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Super Smash Bros. for Wii U/3DS

We’ve translated a few, final tidbits about Super Smash Bros. for Wii U/3DS from director Masahiro Sakurai’s latest Famitsu column. These excerpts cover the Smash Run time, music, tips, and how Sakurai goes about handling the “pic of the day”.

As usual, you can find all of the responses below!

Super Smash Bros. director Masahiro Sakurai published a new column in this week’s issue of Famitsu. That was a bit of a surprise, as Sakurai only tends to write columns on a bi-weekly basis.

In any case, numerous topics about Super Smash Bros. for Wii U/3DS were once again discussed. Sakurai commented on why the 3DS version launched before the Wii U game as well as changes in Final Smashes. He also shared a tidbit about one of the unlockable stages in the 3DS version.

Head past the break for the full Q&A.

A look at a returning feature from Brawl today, Sakurai details Photo Studio which will be making a return to Wii U:

This week’s issue of Famitsu contains yet another column from Super Smash Bros. director Masahiro Sakurai. Sakurai once again addresses questions about the new Wii U and 3DS games.

First, when asked him how it feels to be done with the development on Smash Bros., he said:

“I’m not done yet… Game development is very hard. You cannot get through it without sacrificing everything, including your own private life, and you often get hurt. However, I’m grateful that so many people have been involved, for the games that are completed, and all the people who play the games.”

Sakurai also addresses a topic about differences between Smash Bros. on Wii U and 3DS. In his response, he mentions that an announcement is coming soon to show the exclusive features of the Wii U version, which will highlight the “true potential of Smash Bros.”

Source

Today’s screenshot is a bit of trivia about a bit of trivia:

Head past the break for the screenshots. Both characters are returning fighters!

Disappointed by the lack of Wii U teases as of late? I think today Sakurai might have you covered:

In today’s screenshot, Sakurai wants us to… find Stalfos? He also offers a helpful tip for Trophy Hoard

Over the past few days, we’ve covered most of what Super Smash Bros. director Masahiro Sakurai had to say about the new Wii U and 3DS games in his bi-weekly Famitsu column. One of the few other topics Sakurai discussed was the naming of the two titles.

Sakurai addresses what could be a question some fans have: “Does the word ‘for’ in the title contain the meaning of Smash Bros. 4?” While it doesn’t seem like the naming was intentional, it just so happens that “for” can also be thought of as “4”.

“This time the name of the system was used as a subtitle in order to avoid confusion among consumers,” Sakurai commented. “However, for both systems ‘Smash Bros. for’ is included in the title, so isn’t that nice?”

Elsewhere in his Famitsu column, Sakurai talked about how characters are chosen for the Smash Bros. roster and why some of the clones made it into the Wii U and 3DS games.

Super Smash Bros. for Wii U and 3DS contain a few “clone characters” like previous entries in the series. In his latest Famitsu column, director Masahiro Sakurai explains how they were decided.

Sakurai started out with the following:

There are 3 fighters [Lucina, Dark Pit, and Doctor Mario] that are alternate models (clones) in the game. Each was originally a color variation, but during development, they were given balanced characteristics. Since their functionality had differences, forms were separated from each other. However, it was vital that this didn’t increase the required man-hours. Some relative tuning was sufficient as it wasn’t necessary to create balancing from scratch.


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