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Super Smash Bros. for Wii U/3DS

REDMOND, Wash.–(BUSINESS WIRE)– Is a Buckeye a better brawler than a Wolverine? What would a Gator’s final smash against a Bulldog look like? Nintendo will help answer some of these questions, as the latest Super Smash Bros. games join The Tailgate Tour.

Nintendo is bringing the Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS games to top college football tailgate stops across the South and Midwest regions of the United States through the end of November. Before the players hit the gridiron, fans from rival schools will be able to settle it in Smash by competing in head-to-head matches, playing their own part in these classic rivalries. Nintendo will be keeping score as fans compete, with a visual display indicating whether the home or away team has the edge with the Super Smash Bros. action. A demo version of the Wii U version of the game will be used to pit fans of the rival school against one another, while the Nintendo 3DS game will be focused on letting friends settle their scores.

Today Sakuari gives us a look at a Wii U exclusive stage from the Star Fox universe which is looking pretty chaotic:


He goes on:

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Missiles are launched towards the Orbital Gate! The force field shields the machinery for a while, and the missiles eventually get shot down by team Star Fox. Overall, this stage feels like a ride. It’s pretty hectic, so hold on tight!

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The Arwings are passing through the gate! And the fighters hop on for a free ride!!

We’re only days away from the 3DS version now, but has that release got you excited or the shift in focus to Wii U screenshots more? Regardless, Sakurai shares some more gameplay tidbits today:


Mr Sakurai elaborates:

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Also, For the Boxing Ring, if you select the stage while holding down the L Button, you can play on the Smash Bros. version of the stage. If you hold down the Y Button, you can choose to play on the Punch Out! version. These variations are usually selected at random, but this method lets you select them manually.

A further look at Mii Fighter customization today, Sakurai talks about a bit about the options players have available to them:

At this stage it’s a bit hard to avoid character and stage information with the game officially out in Japan, but today Sakurai officially reveals another 3DS stage:


He continues:

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There are a lot of new elements in the PictoChat 2 stage. In this screenshot, it looks like there is depth to the stage…or like there isn’t. The illusory nature of the drawing is meant to challenge your perspective.

Last week’s issue of Famitsu featured a new column from Super Smash Bros. director Masahiro Sakurai. The piece addressed a few questions that fans may have about the new games.

On the topic of deciding enemies for Smash Run in the 3DS version of Smash Bros., Sakurai said that the following ideas were considered in the selection process:

– serves well as a general enemy
– light processing of movement on 3DS (comes down to the system’s hardware)
– it is possible to create uniqueness for that enemy
– maintaining balance between big or small, weak or strong enemies
– reduction of the relative workload that is required
– comes from a series that is possible to choose

Today’s screenshot gives us a look at Smash’s Streetpass mini game, Sakurai explains:

In this week’s issue of Famitsu, Masahiro Sakurai published his latest bi-weekly column. The Smash Bros. director goes into a number of topics in his piece.

First, regarding the roster, Sakurai mentioned that even though many characters are included, there are some who worry about those who didn’t make the cut. He specifically addresses the absence of the Ice Climbers as well. It seems they were running in the Wii U version, but due to the required hardware power, the team couldn’t make them work in the 3DS game. There wasn’t as high a priority given to series that are unlikely to have another installment at this time.

On the topic of different release dates for Super Smash Bros. on Wii U and 3DS, Sakurai mentions that this was for debugging, which was necessary to avoid there being considerable differences between the two versions. If both games had a shared release date, a launch in 2015 may have occurred.

Finally, Sakurai shared a tidbit about the trophies in Super Smash Bros. for Wii U 3DS. Akihiro Toda – known for the texts in the Mother series – wrote the descriptions.

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Sakurai eases up on the feature talk today and instead opts for a helpful gameplay tip for players:


With the release of the 3DS version in Japan, Sakurai also took some time to clarify how screenshots will be handled going forward:

Announcement: Originally, the pic of the day was only supposed to continue for about two months, but I’ve ended up posting pictures until even today. The 3DS version has already been released in Japan, so I would like to talk about how future posts will be handled.

First, I will not talk about hidden features until the game is released overseas. On the other hand, I definitely will talk about them after the game is released abroad.

In addition, I am planning to continue making posts at least until the Wii U version is released. I haven’t decided if I’ll go by the Japanese version release or the release of versions abroad, but the point is that I’ll continue posting for a little bit longer.

Pic of the day won’t focus on introducing new information anymore in the near future, but I hope to entertain you with interesting and funny photos like I originally intended to. Thanks.


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