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The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time is coming to the European Wii U Virtual Console next week, Nintendo announced today. Fans can get their hands on the classic title starting on July 2.

Nintendo wrote on its European Twitter account a few minutes ago:


This is the second time that Ocarina of Time will be arriving on the Virtual Console. The original VC release took place in February 2007 on Wii.

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For the past couple of years, fans have been working on “Project Third Quest”. This is a mod based on The Legend of Zelda: Ocarina of Time, and is intended to act as a new adventure in the world. You can see how it’s progressing in the trailer below.

The Legend of Zelda: Ocarina of Time has a new speedrun world record holder. “skater82297” managed to beat the game in 17 minutes and 47 seconds while playing the game’s Japanese version. Watch the full speedrun below – just be aware that the video has some inappropriate language!

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During Awesome Games Done Quick 2015 last night, Runnerguy2489 completed three dungeons in The Legend of Zelda: Ocarina of Time – just not in a traditional fashion. The feat was accomplished while Runnerguy2489 was blindfolded. In order to progress, he made use of sound cues, glitches, and memorization.

View the full video below:

If you haven’t heard of Awesome Games Done Quick, it’s a bi-annual charity gaming marathon that’s all about speedrunning. This year’s event started last Sunday.

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“Jodenstone” has set a new speedrunning record for The Legend of Zelda: Ocarina of Time. The previous record was 18 minutes and ten seconds, but Jodenstone managed to complete the game three seconds faster (18:07).

Head past the break for the full speedrunning video.

Koji Kondo has been making Zelda music ever since the series’ first entry. As such, you might be curious as to which game takes the top spot as Kondo’s favorite overworld theme.

That honor goes to Zelda: Ocarina of Time. In an interview with Polygon, Kondo spoke about how he “broke it into 8-bar sections and there was some random phrasing that was implemented so that the melody would be changed up.” He hoped to create a track that players wouldn’t get “tired of listening to”.

Below are Kondo’s full words:

“That’s a tough question. Looking back, I think the version that we used in Ocarina of Time. …this is the overworld theme that we’re talking about here.”

“For Ocarina, we wanted something that didn’t play so often that players got tired of listening to it. So I broke it into 8-bar sections and there was some random phrasing that was implemented so that the melody would be changed up. Again, these are 8-bar sections that I created to all work together, but when combined, they change, and there’s some random stuff going on there. I really like the way that worked out.”

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The Legend of Zelda: Ocarina of Time may have originally launched close to 16 years ago, but new glitches are discovered every now and again. The latest, shown above, lets players shoot arrows without a bow. Check it out!

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Eiji Aonuma has shared the one Zelda-related memory that moved him the most.

Back in the day, Aonuma received a fan letter from the mother of an elementary school girl who was sadly hospitalized due to an illness. She gave her daughter Zelda: Ocarina of Time to play.

After initially thinking that it would be impossible to complete, the girl started to get the hang of things and ended up deciding, “if Link is trying this hard, then I will, too!” – referring to her rehabilitation. “And before they knew it, she was back to her healthy self,” Aonuma said.

Check out Aonuma’s full words below.