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Shin Megami Tensei X Fire Emblem

This information comes from producer Shinjiro Takata…

“I’m not too sure, since this all happened a long time ago. But the way it all started, Atlus was involved with Nintendo when we were making a purikura [Japanese photo booth] app for the Nintendo DSi and the Nintendo 3DS. Then there was a conversation that started about whether Atlus might be in charge of making a new Fire Emblem game. It wasn’t anything serious at the time. I think we turned it down at first because we had too much on our plates.”

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Chrom (CV: Tomokazu Sugita):

Master: Itsuki Aoi

– Prince from a land in another dimension
– “Lord” Mirage
– After coming to this world, he has lost his memories
– Courageous personality
– Strong sense of justice
– In combat, he changes into a sword as a trusted partner for Itsuki, who isn’t very experienced in combat

Sheeda (CV: Saori Hayami):

Master: Tsubasa Oribe

– “Pegasus Knight” Mirage
– Tsubasa’s partner
– Visitor from another dimension
– Can’t remember anything like Chrom
– Tender-hearted personality
– Like an elder sister figure to the tomboyish Tsubasa
– Lends her powers to Tsubasa by transforming into a spear in battle

Kain (CV: Toshiki Masuda):

Master: Toma Akagi

– Toma’s “Cavalier” Mirage partner
– From another world and has lost his memories
– Due to his similarities with Toma, they’re like brothers who work well together
– Transforms into a spear while in combat

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This information comes from the Nintendo Treehouse Live @ E3 segment, as transcribed by Siliconera…

  • Shin Megami Tensei X Fire Emblem takes place in Tokyo, like a lot of other Atlus games. You’ll see districts like Shibuya and Harajuku that have been modelled after their real-life counterparts, albeit with a few changes made in support of gameplay.
  • For example; the real Shibuya is a fairly large district but has been made a little more compact in Shin Megami Tensei X Fire Emblem. Meanwhile, Harajuku in real life has narrow streets, but they’ve been widened in the game. Atlus staff had to wake up early in the morning so that they could take reference photos of different areas around Tokyo while people weren’t up and about.

 

  • The way the city looks changes based on events in the game. For example, once Tsubasa has made her debut as a performer, the posters around the city will change to reflect that, and you’ll hear her song playing in convenience stores and the like.

 

  • Aside from the Mirages and Mirage Masters, there are lots of other little references to both the Shin Megami Tensei and Fire Emblem franchises. For example, there’s a Hee-Ho Mart in Shibuya, which is a convenience store. This store is run by a shopkeeper named Shio who looks like Anna from the Fire Emblem games.

 

  • “Performa” is one of the game’s core aspects. It is described as people’s creative energy. Mirages are attracted to Performa and suck it out of people (the evil ones do, anyway). At some point in the game, Tsubasa’s Performa awakens when she watches a concert by Kiria, and it spurs her on to pursue her own dreams of performing.
  • While everyone has Performa, Mirage Masters are people with extraordinary Performa. They can also see each other’s Performa awakening, as well as when it is being sucked out of somebody, but common people can’t.
  • Shin Megami Tensei X Fire Emblem places a great deal of importance on music. All of the songs within the game are being written and producer by actual Japanese songwriters that producer popular songs in Japan, so they aren’t the kind of songs you typically hear in anime. In addition, every voice actor and actress within the game has to sing their character’s songs. This was described as a “real localization challenge”.
  • There are dialogue choices within the game, but how these affect events has not been revealed yet. One choice is when Tsubasa’s Performa awakens, you can either encourage her to pursue her dreams or tell her you don’t think she’s cut out to be a performer.

 

  • Once you’re in a dungeon, aggro works just like it does in Shin Megami Tensei IV and the recent Persona games. Enemies will spot you and begin making their way toward you. If you can hit them with your weapon before they make contact, you’ll stun them, and this will give you an advantage at the start of the battle.
  • Every dungeon within the game has its own gimmicks and themes. For example; the dungeon shown off during the livestream was modelled after the 109 building in Shibuya and was themed around fashion. Other dungeons will have other gimmicks. The giant maid costume statue you see above was part of one such puzzle.

 

  • Once you get into battles, the battle system contains traces of both Shin Megami Tensei and Fire Emblem. The weapon triangle from Fire Emblem is supposedly in the game, and so is the focus on exploiting enemy weaknesses from Shin Megami Tensei.
  • If you target an enemy with an attack they’re weak to, the game will let you know with a green exclamation mark, just like in Shin Megami Tensei. You won’t know the enemy’s weakness right away, though—you’ll have to learn enemy weaknesses by engaging them and hitting them with an attack they’re weak, too, which is again similar to how Shin Megami Tensei works.
  • Characters can have Dual Arts attacks together, for which they pair up. These become available as the bond between two characters strengthens, and we assume the dialogue options play a role in this. Also, depending on the two characters in question, the Dual Arts look different. For example, Tsubasa and Eleonora have an attack where they’re singing together, while Toma and another female character share somewhat of a rivalry with each other, so their Dual Art consists of them trying to outdo each other.
  • Fire Emblem levelling up music plays when your characters level up.

