Submit a news tip



The Legend of Zelda: Tears of the Kingdom

Breath of the Wild Tears of the Kingdom equipment repairs Zelda Notes

New information has come to light that The Legend of Zelda: Breath of the Wild or Tears of the Kingdom will support weapon repairs, which is done through the upcoming Zelda Notes portion of the Nintendo Switch app.

The durability system in Zelda: Breath of the Wild and Tears of the Kingdom was one of the more controversial aspects of the games. Over time, equipment would break with use. If you had a certain weapon you really liked, once you whacked enemies enough times with it, generally it’d break and you’d lose it.

Tulin, Yunobo, Sidon, Riju

Four new amiibo for The Legend of Zelda: Tears of the Kingdom are confirmed to be in production with the lineup adding
Tulin, Yunobo, Sidon, and Riju. The set is due out on June 5, 2025.

In addition to the above, a Mineru’s Construct amiibo is in the pipeline. It will be coming later – no release date was provided.

Nintendo Switch 2 Edition

After it was first discovered a few days ago, Nintendo Switch 2 Edition games are now confirmed. These will include things like new features, graphics updates, and more for Switch 1 titles. Everything will be offered physically and digitally. Upgrade packs are planned for Switch 1 owners.

One such game is Super Mario Party Jamboree, which will offer new elements such as new modes and minigames with support for mouse controls and the built-in mic along with Bowser Live, a game-show themed experience. The game launches on July 24, 2025.

Here’s a trailer:

Zelda Tears of the Kingdom Fuse

Fuse was was of the new mechanics introduced in The Legend of Zelda: Tears of the Kingdom, but it turns out that Nintendo originally had grander plans for the feature. Details about its development were shared during the CEDEC 2024 presentation that took place a little while back.

According to director Hidemaro Fujibayashi, one of the original ideas for Fuse in Zelda: Tears of the Kingdom let players combine multiple objects. The team also considered an option for the pattern in which the result of sticking the two things together would change into something else. Additionally, while Nintendo thought about having the ability to select the orientation of the fused materials, it was cut as sword orientations in this game were not a feature, making the angle meaningless.

Zelda Tears of the Kingdom Zelda figma

There’s a bit of news regarding the previously-announced Zelda figma for The Legend of Zelda: Tears of the Kingdom, including the release date and pre-orders. We have a handful of new photos as well.

The new figma comes with a standard face, closed-eyes face, and serious face. Optional parts include the Purah Pad, broken Master Sword, and more for different poses. It measures approximately 155mm in height.

Thanks to the massive art book for The Legend of Zelda: Tears of the Kingdom that came out in Japan not too long ago, new lore details are available. Reddit user livixbobbiex has been poking through the Japanese text and shared a number of tidbits.

The art book delves a bit deeper into the Zonai. A few other topics are touched on as well.

Here’s the full roundup of Zelda: Tears of the Kingdom lore details passed along by livixbobbiex:

Zelda Tears of the Kingdom Depths origins interview

Nintendo has spoken about how the Depths in The Legend of Zelda: Tears of the Kingdom came to be, including how it was formed late in development. It also turns out that the area came as a surprise to producer Eiji Aonuma. Once again, this information comes from the recently-released art book in Japan.

Outside of Aonuma, director Hidemaro Fujibayashi also participated in the discussion. You can read our translation of the excerpt below.

Zelda Tears of the Kingdom Depths ideas

The developers behind The Legend of Zelda: Tears of the Kingdom have shared interesting details about the early days of making the Depths. This comes from the new art book that just came out in Japan.

The Depths are one major area of the game alongside the sky and Hyrule itself. However, things didn’t come together immediately. Art director Satoru Takizawa seemed to initially have an idea in his head about “a Cretaceous Period-like world with dinosaurs or the mythical underworld.” The team did actually make an experiment based on this. Director Hidemaro Fujibayashi also indicated that the team played around with the brightness, noting that “there was a considerable amount of trial and error” before the final level of darkness was decided.

Zelda Tears of the Dragon Kingdom name

Nintendo has spoken about the name for The Legend of Zelda: Tears of the Kingdom, and revealed that there was strong consideration for calling it Tears of the Dragon instead.

That tidbit comes from Eiji Aonuma, the game’s producer. Aonuma was speaking about Tears of the Kingdom in the newly-released art book, indicating that the Tears of the Dragon name could cause issues since it would “emphasize the Light Dragon”. Only after another member of the team suggested “Kingdom” that the final title materialized.

You can read our full translation below (some spoilers for those who haven’t played the game).

A new image of the official Zelda timeline has been shared featuring Breath of the Wild and Tears of the Kingdom which appears to suggest that the duology are separate from the rest of the current timeline as we know it.

The information has been shared at Nintendo Live 2024, which is currently happening at Sydney, Australia.


Manage Cookie Settings