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Super Mario Maker

Super Mario Maker has sold more than 1 million copies worldwide, Nintendo announced today. Additionally, over 2.2 million courses have been made thus far. Courses have been played nearly 75 million times.

“For Mario fans around the world, including myself, Super Mario Maker was a dream 30 years in the making,” Nintendo of America president COO Reggie Fils-Aime said of today’s news. “The game has captured and unlocked the imaginations of gaming fans of all ages and brought their dedication to Nintendo to a whole new level.”

Head past the break for today’s announcement in full.

Not all of Super Mario Maker’s content is available to players as soon as they boot up the game. Basically, you need to play around with the level editor for about 15 minutes before new tools and items are added.

In the latest issue of EDGE, Nintendo producer Takashi Tezuka spoke about Super Mario Maker’s unlock system. He told the magazine:

“This decision was part of our basic policy. We wanted the rewards to increase as you became more familiar with the game and to look forward to what would unlock the next day,” he says. “From our testing, we learned that if too much was available all at once then many players weren’t sure what they should do and didn’t have as much fun with the game. However, I do understand the feeling of wanting to unlock things earlier.”

Nintendo did end up changing Super Mario Maker’s unlock system right before launch. Previously, players would need to wait several days to unlock all of the game’s content.

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Well before the release of Super Mario Maker, there was some confusion as to whether or not the game would feature unique physics for the different game styles. It wasn’t entirely clear if Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U would all play like they originally did.

This is something that was pretty much assumed with so many people getting their hands on Super Mario Maker, but we can now officially say that all game styles are based on New Super Mario Bros. U. And in an interview with EDGE in its latest issue, well-known Mario developer Takashi Tezuka explained why Nintendo went in that direction.

Tezuka said:

“In the end we used the New Super Mario Bros. U system for all of the game styles. There was quite a lot of discussion about this within the team. Staff who had strong attachment to the original games expressed a strong desire to see implemented the same system they remembered. However, when players who are used to the modern Mario physics tried playing with the old physics, they found it much more difficult than they remembered. The original Super Mario Bros would only scroll to the right, so we tentatively made it so that it doesn’t scroll left in this game style. However, many people on the team complained that it was less fun to play. Still, we have left in some unique aspects to each game style, like how you can carry shells from Super Mario Bros 3 onwards, but you can’t throw them upwards until Super Mario World, and you can only wall-jump in New Super Mario Bros. U.”

On Wednesday, Nintendo pushed out a new Super Mario Maker update. The patch brought the game up to version 1.10. The small increase suggested that nothing major was introduced, and that was backed up by a single patch note from Nintendo: “Adjustments have been made to make for a more pleasant gaming experience.” So what was behind the new update?

Random Talking Bush, who is known for digging up information from game files, has passed along information that the Super Mario Bros. 3 goal star sprite is now fixed. A notice was also introduced saying that courses made by the Big N cannot be reported, and additional Nintendo-made course support was added. The only other files that have been touched are related to menus.

Another episode of Nintendo Minute has gone live on Nintendo’s North American YouTube page. Super Mario Maker is once again the focus, as Kit and Krysta once again highlight their favorite levels. Watch the new video below.

Nintendo recently held a community event in London, and gave three UK StreetPass community leaders 30 minutes to create a Super Mario Maker course to play live on stage. An official wrap up video is below.

A new update for Super Mario Maker is now available to download. Not too long ago, Nintendo released version 1.10.

Nintendo says of today’s update: “Adjustments have been made to make for a more pleasant gaming experience.” To download the patch, you’ll need roughly 223MB of free storage.

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Twitter user NWPlayer123, who is known for data mining Nintendo games, has come across an interesting discovery. It appears that there are files within the game for the Angry Sun. That’s leading to speculation of DLC, though there’s definitely no such confirmation currently.

NWPlayer123 also came across a couple of other interesting things. Also found through data mining, it seems as though there were originally plans to allow players to place Bullet Bills without a launcher. Moreover, Goomba’s Shoe was considered for New Super Mario Bros. U mode.

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Polygon has put up the third video in its “Devs Make Mario” series. In today’s video, Spelunky creator Derek Yu creates a level in the game. View it below.

Castlevania and Bloodstained designer Koji Igarashi also made a Super Mario Maker level, which you can see here. A level from Videoball creator and Mario expert Tim Rogers is located here.

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Popular YouTube channel 8-BitGaming recently constructed a level in Super Mario Maker, and a few of the game’s developers took on the challenge of completing it. Takashi Tezuka, director Yosuke Oshino, and senior director Yoshikazu Yamashita all gave it a shot. Check out their results in the video below.


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