Super Smash Bros. for Wii U screenshots (11/12/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 0 comments
Today Sakuai revealed another stage making its debut with the Wii U version, the Mario Circuit as seen in Mario Kart 8. Here’s what he had to say:
He continues:
On the upside-down course, Shy Guys jump their karts upside-down too!! It’s amazing how the course twists on this stage. Of course, the gravity for the fighters will always go downward.
Super Smash Bros. for Wii U screenshots (11/11/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 5 Comments
Since it’s Melee debut, the Temple stage has fast become a Smash staple and today Sakurai shows off how its latest incarnation will look complete with 8 players:
He continues:
The one large change we made to this stage is this Hylian text. I wonder what it says? Also featured in this pic is Link in Fierce Deity colors.
Super Smash Bros. for Wii U screenshots (11/10/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 1 Comment
Today’s screenshots features a couple of cool little Classic mode reveals. We’ll be able to go through Classic mode with multiple players, though it may have a slightly different progression to going solo:
Sakurai goes on:
The Wii U version-exclusive Master Fortress is only available in single-player mode. You’ll need to attack its heartlike cores.
Super Smash Bros. for Wii U screenshots (11/07/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 3 Comments
A new stage today, Wuhu Island as first seen in the original Wii Fit! Sakurai explains:
He continues:
For example, here’s the starting line of a power-cruising race. You may also find yourself at a mountain summit, in front of a fountain, on a suspension bridge, in a fighting arena, or riding on a boat. The stage really feels like a resort vacation.
I’ve been so busy with developing this game that I dreamed about tropical islands every time I saw this stage. …Beaches in the summer are great, aren’t they?
Super Smash Bros. for Wii U screenshots (11/06/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 1 Comment
Announcements on announcements on announcements! If today’s Direct wasn’t enough, Sakurai has another announcement that wasn’t previously announced at the Smash announcement:
But that’s not all:
The mobiles are placed in different locations depending on the situation, and they tilt according to weight distribution. The stage also gets rearranged, so the ground may disappear temporarily during a remodel.
Super Smash Bros. for Wii U/3DS “One Dog, One Bird, One Zapper” trailer
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 3 Comments
Super Smash Bros. for Wii U screenshots (11/05/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 0 comments
Remember Coin Battle? So does Sakurai, today he talks about how it’ll be integrated into one of the game’s events among other things:
He continues:
It’s Past Your Bedtime sets up another predetermined situation for a single-player Event. In this one, Jigglypuff needs to put every fighter to sleep at the same time. There are quite a few scenarios like this that aren’t simply brawls.
Super Smash Bros. for Wii U screenshots (11/04/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 0 comments
A couple of comparisons to the 3DS version today, this time looking at the Fiend’s Scale in Classic mode! Here’s what Sakurai had to say:
He continues:
Super Smash Bros. for Wii U screenshot (11/03/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 2 Comments
Nothing huge today, but if you were after a look at the Wii U’s main menu screen in glorious HD, Sakurai has you covered:
Sakurai reflects on the huge amount of work needed to make Smash Bros. a reality
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 23 Comments
The latest issue of Famitsu has a new column from Super Smash Bros. director Masahiro Sakurai. There aren’t any questions answered about the Wii U and 3DS games, but Sakurai does reflect on the huge amount of effort required to complete development.
He starts out with the following:
“Making things like this takes its toll. Developing Smash Bros. destroys a lot of one’s private life.”
“I constantly consider leaving part of the work to someone else, but there’s just too much to see and handle. As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”
Next, Sakurai mentions how that with Super Smash Bros. Melee, he worked for 13 months straight with not a single day off. The schedule wasn’t quite as grueling for the new games, but the Wii U and 3DS entries still required a massive amount of work.