 

  • The enemy you see above is a boss based on Gangrel from Fire Emblem: Awakening.  He’s a Mirage that has taken possession of a fashion photographer, and you’ll battle him to free said photographer at some point in the game.

 

  • The Wii U GamePad serves as your cellphone in Shin Megami Tensei X Fire Emblem. You’ll get messages from your friends, asking where you are and what you’re up to. You’ll be able to contact them using your phone, and there are dialogue options within the text messages as well.

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Shin Megami Tensei X Fire Emblem has not one, but two directors. There’s chief director Mitsuru Hirata, who we heard from earlier today. Atlus’ Eiji Ishida of Radiant Historia fame is also a director, and he too shared a message on the official Shin Megami Tensei X Fire Emblem website.

Here’s the translation from Siliconera:

It’s a pleasure to meet you all!

I am Atlus’ Eiji Ishida, the development director and the chief designer for battles. I previously worked as the chief designer for Shin Megami Tensei IV and the development director of Shin Megami Tensei: Strange Journey.

Hirata, who was the supporting director of Strange Journey, and also provided countless “questionable” maps (in the best way possible, Hirata-san!) in the level design for the game, is who I’m teaming up with as the director of Shin Megami Tensei X Fire Emblem.

Earlier today we posted about two new screenshots of Shin Megami Tensei x Fire Emblem / Illusory Revelations #FE, one of which came from a developer blog post by director Mitsuru Hirata. Now, the folks over at Siliconera have translated that blog post. It’s fairly lengthy, so I’ve placed it after the break.

We’ve received two new screenshots for Atlus’ and Nintendo’s upcoming collaboration title Shin Megami Tensei x Fire Emblem (or as it’s known in Japan, Illusory Revelations #FE).

The first one comes from Atlus’ Twitter account and shows a female character using a bow during combat. The second one is a bit more interesting – it’s basically an improved version of a scene we saw in the game’s trailer. Director Mitsuru Hirata mentions that, compared to what we saw in the trailer, ground textures have been improved and more objects have been added. I’ve included a screenshot from the trailer for comparison’s sake – the new image is the one without the UI.

Illusory Revelations #FE will be released in Japan in Q4 2015. A Western release is set for next year.

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toi8 is busy helping out with Shin Megami Tensei X Fire Emblem’s character designs. On his official blog, toi8 spoke about what the project means to him, and touched on how it’s a new challenge for him.

Hello. I’m toi8, and I’ll be in charge of the main character designs for Shin Megami Tensei X Fire Emblem. As for when we began talking about this title, it was around the time I finished working on a piece of light novel cover art. It was around the time that I was handling one-shot work, and asked myself “what should I do next?”

As part of the generation that grew up on Nintendo consoles such as the Famicom and Super Famicom, the name “Nintendo” has a very special meaning to me. I remember being very excited upon hearing about the [Shin Megami Tensei X Fire Emblem] collaboration.

Years later, I’ve finally been able to see it take form right before my eyes, and I find myself filled with deep emotion.

Now, let’s quickly talk a little bit about the character designs. The stage of the game is set in Shibuya, and the background shows a gorgeous world, so the character design’s direction will go with a highly saturated, gorgeous look.

Everything I’ve drawn up until now has been low saturation, so this will be a challenge of colors!

Shinjiro Takada, producer of Shin Megami Tensei X Fire Emblem (or Illusory Revelations#FE… or whatever you’d like to call it!), recently posted a message about the game in light of today’s Nintendo Direct reveal.

In his note, Takada apologized for the long wait in showing the project. He also talks about how it was difficult for Atlus to incorporate the Fire Emblem aspect, but the team “worked carefully with Nintendo to ensure it’d work well and deliver the feeling you get from the series.”

There’s plenty of additional information in Takada’s lengthy message. You can find it below.

ATLUS,CO.,LTD.
Illusory Revelations ? Fire Emblem – Producer
Shinjiro Takada

Greetings!

It’s nice to meet all of you, or shall I say, see all of you again. This is Shinjiro Takada from ATLUS. Usually, I am responsible for working on the Devil Survivor* series, but this time, I was tasked with working on the production for the upcoming crossover title “Illusory Revelations ? Fire Emblem*”

After over two long years of keeping you waiting, we felt it was finally time to showcase this game. Did you have a look at the new PV*?

This is the result of our collaboration work on the “Fire Emblem” series. I think many people will find it quite different than they had originally expected. Originally, it was very challenging for us to get the “Fire Emblem” aspect into the game, but we worked carefully with Nintendo to ensure it’d work well and deliver the feeling you get from the series.
But, “as long as development of this title conforms with what Intelligent Systems originally would have wanted, and ATLUS develops it and triumphs through it, then ATLUS’ work is good.”

It was following that that we were able to come to our conclusion and settle on the concept for this project. As a result of this, “Illusory Revelations ? Fire Emblem” follows the basic axis of what I would say are “Realistic characters who suffer from many conflicts and worries in modern-day Japan” in this RPG. It was capturing the feeling of “Fire Emblem” that was the real challenge during the development of this concept, as this is a collaboration.


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