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The Legend of Zelda: Tears of the Kingdom

Zelda: Tears of the Kingdom frame rate resolution

Digital Foundry just published a new technical analysis for The Legend of Zelda: Tears of the Kingdom, touching on aspects such as frame rate and resolution. The outlet also went over improvements compared to Breath of the Wild.

Here’s the full rundown:

Zelda Tears of the Kingdom update 1.1.0

The Legend of Zelda: Tears of the Kingdom is almost here, and players should be aware that a day one version 1.1.0 update is available. If you pre-loaded the game digitally, you’ve likely seen it downloaded automatically.

According to Nintendo, there’s a tiny languages addition to horse names. Various fixes have been improved as well.

The official patch notes for The Legend of Zelda: Tears of the Kingdom version 1.1.0 update are as follows:

The Legend of Zelda: Tears of the Kingdom reviews

The Legend of Zelda: Tears of the Kingdom is finally here (well, in a couple more days), and the first reviews are now starting to find their way online.

This title will not only be one of the biggest releases of the year, but also one of the biggest games on Switch in general. It comes a little over six years after the series’ last title, Breath of the Wild, and roughly four years following its original announcement at E3 2019. Zelda: Tears of the Kingdom looks to retain what made the original game special while adding new features and content including sky islands, new abilities for Link, and more.

Here’s a roundup of some early reviews for The Legend of Zelda: Tears of the Kingdom:

Dungeons have been a staple of the Zelda series, and they’re back once again in Tears of the Kingdom. However, it sounds like they’ve received an upgrade since the last game, Breath of the Wild.

Director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa had a few words to say about the dungeons in a Nintendo interview. One of the more notable aspects is that they were made “unique to their respective environments”, according to Dohta. That’s in contrast to the Divine Beasts in Breath of the Wild that had similar designs. Takizawa said they were challenging to create.

Here’s the full discussion:

The developers behind The Legend of Zelda: Tears of the Kingdom have talked about implementing ideas for the game that weren’t possible for Breath of the Wild. Series director Eiji Aonuma, director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa commented on this in a new Nintendo interview.

Dohta mentioned how with Breath of the Wild, “there were restrictions in development” since it was originally being made for Wii U. That meant even though the team was interested in flying, that wouldn’t be possible. Also, Aonuma actually wanted to dig underground, but that idea was scrapped as well – but brought back for Tears of the Kingdom.

Here’s the full discussion:

Zelda Tears Kingdom Hyrule

The Legend of Zelda: Tears of the Kingdom is a bit of an outlier for the series in that it’s not only a sequel (to Breath of the Wild), but also reuses the same Hyrule – albeit with many changes and additions. Nintendo has now spoken more about this in a recent interview.

Series director Eiji Aonuma, director Hidemaro Fujibayashi, and technical director Takuhiro Dohta confirmed in a recent interview that it was always the plan to reuse Hyrule. Fujibayashi mentioned that “there were no objections” in keeping the same setting.

The comments from Aonuma, Fujibayashi, and Dohta can be found below. 

Zelda: Tears of the Kingdom pre-order

The Legend of Zelda: Tears of the Kingdom now has a release date, and although the launch is still a few months off, we’ve started up a pre-order bonus guide. This post will also include information about the collector’s edition and more as that information is provided.

Nintendo doesn’t often do direct follow-ups with Zelda titles, but that’s what we’re seeing here since Tears of the Kingdom builds off of Breath of the Wild. However, it’s not just a simple rehash. We know that the skies will play an important part of the game and Link appears to have different types of powers through the use of his left arm.

Nintendo Treehouse Live for Zelda: Tears of the Kingdom

A new Nintendo Treehouse: Live for The Legend of Zelda: Tears of the Kingdom will air next week, Nintendo has announced. It will kick off at 6:45 PM PT / 9:45 PM ET / 2:45 AM in the UK / 3:45 AM in Europe. This will be the leadup to the midnight launch at Nintendo New York.

According to Nintendo, the live stream will contain four segments featuring gameplay from The Legend of Zelda: Tears of the Kingdom. There’ll be even more content counting down to the game’s release afterwards.

Zelda Breath of the Wild story recap

Looking for a refresher on the story of The Legend of Zelda: Breath of the Wild ahead of Zelda: Tears of the Kingdom‘s launch next week? Nintendo has you covered in that area with a new video.

Remember that Zelda: Tears of the Kingdom is the sequel to Breath of the Wild. Nintendo’s video does contain video for the latter.

Splatoon 3 Splatfest Zelda Tears of the Kingdom

Original (4/14): To celebrate next month’s launch of Zelda: Tears of the Kingdom, a special Splatfest will be held in Splatoon 3. Players are being asked whether they’d side with power, wisdom, or courage.

Something that’s been teased as part of the event is a special Tricolor Turf War stage in the Scorch Gorge with “unusual, triangular geometry” – obviously a nod to the Triforce from Zelda. You can get a closer look below.


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