas
– They also make characteristic sounds from the back of their heads
– New Bird Wyvern called the Great Maccau
– Maccaus feature red and green colors with powerful hind legs
– They tend to attack in packs
– The Great Maccau: leaders of the pack
– They’re the larger alphas of the group
– Great Maccau have movements unlike any we’ve seen before
– Palicoes are back in the game with more support moves
– “Trampoline Skill” brings out trampolines on the field, which you can use to perform jump attacks
– “Cat-type Vitality Pot Skill”: a pot they bring out onto the field that provides a variety of buffs and effects to the Hunters
– “Headlong Cat Skill”: flashy move that has them launch themselves into the monsters
– Palicoes have moves that can heal the party, increase defense of allies, and do major damage to monsters
– Different cats in Verna Village
– “Felyne Plaza”: employ and raise Palicoes here with various activities for them
– Plaza has a “Cat Girl” for providing services to the Palicoes
– There’s also the “Palico Dojo,” where you’ll train your furry buddies
– “Mon-nyan Unit” for special quests
– Pet fluffy “Muufa” to bring out hearts, similar to other pet monsters in previous games, and a Felyne that provides all kinds of items from faraway areas
– Fields from the returning regions are in X
– These include the Forest and Hills, Snowy Mountains, Misty Peaks, and more


Capcom has sent out another round of screenshots from Monster Hunter X. For all of today’s images, hit up the gallery below.

Capcom issued a new batch of screenshots and art from Monster Hunter X today. The full set is posted in the gallery below.