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Super Smash Bros. for Wii U/3DS

European Smashers, the wait is finally over! It’s been a long week but the release has finally come. In addition to rejoicing that fact, Sakurai talks a bit about the Wrecking Crew stage, exclusive to Wii U:

 


he continues:

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You might get stuck inside a metal barrel that falls from above. Players can attack you while you’re stuck, so get yourself out by mashing buttons.

With both Smash Wii U / 3DS now out in both Europe and North America, this will be our last ever daily screenshot post! If you want to keep up with the remainder of Sakurai’s posts you can do so on the Miiverse page here. It’s definitely been a fun ride up to launch but now all that’s left to do is enjoy the games!

Today Sakurai shares with us some gameplay tips for Smash Tour:


He continues:

If you look reaaally closely, you’ll see that by rolling a 5, you can pass through the center of the map to the other end. This means that you’ll have an advantage if you keep rolling 5s!! Trophies like Ashley’s that slow down the roulette wheel may help you out here.

Today Sakurai shares some more tidbits on the Gamer stage. Have you noticed them in-game yet?


He continues:

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Mom even appears out of the TV. Sometimes she jumps out of it and walks around. It gets a little crazy. The guy in the far window is Grandpa, who acts as Mom’s decoy. His wig is swaying.

Today Sakurai talks a little bit more about The Orbital Gate, which appeared in yesterday’s screenshot:


He continues:

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…By the way, this model is actually a trophy. Diorama style. The Orbital Gate Assault stage actually took a whole year to complete.

Super Smash Bros. for Wii U contains something known as the “World Status” mode. By hitting up this mode, you’ll see a ticker featuring random statistics collected by players.

Kotaku grabbed the following stats below from this morning:

2,297,299,984 hours of play time – almost a third as much as the entire Halo franchise
6,432,211,879 total damage received
118,676,889 total KOs worldwide
1,446,231 miles total distance the Sandbag has traveled in Home Run Contest – almost six times the distance from the Earth to the moon
3,899,843 online battles held YESTERDAY
10,731,978 online battles ever held
22,107,817 battles overall (offline and offline)

We can’t say this with absolute certainty, but it does appear that Super Smash Bros. for 3DS is included in the data. It’d be tough for the Wii U game alone to accumulate 2.2 billion hours of play within 96 hours of its release!

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Mewtwo will be available to Super Smash Bros. players on Wii U and 3DS next spring so long as they have both versions. Additionally, the character will be sold as paid DLC at some point in the future.

Super Smash Bros. director Masahiro Sakurai said earlier this week that there are no plans currently to release DLC other than Mewtwo. Nintendo is now echoing similar comments.

A representative told GameSpot:

“Mewtwo will be made available to purchase as add-on content in the future, and is also available as part of the Super Smash Bros. Club Nintendo promotion, which offers consumers different ways to obtain this content. There are no other plans regarding paid add-on content at this stage.”

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Not a whole lot to say today, it’s launch day… Well, if you’re in the Americas at least (as Sakurai points out):


He continues with some information on control schemes:

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Here’s a look at the controls screen for the Wii U Pro Controller. We needed to match the default settings for all controllers for buttons such as L and R, but there must be players out there that want to use the ZL and ZR Buttons for shielding. You can set the controls closer to the GameCube controller if you set the B Button for standard attacks and Y for special moves. Set up your controls however you like in Controls.

Super Smash Bros. director Masahiro Sakurai has once again commented on some of the clone characters in the new Wii U and 3DS games. He was asked to touch on the difference between clone characters like Marth and Lucina versus alternative costumes such as the Koopalings for Bowser Jr.

Below are his full comments on the matter:

“With regards to Bowser Jr., the Koopalings, Marth vs. Lucina, there are reasons for each. Lucina was the first to be split-off, this is because we made Marth’s moves more standard so he could be easy to handle by novice players.”

“However, any character which gained some uniqueness through their balancing needed to be separated so their results and statistics could be counted properly. It wouldn’t have been fair to have the results counted together even though their strengths differ between the variations. In the end, what was needed for each of these changes was to reduce the work required to balance the game.”

“Hence all these characters were adjusted relative to their clone. For example, Marth and Lucina would only be tested against each other, until they were roughly equal and in balance.”

Update: It looks like this is now pretty much confirmed. Based on what’s stated on the Japanese page and a new tweet from Nintendo of Europe (see below), you should be able to purchase Mewtwo at a later date.



Nintendo recently updated the North American Club Nintendo website with a page dedicated to Smash Bros. offers. Those who register the Wii U and 3DS games will be able to receive a soundtrack CD and free Mewtwo DLC.

We posted Club Nintendo’s Smash Bros. soundtrack/Mewtwo overview earlier today. You can find that here.

What we didn’t post is a small but important notice about the Mewtwo DLC. Nintendo states on Club Nintendo that the content “may be available for purchase in the future.” Hmm…

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We knew that there’d be some connectivity between the Wii U and 3DS version of Smash and today Sakurai talks a little bit about how that will work:


He continues from the perspective of the 3DS:

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This is what the screen looks like on the 3DS version when you link it with the Wii U version. We included this hoping that it might work as a remedy when you don’t have enough controllers.


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