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Polygon has put up another video with gameplay which also has an interview with Steve Mayles and Grant Kirkhope. View it below.


It’s been known that Playtonic is working with Team17 on Yooka-Laylee. The latter company will publish the game, but it’s now been revealed that they’re also working on the Xbox One and PlayStation 4 versions. That means Playtonic is able to concentrate on Yooka-Laylee for Wii U and PC.

MCV asked Playtonic about why the studio is working on the Wii U version internally over other platforms. In response, writer Andy Robinson said:

We naturally have so many backers who opted for Wii U. Because of the size of the team, we couldn’t take on all the consoles. You can imagine from a developer stand-point, that porting from PC to PS4 and Xbox One is slightly more straightforward than porting to Wii U. I also think it feels right playing it on a Nintendo system to some people. But the other versions will be fantastic as well.

Technical art director Mark Stevenson also noted:

“We wanted to make sure that Wii U gets the right attention. There is a lot of nostalgia around Banjo, Banjo heralds from Rare’s Nintendo’s days, and we are all massive Nintendo fans as well.”

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Following today’s trailer, several outlets are starting to post new gameplay videos. We’ll be rounding those up below.

Playtonic and Team17 have released several new screenshots and art from Yooka-Laylee. Find them in the gallery below.

Playtonic has come out with the very first trailer for Yooka-Laylee, which you can watch below. The video confirms a new launch timing of Q1 2017. The game was originally planned for release this October.

Playtonic shared the following regarding the delay:

While we felt confident we could ship the game in October as originally projected in our Kickstarter, the Playtonic team has decided that it would prefer to add a few extra months’ polish to the game schedule.

Ultimately, this will allow us to deliver a better game to the tens-of-thousands of you who’ve supported us throughout development. And that’s what we all want, right?

We’re sure some will be disappointed by the prospect of a few extra months’ wait, however the team is confident that we’ve made the right decision for the game and that you’ll be pleased with the results when Yooka-Laylee arrives early next year.

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EDGE has a lengthy feature on Yooka-Laylee this month. There’s talk about developer Playtonic, and plenty on the game itself.

One point brought up early on is that Yooka-Laylee felt “almost unrecognizable from the footage that convinced so many to part with their money.” The two main characters are essentially the same. However, EDGE says that “their world is a very pleasant surprise – significantly more substantial than we’d anticipated, with a scale and a level of detail belying the size of the team making it.”

Yooka-Laylee takes plenty of cues from the 3D platformers of old on the N64. Just like with Rare’s classic games, this one will feature spoken gibberish for the characters. It took director Chris Sutherland and composer Grant Kirkhope some time to remember how to come up with these sounds, with Sutherland noting that the team “spent a lot of time trying to figure out the timing and iterating regularly until it sounded just right.”

A pair of characters have been introduced for Yooka-Laylee over on the project’s Kickstarter page. This time around, we’re able to see “the hapless, multi-limbed scientist Dr. Puzz and her traitorous former colleague Dr. Quack”.

We have the character art above. You can read about both of them below.

In Yooka-Laylee, Dr. Quack is a ruthless, exosuit-wearing fowl, who’s making the best of a bad situation under the corporate rule of Capital B. The good doctor wasn’t always this unpleasant, but the ruthless takeover of his Quack Corp organisation has persuaded Quack to concoct all manner of crude inventions to satisfy the demands of his new boss – and the shareholders, of course.

Quack’s sweet, naive prodigy, Dr. Puzz proved far more morally rigid than her former colleague, breaking ties with Quack Corp as soon as the exosuits started stirring – and taking her own inventions with her. The tentacled technician – designed by Ed ‘Mumbo Jumbo’ Bryan – is the gateway to all of Yooka-Laylee’s wild and wonderful transformations, which we’ll be revealing in the near future.

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Playtonic has started its big blowout of Yooka-Laylee today. New content about the game is being unveiled, and even more updates will be shared over the next few weeks. The team is also “getting close” to settling on some launch news.

Read on below for today’s update covering topics like the story, collectibles, and a Toybox demo for Kickstarter backers due out in July. There are new images sprinkled throughout as well.

Over the past year the Playtonic team has tripled in size, moved office and quietly slaved away on what would become the final form of Yooka-Laylee. You can see some of the results of our work below and over on the Yooka-Laylee game page.

There’s lots to talk about – and today is just the preliminary act. Over the next few weeks we’ll hope to wow you with increasingly dazzling dance numbers, first clicking our heels in the new Edge Magazine on May 26, which will be packed full of details and purchasable in both print and digital flavours.

Soon after you’ll see eyes-on reports of the final Yooka-Laylee appear on your favourite online channels and video platforms, quickly followed by the hijinks of the Electronic Entertainment Expo. We will of course ensure that Kickstarter backers are kept fully up to date with everything we reveal going forward.

One thing we’re not quite ready to reveal yet is the game’s final, day-and-date release plan, but we’re getting close. The Playtonic team is working towards the same release window penned last year, but as fans of some of our past work will attest, we’re a group committed to releasing games only when they’re polished, complete and at the quality level you expect. As soon as we’re confident we’ve ticked all of those boxes, we’ll inform our backers directly of when to mark their calendars.

So without further ado, this is what Yooka-Laylee looks like today.

Playtonic published a pair of new updates for Yooka-Laylee today. We have some new music as well as the reveal of a new character.

First, have a listen to a challenge tune composed by David Wise below.

[soundcloud url=”https://api.soundcloud.com/tracks/246382673″ params=”color=ff5500″ width=”100%” height=”166″ iframe=”true” /]

Players will hear the above tune during a section of the game which features Kartos. Yooka and Laylee will come across the minecart character several times, “and together they’ll hit the tracks in search of paper-shaped golden nuggets.”

Designer Kev Bayliss says of Kartos:

“In true Playtonic fashion, we wanted to make this character as fun as possible. He’s old school, so we wanted him to look old fashioned, rather than modern. He actually looks like a bad DIY project by myself, and I’m sure I’ve seen some of his body parts lying around in my shed at home! Yooka will be taking advantage of Kartos and his services, as he is for ‘hire’ at various stages in the game. And why not? After all, his slogan is ‘Mein Kart ist Ihre Kart’ after all!”

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