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Ninja Theory is distributing a new update for Hellblade: Senua’s Sacrifice. Version 1.1 updates the home menu icon and more.

Below are the full patch notes:

Hellblade: Senua’s Sacrifice was only just announced for Switch a couple of months ago, but it already landed on the eShop this week. Digital Foundry has taken a closer look at the impressive port as part of a new analysis.

Compared to other versions, Hellblade: Senua’s Sacrifice takes a biggest hit on Switch when it comes to resolution. When docked, the game employs a dynamic resolution that has a maximum of 720p and a minimum of around 576p. The same 720p floor applies to portable mode, though it can dip to 400p. Things can look blurry from time to time, but anti-aliasing improves the visuals.

Following its release on other platforms, Hellblade: Senua’s Sacrifice made its way to Switch today. See how it compares to the PC version below.

Hellblade: Senua's Sacrifice

Hellblade: Senua’s Sacrifice is appearing on the Switch eShop starting today. For a look at some footage, check out the video below.

Hellblade: Senua’s Sacrifice is out on Nintendo Switch today. To celebrate the occasion, Ninja Theory published a launch trailer for the game:

Hellblade: Senua’s Sacrifice is just on the horizon for Switch. The game will launch digitally via the eShop on April 11, developer Ninja Theory has announced.

Hellblade: Senua’s Sacrifice was confirmed for Switch during the last Nintendo Direct. The action-adventure title was met with widespread acclaim when it originally debuted in 2017.

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Hellblade: Senua’s Sacrifice was announced for Switch during the latest Nintendo Direct, and the first off-screen footage is now in from PAX East 2019. Get a look at the gameplay below.

We have a bit of extra information about the Switch version of Hellblade: Senua’s Sacrifice, which was announced during last night’s Nintendo Direct.

QLOC is confirmed to be handling the game. Previously, the studio ported Dark Souls: Remastered to PlayStation 4 and Xbox One.

Announced during today’s Nintendo Direct, Hellblade: Senua’s Sacrifice is making its way to Switch this spring. Check out a few screenshots below.

Game Informer went live with another article about Disney Infinity 3.0 today. The latest information covers the game’s farming, Dispenser, path tool, proximity detector elements.

A summary of details are rounded up below. Be sure to give Game Informer’s full piece a look here.

Farming

– Farming is one of the Toy Box’s biggest additions
– More content for the so-called nurturing players
– With the farming system, players can cultivate and harvest crops
– This can be done alone or with a sidekick buddy
– Sidekicks eat food
– Feeding them will allow the sidekicks to gain experience in different ways
– Sidekicks become better helpers and stronger companions in the new Toy Box Takeover dungeon-crawler game

Dispenser

– The new Dispenser addresses the problem of overwhelming players with too much content
– The Dispenser is like an oversized gunball machine
– It’s loaded with toy-filled capsules
– Stand on its button, and a capsule pops out, containing a random Toy Box item that you’ve already unlocked
– When you chuck it onto the ground, its contents are revealed
– Every new Toy Box world starts out with one of these dispensers

Path tool

– New path tool allows creators to add entirely new gameplay to their Toy Boxes, and add in elements and effects that were only previously possible through workarounds
– With the tool, players draw a path, dot by dot, in their world
– As each dot is added, the path attaches to those behind it
– When it’s finished, creators can use it as an A.I. path
– Can use the tool to create paths for A.I. drivers to navigate or create rail shooters
– The camera can swoop by on a path, adding a cinematic flair
– The camera can also be locked onto a 2D plane, allowing for actual side-scrolling platform games
– Paths can be of varying widths, and they can be used to trigger effects such as fireworks

Proximity detector

– Assign the toy to a character, and they then have several invisible concentric circles radiating from their bodies
– Each section can trigger a different response
– Ex: cross one of the outer rings, and a townsperson can tell you to back off
– Get closer into its user-defined comfort zone, and it can be configured to run away from you
– Put it on an object and have sound effects play when you get too close


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