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The Legend of Zelda: Twilight Princess

Had the coronavirus pandemic not happened, Free Comic Book Day 2020 would have already taken place. The good news is that the event will still be running this year, and has actually expanded for a full summer experience. And much like we saw with the ARMS comic preview back in 2018 (we’re still waiting on the full version, by the way), there’ll be a Nintendo-related offering.

Free Comic Day 2020 will close out with the The Legend of Zelda: Twilight Princess and Splatoon: Squid Kids Comedy Show manga. Here’s an overview from the official website:

Chinese Nintendo has shared a video that compares The Legend of Zelda: Twilight Princess on NVIDIA Shield before and after the next texture update. Check it out below.

A few days ago, we heard that Zelda: Twilight Princess received an update on the NVIDIA Shield out of the blue. Thanks to deep learning, the game’s textures have been improved across the board.

Chinese Nintendo has now posted a video showcasing the improvements. You can check it out below.

A surprising amount of work has gone into the NVIDIA Shield version of The Legend of Zelda: Twilight Princess – currently a Chinese exclusive.

Twilight Princess came to the device back in December 2017. However, just recently, the game was given a graphical update. By using deep learning, NVIDIA says the quality of over 4,400 textures have been improved.

Here’s a comparison (before the update, then after):

After it was teased last week, pre-orders for the Zelda: Twilight Princess True Form Midna statue have gone live.

Similar to past First 4 Figures offerings, a few different options are up for grabs. Regular, exclusive, and definitive editions are all live on the company’s website.

Their contents are as follows:

First 4 Figures is creating a new statue for Midna’s true form in The Legend of Zelda: Twilight Princess. Yesterday, the company offered a first glimpse with a new video.

Pre-orders for the statue will be going live on May 11. We’ll be sure to bring you all of the relevant information next week.

Nintendo teamed up with NVIDIA to bring GameCube and Wii titles to the NVIDIA Shield in China. Folks are now getting their hands on the device, and an interesting discovery appears to have been made.

Speedrunner Pheenoh is one such person with access to the new version of the NVIDIA Shield. He came across some changes after streaming Zelda: Twilight Princess for over eight hours, such as how Epona and Link cannot be renamed at the start of a new game. It also loads very fast – apparently even quicker than Twilight Princess HD on Wii U.

The Legend of Zelda: Breath of the Wild reached a major milestone in Japan this past week. Based on the latest data from Media Create, it has now outsold Twilight Princess.

Media Create has Breath of the Wild selling a total 576,067 units on Switch. You can add another 133,024 copies for the Wii U version. We should also note that Media Create hasn’t provided an update for the Wii U version in quite some time, so the sales there should be even higher.

A few years ago, Nintendo and Dark Horse brought out The Legend of Zelda: Hyrule Historia. The book showed a bunch of concept art from the series, including Twilight Princess. There were many interesting designs depicted for characters such as Link. In some of the drawings, Link looked quite a bit older than his final version in the game. Now we have an idea about the potential age Nintendo was thinking about.

Nintendo artists Yusuke Nakano and Satoru Takizawa spoke about designing Link for Twilight Princess in the new Zelda: Art & Artifacts book. Nakano touched on how Nintendo considered making the character “twenty-five… maybe even thirty.” The intent was “making him quite sturdy”

Also worth mentioning, when designing Wolf Link, Takizawa noted how Nintendo thought about giving him a wolf cut hairstyle, “which would have given him a more wolfish look.”

Here’s the full transcript about Link’s design in Twilight Princess:

The Legend of Zelda: Twilight Princess wasn’t the game Nintendo always intended it to be. Initially, development on the project began as a sequel to Wind Waker.

Series producer Eiji Aonuma actually “announced” Wind Waker 2 during a talk at GDC 2004. A slide included in his presentation showed that the game was in the works, though we know that plans ultimately changed.

Now we have some insight into the situation thanks to a new interview from The Legend of Zelda: Art & Artifacts. The book is coming west next February, but it’s out in Japan as “Hyrule Graphics”. And a section of the discussion with artist Satoru Takizawa talks about what happened back in the day.