Luigi’s Mansion 3 devs on ditching floor puzzles, lack of upgrade system, including the Virtual Boy, ghost lore
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Kotaku has shared another round of quotes from the developers of Luigi’s Mansion 3. The site was able to speak with lead producer Kensuke Tanabe, producer Yoshihito Ikebata, and director Bryce Holliday.
During the discussion, the developers weighed in on why there aren’t floor puzzles in the final game, the decision behind not adding an upgrade system, and how the Virtual Boy made it in. They also shared a bit of lore for the main colored ghosts and the classic Boo ghosts we’ve come to know.
You can find excerpts from these topics below. For the full interview, head on over to Kotaku.
Gooigi first ended up in the Luigi’s Mansion 3DS remake after he was imagined for Luigi’s Mansion 3
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi’s Mansion 3 director Yoshihito Ikebata has spoken more about the origins of Gooigi. Although he’ll be appearing in the Switch game in a few months, his first appearance was in last year’s 3DS remake of the series’ initial entry.
Ikebata told Polygon that the idea for including Gooigi in the Luigi’s Mansion 3DS remake first came about after he’d been imagined for the Switch game. He also stated:
Luigi’s Mansion 3 dev says Gooigi may “taste like coffee”, could get a spinoff
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
You may recall Luigi’s Mansion 3 producer Kensuke Tanabe mentioning that Gooigi is edible. Tanabe has since stated that “it might taste like coffee.” That does make sense in a way, as Gooigi became sentient after Professor E. Gadd spilled coffee on energy extracted from ghosts.
Perhaps Luigi’s Mansion 3 won’t be the final time we see Gooigi. Tanabe told The Verge: “There might be a Gooigi-only spinoff perhaps, with all different colors. Gooigi Power Rangers.”
As one final note, we have a few words from the Luigi’s Mansion 3 developers regarding what happens when Gooigi is actually brought out. Tanabe thinks that Luigi passes out, but producer Yoshihito Ikebata said “the essence of Luigi is sending Gooigi directions.”
Luigi’s Mansion 3 – better bosses promised, Luigi only “a little bit terrified”, series is one adventure on a timeline, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At E3 2019 last week, Kotaku spoke with Luigi’s Mansion 3 developers Yoshihito Ikebata and his boss, Kensuke Tanabe. We learn that this time around, the team is really looking to improve the boss battles over the last game, Dark Moon. We also get some inisght into Luigi as a character, confirmation that the series has a timeline, and more.
Here’s the full roundup:
Nintendo promotes Aya Kyogoku, Hisashi Nogami, Eiji Aonuma, and Yoshihito Ikebata
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo’s E3 2019 press website contains biographies for a variety of its employees who attended the show. Among them are Aya Kyogoku, Hisashi Nogami, Eiji Aonuma, and Yoshihito Ikebata. It appears that each of these staffers have been promoted.
Aonuma is still the producer of the Zelda series, but is now listed as a “Deputy General Manager”. Hisashi Nogami also holds the same managerial position. As for Aya Kyogoku, she’s now “Manager of Production Group No. 5” – otherwise known as the Splatoon and Animal Crossing team. Finally, Yoshiko Ikebata is a developer in “Production Group No. 6” – involved with Luigi’s Mansion and Metroid Prime.