Nintendo artists on coming up with the design for Ganondorf in Zelda: Ocarina of Time
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 13 Comments
There’s no question that Ganondorf’s design in Ocarina of Time is extremely iconic. Ganon had appeared in previous titles in beast form, but the N64 game was Nintendo’s first attempt at giving him a humanoid form. Ganondorf’s look turned out well in the end fortunately, but it took some time to get there.
A couple of Nintendo artists spoke about creating Ganondorf’s design in the new Zelda: Art & Artifacts book. As the person in charge of enemies for Ocarina of Time, the job of making his model was left to Satoru Takizawa, who accomplished the task done after much trial and error.
Takizawa’s first attempt at Ganondorf resulted in a model that was actually “a lot thinner, and his head almost looked bird-like.” As for Yusuke Nakano, he came up with an illustration that had “wide-open eyes.” According to Takizawa, the art for Ganondorf “initially looked like a brute who had nothing but raw strength.”
Here’s the full discussion from Zelda: Art & Artifacts about Ganondorf’s design in Ocarina of Time:
Nintendo on why Wind Waker 2 became Zelda: Twilight Princess
Posted on 7 years ago by Brian(@NE_Brian) in GameCube, News, Wii, Wii U | 33 Comments
The Legend of Zelda: Twilight Princess wasn’t the game Nintendo always intended it to be. Initially, development on the project began as a sequel to Wind Waker.
Series producer Eiji Aonuma actually “announced” Wind Waker 2 during a talk at GDC 2004. A slide included in his presentation showed that the game was in the works, though we know that plans ultimately changed.
Now we have some insight into the situation thanks to a new interview from The Legend of Zelda: Art & Artifacts. The book is coming west next February, but it’s out in Japan as “Hyrule Graphics”. And a section of the discussion with artist Satoru Takizawa talks about what happened back in the day.