Submit a news tip



The Legend of Zelda: Tears of the Kingdom

Zelda Tears of the Kingdom Breath Wild sequel

Tears of the Kingdom did something that we don’ usually see from Nintendo, which is a sequel set in the world of a previous Zelda game – that being Breath of the Wild. While that just happened, don’t expect to see something similar again anytime soon.

Zelda producer Eiji Aonuma, speaking with Game Informer, said Nintendo’s goal was to exhaust what was possible in the world of Breath of the Wild and Tears of the Kingdom. He went on to say specifically: “I don’t think that we’ll be making a direct sequel to a world such as that that we’ve created.”

zelda tears of the kingdom gleeok

The Legend of Zelda: Tears of the Kingdom director Hidemaro Fujibayashi and producer Eiji Aonuma have spoken about some of the enemies in the game, including the return of Gleeok. This comes in a recent interview with Nintendo Dream that we’ve translated.

Gleeok is an especially notable enemy addition as we haven’t seen it often in the series. For Zelda: Tears of the Kingdom, having Gleeok in there came about when the team was thinking about including “a monster that could rival the Lynel from Breath of the Wild in strength for the new sky areas”.

Zelda Tears of the Kingdom Ganondorf interview

In a recent issue of Japanese magazine Nintendo Dream, key developers behind The Legend of Zelda: Tears of the Kingdom discussed Ganondorf, including his depiction in the game and design. Director Hidemaro Fujibayashi and series producer Eiji Aonuma participated in the discussion.

We have our full interview translation about Ganondorf in Zelda: Tears of the Kingdom below. Keep in mind that some of the comments touch on what he does in the story, so keep that in mind for spoilers.

Zelda art Tears of the Kingdom

A recent issue of Nintendo Dream contained a new developer interview for The Legend of Zelda: Tears of the Kingdom, and one section touched on Zelda herself. The magazine discussed her specific story in the game as well as her character and growth, her new hairstyle, and more with director Hidemaro Fujibayashi.

We’ve gone ahead and translated the excerpt below. Just keep in mind that there is a light spoiler touching on one of the cutscenes, though only briefly.

Zelda Tears of the Kingdom player survey

A recent issue of Famitsu contained a feature in which it published the results a player survey on Zelda: Tears of the Kingdom. A bunch of questions were answered, and fans voted on topics such as their favorite character, weapon, area in the game, and more. Results were based on feedback from 1,290 people, though some didn’t respond to every question.

When the survey was being conducted, 67.7% of survey participants said they beat Tears of the Kingdom, but 32.3% haven’t yet – those numbers should be very different today. 77.2% played 100 hours or more, 11.9% played between 50 and 100, 4.9% were between 30 and 50, 2.8% were between 10 and 30, 2.3% were between 1 and 10, and 0.9% played less than an hour.

Zelda Tears of the Kingdom Sheikah Towers Guardians tech

The Legend of Zelda: Tears of the Kingdom builds on the mechanics and world of Breath of the Wild, but there are some elements that are absent such as the Sheikah Towers and Guardians. In their place are things like the Skyview Towers and new types of enemies we didn’t see in the previous title. But what happened to the Sheikah tech in Breath of the Wild anyway?

Hidemaro Fujibayashi, who was the director on Tears of the Kingdom and Breath of the Wild, offered up an explanation in an interview with The Telegraph. He explained that the Sheikah technology simply disappeared – which the people of Hyrule apparently saw. However, Fujibayashi said “it is considered a mystery.”

Zelda Tears of the Kingdom Depths design

A recent interview with Famitsu reveals that the Depths for The Legend of Zelda: Tears of the Kingdom “were made in a surprisingly short period of time.”

That comes from director Hidemaro Fujibayashi. The initial area’s development came together quickly, though he did acknowledge that “it took a long time and many adjustments for it to take its present shape”. 

Zelda Tears of the Kingdom timeline

Coming off of The Legend of Zelda: Tears of the Kingdom, you might be curious as to where the game fits into the series’ overall timeline. Hidemaro Fujibayashi, the game’s director, was asked about that very topic in an interview with Famitsu.

The outlet pointed out how Skyward Sword was previously the start of things with Breath of the Wild happening at the end of the timeline. However, as players know, Tears of the Kingdom also touches on Hyrule’s founding. Given that, he was asked if it could also be the beginning.

Zelda Tears of the Kingdom update 1.2.1

The Legend of Zelda: Tears of the Kingdom just got a new update with Nintendo making version 1.2.1 now available.

The patch notes indicate that a few key issues have been addressed. These include screen flickering on the map, obtaining the contents of treasure chests attached to Flux Constructs, and an event trigger for collecting all Bubbul Gems. Other unspecified issues have been addressed as well, Nintendo says.

Zelda Tears Kingdom Elden Ring

The developers behind The Legend of Zelda: Tears of the Kingdom didn’t take any inspiration from Elden Ring or any other major titles for that matter. That’s according to Hidemaro Fujibayashi, the game’s director and Eiji Aonuma, the producer of the series.

FromSoftware previously said that when the studio was developing Elden Ring, it was influenced by various titles including The Legend of Zelda: Breath of the Wild. However, it sounds like the team at Nintendo was too busy to play that game – or at least that goes for the developers at the top.


Manage Cookie Settings