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Wii U

Get a sneak peek into the world of Assassin’s Creed III and the game’s new hero, Connor, as he hunts his prey through the snowy frontier of Colonial America.

Gamers can channel their collective excitement for Assassin’s Creed III to band together in a valiant effort to unlock the world gameplay premier of Assassin’s Creed III in the Unite to Unlock campaign. This program asks gamers to enlist their friends through Twitter and Facebook in a unified effort to reveal the gameplay of Assassin’s Creed III. All information on the campaign can be found here: http://assassinscreed.com/unite


The folks over at Blogocio chatted with Renegade Kid’s Jools Watsham at iDÉAME 2012. The entire discussion can be found in the video above.

Watsham discussed anything and everything you’d want to know about the company – the status of Planet Crashers and the European release of Mutant Mudds, an idea to make an original first-person shooter on the eShop, Wii U thoughts, and more.

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The developer behind the Driver IP is apparently working on a project for Wii U. Associate producer Luis Cascante listed an unannounced title for Nintendo’s next console on his LinkedIn profile. It seems as though it could be released this year.

Cascante didn’t specifically indicate that his new game is being made by Ubisoft Reflections, but it is definitely being made by one of Ubisoft’s subsidiaries. It looks like we can count on another Wii U announcement from the company at E3…

Source, Via

Is Wii U a next-gen system? That’s what some people have been debating. One group will say no, while another will say yes. It doesn’t help that there are developers out there who are labeling the console as a stop gap in-between generations.

However, EA Sports general manager of football Cam Weber ultimately believes that the Wii U is a true next-gen system.

When Weber was asked by Game Informer if he really sees the system as a next-gen platform, he said:

“Absolutely. It’s a [new] platform with a new controller input, so we’ll do everything we can to deliver an experience that will take advantage of the hardware for that consumer.”

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SEGA has an unannounced project in the works for Wii U. Based on a LinkedIn entry, it looks like the game will be a downloadable release.

SEGA of America associate producer Matthew Hickman included a listing for an “unannounced title” in his online profile. In addition to Wii U, it’s in development for the PlayStation Network, Xbox Live Arcade, and PC. As many of you know, PSN/XBLA are virtual platforms, so this new project will probably appear on the Wii U’s digital store.



Much like the 3DS cradle, it appears that Nintendo could be working on something similar for the Wii U. The console’s tablet would be placed on the accessory, and may provide power to the rechargeable controller.

Might this be bundled in with all Wii U units?

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3DS

1. Paper Mario
2. Luigi’s Mansion 2
3. Animal Crossing
4. Kingdom Hearts 3D: Dream Drop Distance
5. Professor Layton and the Mask of Miracle

Wii

1. The Last Story
2. Skylanders: Giants
3. LEGO Batman 2: DC Super Heroes
4. Epic Mickey 2: The Power of Two
5. The Amazing Spider-Man

Wii U

1. Batman: Arkham City
2. Assassin’s Creed III
3. LEGO City Stories
4. Tekken
5. Darksiders II


Treyarch studio head Mark Lamia has teased Call of Duty: Black Ops II for Nintendo platforms and specifically Wii U.

Lamia spoke with Norwegian site PressFire about the upcoming first-person shooter and was quizzed about the Wii U toward the end of an interview. He indicated that he wasn’t in a position to talk about other platforms currently, but went on to mention how Treyarch has been very supportive of Nintendo platforms in the past. It was additionally stated that Treyarch has made the Call of Duty titles for Wii.

You can find the entire exchange between Lamia/PressFire below.


Beamdog founder Trent Oster is surprised by the reaction to his comments regarding the company’s experience with Nintendo and the WiiWare service.

Oster noted how his beliefs are apparently widespread across the development community. Additionally, his initial message on Twitter wasn’t in-depth due to the site’s character limit. Even though “feedback has mostly been agreement and support about how Nintendo can improve”, Oster has received some backlash.

“I was surprised by the reaction to my comments. What I stated has been said a great deal within the industry, I guess I didn’t get the memo about not posting it publicly. Given the 140 character limit of Twitter and my cranky 3am mindset, my comment was also a pretty choppy sound bite. The feedback has mostly been agreement and support about how Nintendo can improve. But, I now have a few people who randomly appear on the various social networks and troll me.”



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