Super Nintendo World: trademark hints at Mario Kart attraction
Posted on 7 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 3 Comments
Super Nintendo World, Nintendo’s own theme park section at Universal Studios, is still quite some time away – it is scheduled to open at Universal Studios Japan in 2020 and at Universal Studios in Orlando and Hollywood at a later date. However, thanks to some trademarks filed by Nintendo in North America, we might have some clues about what attractions to expect. Specifically, one trademark mentions “management or arrangement of kart racing” – this obviously hints at a Mario Kart-based attraction.
Of course, this is not an official confirmation just yet, although we would be surprised if a Mario Kart attraction wasn’t happening at all.
More: Mario Kart, Super Nintendo World, Universal
Universal Studios Japan appears to be gearing up for Super Nintendo World construction
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Construction on the new Super Nintendo World section of Universal Studios Japan seems to be starting in the near future. Over at the park, the parking lot now has huge white construction walls in place. A sign also teases, “A new universe is on the horizon”.
This area is located between the waterworld show, Jaws, and Harry Potter, which is where it’s thought that the Super Nintendo World area will be. Nintendo says it will open by the 2020 Tokyo Olympics.
More: Universal
[Let’s Talk] What do you want to see at Super Nintendo World?
Posted on 7 years ago by Brian(@NE_Brian) in Let's Talk | 12 Comments
Nintendo started to give us a better idea about what it’s planning for its partnership with Universal Studios a few weeks ago. Nintendo-themed areas are on the way to Universal Studios Japan, Universal Orlando Resort and Universal Studios Hollywood. It’s all being branded as “Super Nintendo World”.
Nintendo has said that these areas “will be expansive, immersive and interactive. They will be highly themed and authentic environments filled with multiple attractions, shops and restaurants.” Nintendo also promises that visitors “will feel as if they are playing inside their favorite games – this time in real life.”
It’s a long ways off, but we still want to know: what do you want to see from Super Nintendo World? Do you have any ideas for attractions? Are there any characters/franchises you want to see above anything else? Let us know in the comments below!
Highlights from last week’s topic: Super Mario Run launch thoughts
Jordan Fricks
I just finished the final special world level today that comes with getting all the special coins. I have to say… I was amazed by how addicted I became to this little game. Knowing what was at stake for Nintendo, I expected it to be good, but it was pretty much all I could think about throughout the past three days. It’s surprisingly difficult to get those black coins! It had me swearing and my thumbs were in pain, but I really could not put it down. From Paper Mario to Pokemon and Final Fantasy, I have a huge backlog of games waiting for me right now, and yet, my brain craved this one for some reason. In a way, I’m glad it’s over because I’m suppose to be studying for law school exams, but boy was it fun while it lasted (I enjoyed it more than New Super Mario Bros 2). I think it was the perfect idea for an iphone game too. It’s not as complex as traditional Mario games so as to replace them, but it differentiates itself and what it does, it does very well for $10. My one complaint would be that the final boss is a bit streamlined compared to previous games, but it didn’t detract in a big way. I really hope the added characters find their way to the inevitable 2.5D Super Mario Bros. for Switch.
Jay Bern
I thought it was the cheap cash-in a lot of people might have taken it for initially, but I started getting really into it the more I played, especially Toad Rally. The price for the full game is, however, way too high for what it is, and unless they plan to add more content overtime, I think it needs to go down as soon as possible.
And there’s the Facebook link glitch. Nintendo, please get that sorted out.
joe_1up
My Mario Run ID: 8109 1927 5511
I hate mobile games but I love Mario Run.
I understand why a lot of mobile gamers are complaining about it – because it’s not like other mobile games.
Also, I did this Family Share workaround and it worked perfectly: http://nintendoeverything.com/how-to-use-something-similar-to-family-sharing-with-super-mario-run/
New Universal theme park patents could tie in to Mario Kart, Donkey Kong attractions
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Universal Studios filed a series of patents between October and November. Five in total were secured, but we’re interesting in two of them in particular, as they could be connected to the company’s partnership with Nintendo.
Orlando Business Journal discovered the various patents. The drift racers and boom coaster filings have potential of being related to Mario Kart and Donkey Kong respectively.
Orlando Business Journal writes:
Like all patents, it’s possible that these filings are being done for protective measures. However, there’s no denying that Nintendo’s plans could slot in very well here.Drift racers: A two-rider, car-based amusement racing attraction with the ability to simulate drifting sensations. Two passengers, who could be in time/points competition with another car, will have control over some aspect of their ride vehicle: The driver would have a steering wheel and an acceleration and brake pedal to control the turning/drifting of the vehicle and speed; the rear passenger would have a control interface with buttons that could control the vehicle or bounce the ride vehicle, provide a boost to the vehicle during the race or affect the performance of another ride vehicle on the track, said the patent. For any Nintendo fan, that description brings to mind the video game company’s popular Mario Kart game series. In one version of the series, called Mario Kart: Double Dash, each car had two racers — including a driver and a rear passenger — who controlled the use of items during the race that could impact their car or others in the race.
Boom coaster: This is a unique arm that would attach to a ride vehicle to help enhance rides that appear to be on a track system, but are actually controlled by a separate arm. For example, the arm could be C-shaped connected to a secondary hidden track underneath the track guests see. As a result, rides that have story element breaks in the track — say like an upcoming jump from one track to another — could cause suspense. “Because the passenger may believe that the simulated ride surface controls a path of the passenger vehicle, the passenger may fear or anticipate that the passenger vehicle may crash or otherwise incur damage as a result of the elevated gap,” said the patent. This has many fans thinking it could also be related to Nintendo via the Donkey Kong Country video game series, which features areas with cars traveling through dangerous mines filled with jumps, dips and turns.
Video: “The Vision for Nintendo at Universal Theme Parks”
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
A new video has just gone live featuring Shigeru Miyamoto and Mark Woodbury from Universal Creative in which early insights into the collaboration between Nintendo and Universal Parks & Resorts are shared. View it below.
Nintendo shares new details about Universal theme parks partnership; coming to Japan, Orlando, Hollywood
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Nintendo has shared brand new details about its partnership with Universal. Originally, the two sides announced plans for theme park attractions last May.
In addition to Universal Studios Japan, both Universal Orlando Resort and Universal Studios Hollywood are participating. Today’s announcement notes that each park will share information about its specific Nintendo areas. “The first such announcement will come soon,” Nintendo said.
Nintendo promises “expansive, immersive and interactive” areas that “will be highly themed and authentic environments filled with multiple attractions, shops and restaurants.” Fans “will feel as if they are playing inside their favorite games”.
Plans are in place for new theme park areas to “open separately over the next several years.”
We’ve posted today’s full announcement below.
Universal Studios Japan – 40 billion yen for Nintendo attractions, finish by 2020
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 17 Comments
A bit of new information about Universal and Nintendo’s partnership was reported last month. At the time, it was confirmed that the collaboration between the two sides would extend to Japan. Sankei West shares a few more nuggets on this front in a new article.
Universal Studios Japan plans to spend 40 billion yen (should be roughly $350 million if I’m converting correctly!) on Nintendo attractions, which will be housed on the left side of the park’s main gate. The plan is to have the work done by 2020 in time for the Summer Olympics. It’s a large-scale investment – about the same scale as the Harry Potter-themed area that opened in July 2014.
Nintendo and Universal partnership is also for Japan
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Last May, Nintendo announced that it would be teaming up with Universal Parks & Resorts to create the first “dedicated experiences based on Nintendo’s wildly popular games, characters and worlds”. We haven’t heard much about the partnership since, and there still isn’t much news, but we do have one extra nugget. We now have confirmation that Japan is also involved with the partnership, meaning Universal Studios Osaka should be involved.