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Two Tribes

A couple of years ago, Nintendo held a [email protected] initiative during E3 2015. The event allowed Wii U owners to download demos of indie games featured at E3. Then when each title launched, those who downloaded the different demos would receive a 15% discount at launch.

Rive was one of the games included in [email protected] But as we know, it ended up being cancelled for Wii U. We’re now getting it on Switch instead. However, Two Tribes is still holding true to its original promise.

Rive: Ultimate Edition will initially be sold for 15% off for all Switch owners starting this Friday. The discount will be offered for the first two weeks after launch.

Source: Two Tribes PR

Fresh footage is in showing off Rive: Ultimate Edition, which is heading to Switch this coming week. Watch 35 minutes of gameplay below.

Two Tribes has finally announced a release date for Rive on Switch. Nintendo’s console will be getting Rive: Ultimate Edition on November 17.

Rive is a “metal wrecking, robot hacking shooter”. This new version lets you play with a friend in Copilot Mode, supports HD Rumble, and has 48 achievements. The game also loads faster, plays smoother, and has been “tweaked to perfection”.

View a trailer for Rive: Ultimate Edition below.

During Rive’s early days of development, Two Tribes intended to bring the game to Wii U. Nintendo even featured the game as part of its [email protected] program at E3 a few years ago, allowing system owners to download a demo. Unfortunately, the Wii U version never materialized due to technical issues.

Rive may have missed out on Wii U, but it is coming to Switch. Two Tribes is wrapping up this version of the game and has shared some technical details. Rive will officially run at a 1080p resolution (720p in portable mode) and 60 frames per second. Two Tribes’ Collin van Ginkel also says it’s smoother than the PS4 version.

It’s kind of surreal seeing the game run so smoothly on such a humble device. It was never intended as a portable game, but it’s a perfect fit for it!

We’ve spent a few months really digging into what makes the Switch hardware tick and it now runs smoother than the PlayStation 4 version, with less noticeable save points for instance.

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After cancelling the game for Wii U, Two Tribes is bringing Rive to Switch. The studio is working with Engine Software on the port.

One of the features planned for RIVE on Switch is a Copilot Mode. Two Tribes co-founder / lead engineer Martijn Reuvers explained to Nintendo Life how it will work:

Two Tribes just announced via Twitter that their game RIVE will be released on the Nintendo Switch sometime this year. Originally planned for Wii U, it seems like development has shifted over to Nintendo’s upcoming system. An exclusive expansion for Switch is also in the works, and Two Tribes has said that they’re aiming for 60 FPS.

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RIVE trailer

Posted on 2 years ago by (@NE_Brian) in Videos, Wii U eShop | 0 comments

RIVE’s initial launch begins today, and as such, Two Tribes prepared a new trailer for the game. Watch it below.

As previously mentioned, it’ll be awhile before we see RIVE on Nintendo platforms. The Wii U version is looking less likely, but an NX version may very well happen.

Fresh footage is in for Two Tribes’ RIVE, which should eventually end up on a Nintendo platform – be it Wii U or NX. Take a look at 21 minutes of gameplay below.

Two Tribes has prepared a new RIVE trailer highlighting the shooter’s characters. Mark Dodson of Star Wars and Gremlins fame is lending his voice to the title.

Here’s the video:

RIVE’s status on Wii U is currently up in the air. It should eventually reach Nintendo platforms though, be it Wii U or NX.

RIVE is the last game from Toki Tori developer Two Tribes. The studio has been working on its upcoming project for a couple of years, and previously announced plans for Wii U. It’s shaping up to release in September, but there’s a chance that Nintendo’s current-gen console may be off the table.

Two Tribes co-founder Collin van Ginkel told Nintendo Life:

“It’s very important to us that Nintendo users will get a great version of RIVE, but unfortunately we don’t know at this point when or how we’ll be able to deliver this. There are two main reasons for this, one technical and one business related.

The Nindies demo in 2015 was specifically optimized to perform well in hand-picked levels and didn’t manage 60FPS consistently. We’ve added a lot of stuff since then and we haven’t been able to reach the performance level required yet. We won’t release RIVE unless it’s a solid 60FPS, and if that means delaying it to a future platform, we will make that call and make sure Nintendo fans get the perfect experience.

The market has also changed. The game was supposed to ship over a year and a half ago, and things are a lot different now. Nintendo is exiting the Wii U market early in favor of the NX which means a long tail in sales is not looking likely. So that is the business part; do you release a game on a platform in its last days or on a new one that’s better suited and can reach gamers for years to come?”

When asked how long it’ll be before RIVE hits Nintendo hardware, van Ginkel said: “At the moment I can’t easily answer that. We’re going to try one last time to perfect the Wii U version, but if that fails we’ll need to focus on the future.”

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