Masahiro Sakurai on his huge workload for Super Smash Bros. Wii U/3DS and more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii U | 5 Comments
The amount of work Masahiro Sakurai puts into the new Smash Bros. games is kind of unbelievable. One of his tasks has him inputting a ton of different parameters, which under normal circumstances, would be a job for multiple staffers – not just one employee.
Sakurai wrote in his weekly Famitsu column this week:
“With the previous Smash Bros. games, I would input all the fighter specs and attack hitboxes, and with the new games I’m doing something very similar. If I were to hand over the work to someone else, it would be a full-time, multi-person designated workload.”
Why would Sakurai take on such an involved task by himself? For one thing, he’s working with a new team. Collaborating with Namco Bandai does have its advantages though, as he says the company has created development tools that are more advanced and allow for more immediate trial and error.
Sakurai also says working alone is “faster and more accurate”.
More: Famitsu, interview, Masahiro Sakurai, Super Smash Bros., top
Super Smash Bros. for Wii U screenshot (11/29/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 3 Comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
A red-black effect now appears when you’re hit by a strong blow. It’ll only appear when you have high damage, so when you see this you’re in trouble–and you’re probably about to get KO’d!
More: Masahiro Sakurai, Miiverse, Super Smash Bros., top
Super Smash Bros. for 3DS screenshot (11/28/13)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 1 Comment

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
A Dark Train goes full-steam ahead.
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Super Smash Bros. for Wii U screenshot (11/27/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 2 Comments
Along with today’s screenshot, Sakurai posted the following (short and sweet) comment on Miiverse:
Sonic, failure.
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Super Smash Bros. for Wii U screenshot (11/26/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 6 Comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Here’s the new edition of the Ray Gun. The Smash Bros. mark appears backward because it acts like a stamp. We design the Ray Gun carefully each time to ensure it doesn’t look like a real gun.
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Super Smash Bros. for 3DS screenshot (11/25/13)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 3 Comments

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
I see some familiar faces.
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Super Smash Bros. for Wii U screenshot (11/22/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 1 Comment
Along with today’s screenshot, Sakurai passed alng the following message on Miiverse:
(The back of my neck sure feels warm…)
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Masahiro Sakurai on Smash Bros. development, workload, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 7 Comments
Masahiro Sakurai published yet another column in this week’s Famitsu. Sakurai talked all about working on the new Smash Bros., games including his workload, schedule, living arrangements, and more. You can find a roundup of Sakurai’s quotes, courtesy of Polygon’s translations.
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Super Smash Bros. for Wii U screenshot (11/21/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 3 Comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Super Mario 3D World is out today in Japan! To commemorate the occasion I had these four…people(?) come together in a group shot.
More: Masahiro Sakurai, Miiverse, Super Smash Bros., top
Super Smash Bros. for Wii U screenshot (11/20/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
The giant wind mill in the right-hand side of Windy Hill. It keeps on turning even though it can’t fit in the screen, so you’ll find yourself in trouble if you’re on it for too long.