Zelda: Tears of the Kingdom’s Ascend ability came about from a debug feature
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The team behind The Legend of Zelda: Tears of the Kingdom have shared the origins of the new Ascend ability, and it may surprise you how it came to be.
Director Hidemaro Fujibayashi told Polygon that Ascend stems from a debug feature. While exploring caves, he’d use a debug code to get to the top. He then realized that this could be a fun mechanic for the game.
The Legend of Zelda: Tears of the Kingdom launch trailer
Posted on 2 years ago by Dawn in Switch, Videos | 0 comments
Today marks the worldwide release of The Legend of Zelda: Tears of the Kingdom, and Nintendo have shared a launch trailer for the title, giving players another glimpse of what the game has to offer as they begin to experience it for themselves.
Check out the new trailer below, along with a brief overview of the game:
Nintendo Treehouse: Live – The Legend of Zelda: Tears of the Kingdom live stream
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
A special Nintendo Treehouse: Live event is being held to celebrate the launch of The Legend of Zelda: Tears of the Kingdom, and the official live stream is ready to go. The fun kicks off at 6:45 PM PT / 9:45 PM ET / 2:45 AM in the UK / 3:45 AM in Europe.
Gameplay will kick off the proceedings. Nintendo says that the “segments avoid story spoilers but will show some gameplay and areas that have not yet been shown to help prepare players for the adventure to come.” After the footage is shown, there’ll be more content counting down to the release.
My Nintendo adds Zelda: Tears of the Kingdom glow in the dark keychain
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Just in time for the launch of The Legend of Zelda: Tears of the Kingdom comes a new physical reward on My Nintendo. In North America, fans can get their hands on a glow in the dark keychain. It will only be available while supplies last.
Nintendo has been pretty good at making new physical goodies available alongside the launches of Switch titles. Most recently, a Kirby’s Return to Dream Land Deluxe canvas pouch was added. A Metroid Prime Remastered pin set was also offered a little while back.
Zelda: Tears of the Kingdom director used Breath of the Wild to demonstrate Link’s new abilities during early development
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared some interesting insight into the early development behind The Legend of Zelda: Tears of the Kingdom, specifically how some of Link’s new abilities were initially designed using Breath of the Wild.
Hidemaro Fujibayashi, the game’s director, came up with the idea of attaching objects. To show this to the team, he “tried creating vehicles using only the mechanisms and parts available in the previous game and presented them.”
Fujibayashi and Eiji Aonuma said in a recent interview:
Zelda: Tears of the Kingdom tech analysis, including frame rate and resolution
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Digital Foundry just published a new technical analysis for The Legend of Zelda: Tears of the Kingdom, touching on aspects such as frame rate and resolution. The outlet also went over improvements compared to Breath of the Wild.
Here’s the full rundown:
The Legend of Zelda: Tears of the Kingdom update out now (version 1.1.0), patch notes
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Tears of the Kingdom is almost here, and players should be aware that a day one version 1.1.0 update is available. If you pre-loaded the game digitally, you’ve likely seen it downloaded automatically.
According to Nintendo, there’s a tiny languages addition to horse names. Various fixes have been improved as well.
The official patch notes for The Legend of Zelda: Tears of the Kingdom version 1.1.0 update are as follows:
The Legend of Zelda: Tears of the Kingdom reviews roundup
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Tears of the Kingdom is finally here (well, in a couple more days), and the first reviews are now starting to find their way online.
This title will not only be one of the biggest releases of the year, but also one of the biggest games on Switch in general. It comes a little over six years after the series’ last title, Breath of the Wild, and roughly four years following its original announcement at E3 2019. Zelda: Tears of the Kingdom looks to retain what made the original game special while adding new features and content including sky islands, new abilities for Link, and more.
Here’s a roundup of some early reviews for The Legend of Zelda: Tears of the Kingdom:
Zelda: Tears of the Kingdom devs on the game’s dungeons
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Dungeons have been a staple of the Zelda series, and they’re back once again in Tears of the Kingdom. However, it sounds like they’ve received an upgrade since the last game, Breath of the Wild.
Director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa had a few words to say about the dungeons in a Nintendo interview. One of the more notable aspects is that they were made “unique to their respective environments”, according to Dohta. That’s in contrast to the Divine Beasts in Breath of the Wild that had similar designs. Takizawa said they were challenging to create.
Here’s the full discussion:
Zelda: Tears of the Kingdom devs on implementing ideas that weren’t possible for Breath of the Wild
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind The Legend of Zelda: Tears of the Kingdom have talked about implementing ideas for the game that weren’t possible for Breath of the Wild. Series director Eiji Aonuma, director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa commented on this in a new Nintendo interview.
Dohta mentioned how with Breath of the Wild, “there were restrictions in development” since it was originally being made for Wii U. That meant even though the team was interested in flying, that wouldn’t be possible. Also, Aonuma actually wanted to dig underground, but that idea was scrapped as well – but brought back for Tears of the Kingdom.
Here’s the full discussion: