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Capcom has laid off a number of its staff, and now-former senior vice president Christian Svensson is among those affected.

Svensson stepped down voluntarily as the publisher reorganizes. He isn’t the only one to go, writing on Facebook that “sadly, I’m not the only one affected by the reorganization today. Over the next few days, I’ll be gathering resumes from as many as I can and will be sending them out to my contacts around the industry to see if there’s a ‘love connection’ to be made.”

Svensson also said:

“I’ve had the opportunity to interface with the best fans any company could ever hope to have. I know that I wasn’t always able to deliver what they wanted, but I promise that I did my best to champion their needs and wants. So thank you to the fans who made my job rewarding, challenging, and, if nothing else, interesting.”

“While I wish the company the best of luck, Capcom is going in a different direction and the need for people at my level, relative to other areas, is lacking. Those who know me well, know that I’ve been ready to go for quite some time. We tried some things that worked. We tried others that didn’t. We fought fights that were worth fighting and even won a few. I’m proud of what we accomplished.”

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In Europe, Namco Bandai trademarked something called “Lost Swords”. It’s associated with video games, meaning that the company could be developing this unannounced title. Lost Swords could a completely new project from Namco Bandai, given how we haven’t heard of a similar name in the past.

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Nintendo’s original opposition to include Super Smash Bros. Meele at Evo 2013 goes further than initially thought.

Joey “Mr Wizard” Cuellar, co-founder of the tournament, told OneMoreGameTV that the company had hoped to shut down the entire Smash Bros. section – despite speaking with people inside Nintendo who “didn’t see a problem” with the event. It was initially thought that Nintendo only rejected permission for the streaming portion of Evo’s proceedings.

Cuellar said:


Earlier today, Kotaku published a massive article covering The Legend of Zelda: Ocarina of Time. Shigeru Miyamoto was brought in to discuss the game’s development, and touched on subjects such as initially wanting to make it first-person, the turning points of introducing Epona and young/adult Link, and more.

We’ve picked out a few select quotes below. You can find Kotaku’s full feature here.


Two Tribes was presented with an incredible opportunity prior to the release of Toki Tori 2. The studio could have put an Angry Bird in Toki Tori. Likewise, Toki Tori would have been in Angry Birds. In the end, however, Two Tribes decided against the idea.

Angry Birds soon went on to become a smashing success. Of course, Two Tribes had no way of anticipating that the game would have taken off like it did. But looking back on the situation, Two Tribes director Martijn Reuvers calls it his “worst decision ever”.

Reuvers said:

“Finding the next Angry Birds or Temple Run or whatever is of course the holy grail. But we haven’t found it either. In fact, I think a lot of those successes are based on luck as well. To give you an example: when Angry Birds released back in 2009, its initial success was quite limited. In fact its publisher, Chillingo, contacted me to see if there were possibilities to put an Angry Bird in Toki Tori to raise awareness of their game. Back then Toki Tori was a success for Chillingo, whereas Angry Birds (which was released on their B-label: Clickgamer), was not (yet).

The idea was to put an Angry Bird in Toki Tori and they would then put Toki Tori in Angry Birds. But when I played the game, I strongly felt that it wasn’t a right fit to put in Toki Tori. And I declined. A couple of months later, the sales suddenly picked up massively. The rest is history. In retrospect, it has been my worst decision ever”

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Last month, SEGA opened a teaser site for “Project 575” and released a teaser video. There hasn’t been any news on the game since then… until now.

SEGA now says that Project 575 will be unveiled on July 18. The company also published a new teaser – view it above.

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More tidbits from Hobby Consolas’ interview with the Fire Emblem: Awakening team have appeared online.

First, a few notes about the 3DS game:

– Nintendo said that 80% of players should can finish Fire Emblem: Awakening, but as there would be a 20% that wouldn’t was the reason for including Casual mode.
– According to them, you can finish the game without using the “Pair up” system.
– According to Tohru Narihiro, the game is exactly the same in Japanese and Western versions
– They consider the Fire Emblem public a “Purist” one, but should also attract the general public.


This week’s GameStop’s ad is now live. For a look at what the retailer is offering this week (not much…), check out the images below.

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Famitsu has a significant feature on the Famicom this week. With the system reaching its 30th anniversary in just few days, the publication spoke with Masayuki Uemura, head of the original hardware staff. For his thoughts on the Famicom, read on below.



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