Submit a news tip



The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time is launching on the North American Wii U eShop tomorrow, a listing on Nintendo’s website confirms. It will be available as a Virtual Console download for $9.99.

Here’s the official overview:

The Legend of Zelda: Ocarina of Time – one of the most critically acclaimed games ever made –returns on the Nintendo eShop for Wii U. Set off on a legendary journey to stop Ganondorf, who has plunged Hyrule into darkness. Travel through time as child and adult Link and experience Hyrule in peace and war to save the world and protect the Triforce.

Your quest takes you through dense forests and across wind-whipped deserts. Swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills, and delve into dungeons full of creatures that fight to the finish to put an end to your adventures. As Link, you’ll also travel through time to solve puzzles, save friends, and right Ganondorf’s wrongs with the help from your trusty Ocarina of Time and the mysterious youth, Sheik. The Legend of Zelda: Ocarina of Time is one of Nintendo’s most epic challenges ever and one of its most touching stories, and is an absolute must-play for Nintendo fans.

Zelda: Ocarina of Time was confirmed as one of Europe’s Virtual Console releases for this week on Monday. Europe is getting Fire Emblem: Shadow Dragon and Advance Wars 2: Black Hole Rising tomorrow as well.

Source

Alright, this is pretty neat. Instructable put together a 15-step guide that shows fans how to create a bartop arcade cabinet for The Legend of Zelda: Ocarina of Time, which you can find right here.

Plywood is used for the actual cabinet while the game is emulated with Rasberry Pi 2. There are a total of 11 buttons to mimic the N64 controller button layout.

Okay. Who’s going to build one of these things?

zelda-cabinet-2

Source

The Legend of Zelda: Ocarina of Time will be available on the European Wii U eShop later this week as a Virtual Console download. Watch the official trailer below.

The Legend of Zelda: Ocarina of Time is coming to the European Wii U Virtual Console next week, Nintendo announced today. Fans can get their hands on the classic title starting on July 2.

Nintendo wrote on its European Twitter account a few minutes ago:


This is the second time that Ocarina of Time will be arriving on the Virtual Console. The original VC release took place in February 2007 on Wii.

Source

For the past couple of years, fans have been working on “Project Third Quest”. This is a mod based on The Legend of Zelda: Ocarina of Time, and is intended to act as a new adventure in the world. You can see how it’s progressing in the trailer below.

The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time has a new speedrun world record holder. “skater82297” managed to beat the game in 17 minutes and 47 seconds while playing the game’s Japanese version. Watch the full speedrun below – just be aware that the video has some inappropriate language!

Source

During Awesome Games Done Quick 2015 last night, Runnerguy2489 completed three dungeons in The Legend of Zelda: Ocarina of Time – just not in a traditional fashion. The feat was accomplished while Runnerguy2489 was blindfolded. In order to progress, he made use of sound cues, glitches, and memorization.

View the full video below:

If you haven’t heard of Awesome Games Done Quick, it’s a bi-annual charity gaming marathon that’s all about speedrunning. This year’s event started last Sunday.

Source

“Jodenstone” has set a new speedrunning record for The Legend of Zelda: Ocarina of Time. The previous record was 18 minutes and ten seconds, but Jodenstone managed to complete the game three seconds faster (18:07).

Head past the break for the full speedrunning video.

Koji Kondo has been making Zelda music ever since the series’ first entry. As such, you might be curious as to which game takes the top spot as Kondo’s favorite overworld theme.

That honor goes to Zelda: Ocarina of Time. In an interview with Polygon, Kondo spoke about how he “broke it into 8-bar sections and there was some random phrasing that was implemented so that the melody would be changed up.” He hoped to create a track that players wouldn’t get “tired of listening to”.

Below are Kondo’s full words:

“That’s a tough question. Looking back, I think the version that we used in Ocarina of Time. …this is the overworld theme that we’re talking about here.”

“For Ocarina, we wanted something that didn’t play so often that players got tired of listening to it. So I broke it into 8-bar sections and there was some random phrasing that was implemented so that the melody would be changed up. Again, these are 8-bar sections that I created to all work together, but when combined, they change, and there’s some random stuff going on there. I really like the way that worked out.”

Source


Manage Cookie Settings