Zelda: Tears of the Kingdom players vote on favorite character, weapon, area, more
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
A recent issue of Famitsu contained a feature in which it published the results a player survey on Zelda: Tears of the Kingdom. A bunch of questions were answered, and fans voted on topics such as their favorite character, weapon, area in the game, and more. Results were based on feedback from 1,290 people, though some didn’t respond to every question.
When the survey was being conducted, 67.7% of survey participants said they beat Tears of the Kingdom, but 32.3% haven’t yet – those numbers should be very different today. 77.2% played 100 hours or more, 11.9% played between 50 and 100, 4.9% were between 30 and 50, 2.8% were between 10 and 30, 2.3% were between 1 and 10, and 0.9% played less than an hour.
Zelda: Tears of the Kingdom director on what happened to the Sheikah tech from Breath of the Wild
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Tears of the Kingdom builds on the mechanics and world of Breath of the Wild, but there are some elements that are absent such as the Sheikah Towers and Guardians. In their place are things like the Skyview Towers and new types of enemies we didn’t see in the previous title. But what happened to the Sheikah tech in Breath of the Wild anyway?
Hidemaro Fujibayashi, who was the director on Tears of the Kingdom and Breath of the Wild, offered up an explanation in an interview with The Telegraph. He explained that the Sheikah technology simply disappeared – which the people of Hyrule apparently saw. However, Fujibayashi said “it is considered a mystery.”
Zelda: Tears of the Kingdoms devs made the Depths “in a surprisingly short period of time”
Posted on 7 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
A recent interview with Famitsu reveals that the Depths for The Legend of Zelda: Tears of the Kingdom “were made in a surprisingly short period of time.”
That comes from director Hidemaro Fujibayashi. The initial area’s development came together quickly, though he did acknowledge that “it took a long time and many adjustments for it to take its present shape”.
Zelda director on Tears of the Kingdom and the timeline
Posted on 7 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Coming off of The Legend of Zelda: Tears of the Kingdom, you might be curious as to where the game fits into the series’ overall timeline. Hidemaro Fujibayashi, the game’s director, was asked about that very topic in an interview with Famitsu.
The outlet pointed out how Skyward Sword was previously the start of things with Breath of the Wild happening at the end of the timeline. However, as players know, Tears of the Kingdom also touches on Hyrule’s founding. Given that, he was asked if it could also be the beginning.
Zelda: Tears of the Kingdom update out now (version 1.2.1), patch notes
Posted on 8 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Tears of the Kingdom just got a new update with Nintendo making version 1.2.1 now available.
The patch notes indicate that a few key issues have been addressed. These include screen flickering on the map, obtaining the contents of treasure chests attached to Flux Constructs, and an event trigger for collecting all Bubbul Gems. Other unspecified issues have been addressed as well, Nintendo says.
Zelda: Tears of the Kingdom devs on using original ideas and not copying other games
Posted on 9 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind The Legend of Zelda: Tears of the Kingdom didn’t take any inspiration from Elden Ring or any other major titles for that matter. That’s according to Hidemaro Fujibayashi, the game’s director and Eiji Aonuma, the producer of the series.
FromSoftware previously said that when the studio was developing Elden Ring, it was influenced by various titles including The Legend of Zelda: Breath of the Wild. However, it sounds like the team at Nintendo was too busy to play that game – or at least that goes for the developers at the top.
Zelda: Tears of the Kingdom update out now (version 1.2.0), patch notes
Posted on 9 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Tears of the Kingdom just got its latest update, and version 1.2.0 has now gone live.
Going forward, it’ll now be possible to obtain items via news articles in the official channel on the Home Menu. You may recall that Breath of the Wild had something similar. Several bugs have also been fixed, including a few ones related to quest progression.
Here’s the full rundown of the update:
Zelda: Tears of the Kingdom Link figma revealed
Posted on 9 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Anime Expo 2023 is taking place this weekend, and several new figures have been revealed – including a brand new one for Link based on his appearance in The Legend of Zelda: Tears of the Kingdom.
Link will have its own figma from Max Factory. Further details, including a release window, were not announced. We also thus far only have a look at the figma in prototype form as the production process is early on.
Zelda and Ganondorf Tears of the Kingdom amiibo announced
Posted on 10 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Zelda and Ganondorf from The Legend of Zelda: Tears of the Kingdom are getting new amiibo, Nintendo has announced. They’ll be available this holiday.
Nintendo has not yet detailed what functionality these two figures will have in game.
A campfire chat about The Legend of Zelda: Tears of the Kingdom
Posted on 10 months ago by Elias in Features, Switch | 0 comments
With over a month under our belts exploring the expanded and more populous Hyrule, Tears of the Kingdom has had time to settle in as the newest title in the Legend of Zelda series. A direct sequel to Breath of the Wild, players will find maps to be vastly changed, even if a bit familiar. As one of the most-anticipated games of 2023, the team here at Nintendo Everything ended up picking up copies across the board – and for the first time, we’d all like to weigh in with our impressions and takeaways when it comes to Link’s latest adventure since we’ve had a few weeks to digest it all. Members of the team came together and discussed our experiences with Tears of the Kingdom, and you can see our various takes on the game below.