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Square Enix

Dragon Quest X

Square Enix still appears to be thinking about bringing Dragon Quest X to western territories.

That’s according to analyst David Gibson, who tweeted the following earlier today:


Dragon Quest X originally launched in Japan back in August 2012 for Wii. The Wii U version followed in March 2013.

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New downloadable content is now available for Theatrhythm Final Fantasy: Curtain Call in Japan. Here’s the roundup of the game’s latest items:

Songs

Final Fantasy VI – Protect The Espers! – battle music
Dissidia Final Fantasy – Battle1-arrange- from Final Fantasy IX – battle music
Final Fantasy: Crystal Chronicles – Promised Grace – field music
Final Fantasy VII: Advent Children – Aerith’s Theme (Piano Version) – field music

Character

Final Fantasy IV – Rosa

Theatrhythm Final Fantasy: Curtain Call is off to a fine start in Japan, especially having outsold its predecessor.

Square Enix’s rhythm game sold 80,523 copies in its first week, according to Media Create. That amounts to a 55.72 percent sell-through rate. While it may seem like a low number, Curtain Call’s initial shipment was carefully determined.

The original Theatrhythm Final Fantasy sold 67,000 copies in its first week and experienced a 90.04 percent sell-through rate. This resulted in many stores running out of copies and stock was constrained for some time, leading to potential missed sales.

Theatrhythm Final Fantasy: Curtain Call won’t suffer the same fate. Media Create says the title will sell steadily going forward given the positive stock situation.

Source

Bravely Default wasn’t always the straight-up JRPG that we know of today. Originally, developer Silicon Studio tossed around the idea of making it an action RPG.

President Takehiro Terada told Siliconera:

“We developed the first version with action combat, but overall we felt it was not the best form for the game so we went to turn based.”

“The city part was the same, the battle system was action based.”

Silicon Studio had created a prototype in which players would walk around a city, and when a monster was touched, an action-based battle would ensue. It only featured one playable character who could attack with a weapon and use a number of spells. No job system was included at this point.

Speaking about the prototype, Terada added:


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