Hackers take apart a Wii U Gamepad, revealing upgradable firmware, dual Gamepad support built in, more
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
There are some really smart people out there who do really cool things, and thanks to those smart people we now know more about what’s inside the Wii U Gamepad, both from a hardware perspective and a hardware perspective. Here’s the breakdown of what we’ve learned:
– The Gamepad has upgradable firmware, meaning its functionality could expand over time
– One of the folks working on reverse engineering the Gamepad says this could mean cloud-based gaming/functionality in the future
– You could send the Gamepad data to the internet instead of to the Gamepad, play it from there/access it
– “Only speculation”, he says, “[nothing] in the firmware that would indicate they are planning to do this”
– Dual-Gamepad support is already built in, so developers could technically use it if they wanted
NintendoEverything Book Club (for Video Games!) – Game #2 Voting
Posted on 11 years ago by Austin(@NE_Austin) in Book Club, Features, Site updates | 0 comments
edit: An incredibly close race has ensued! Only one vote separates the current leader from the second place contender!
So there you go. We conquered Super Mario RPG: Legend of the Seven Stars for our first ever NintendoEverything Book Club, and now it’s time to start thinking ahead! We won’t be playing the next game until next weekend (and we won’t be discussing it until two weeks from now) but today we need to get the voting part out of the way!
You’ve got six games to choose from this time around, all of which are hand-picked to suit a shorter play session compared to the 20-odd hour Mario RPG since we want to wrap up Book Club #2 by the time E3 rolls around. Your options are as follows:
– Mole Mania (GB/3DS VC) follows a mole named “Muddy Mole” whose wife and children have been stolen by the farmer, Jinbe. Muddy has to go find his wife and children by finding his way through puzzle based worlds. Cost: $3.
– Zombies Ate My Neighbors (SNES/Wii VC) is a run and gun video game developed by LucasArts and originally published by Konami for the Super Nintendo and Sega Mega Drive/Sega Genesis consoles in 1993. The object of the game is for one or two players to take control of protagonists Zeke and Julie to rescue the titular neighbors from monsters often seen in horror movies. Cost: $8.
– ActRaiser (SNES/Wii VC) is a 1990 Super Nintendo Entertainment System action and city-building simulation game developed by Quintet and published by Enix (now Square Enix) that combines traditional side-scrolling platforming with urban planning god game sections. Cost: $8.
– Pokémon Snap (N64/Wii VC) is a first-person rail shooter and simulation video game developed by HAL Laboratory with Pax Softnica and published by Nintendo for the Nintendo 64 video game console. The objective of the game is to take pictures of Pokémon, using items such as apples and “pester balls” to achieve better shots. After each round, players are judged based on the quality of their screenshots. Cost: $10
– Luigi’s Mansion (GCN) is an action-adventure game published by Nintendo for the GameCube. The game takes place in a haunted mansion when Luigi wins a contest that he never entered. He told his brother to meet him there to celebrate his victory. Luigi is searching for his brother Mario, who came to the mansion earlier, but went missing. Cost: $50+
– The Starship Damrey (3DS eShop) is a mystery and survival horror game designed by Kazuya Asano and Takemaru Abiko. The game throws players into a suspenseful environment with no tutorials or hints to guide them. Cost: Probably ~$10.
Eggbusters! – Tony Hawk’s Underground (GCN)
Posted on 11 years ago by Austin(@NE_Austin) in Features, Videos | 0 comments
I really hope on not the only one out there with an extreme love for Tony Hawk’s Pro Skater. The more open world platformers in the world, the better the better off we are I say! Enjoy this latest episode of Eggbusters.
Artwork courtesy of Andrew Nixon. :]
Here’s a Podcast – Episode 41!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments
Probably the most beautiful shot in the game; a beautiful homage to the very first ever NintendoEverything Book Club game being dominated!
Edit: Something’s up with the podcast host. Working on it now.
Talk about a long podcast! About 50 minutes of Super Mario RPG discussion wraps up the end of the episode preceded by all your regular news, what we played, listener questions, and a lengthy impromptu discussion on the nuances of game design and how fewer technical limitations could be bad for the industry. Enjoy!
The next book club poll will be posted tomorrow at some point, so look forward to that and thanks to everyone who played along. :]
Download this episode (click this link)
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[Preview] Five Interesting Things We Know About The Legend of Zelda: “A Link to the Past 2”
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, Features, Podcast Stories, Previews | 0 comments
Author: Jack
The grand finale in this past, highly acclaimed Nintendo Direct was quite the doozy– not only will there be a brand-spankin’-new Zelda game for 3DS out in only six to eight months, it will also be a successor to the beloved A Link to the Past. But what exactly do we know about it? Is it a direct sequel? Is it the same game remade? Is it brand new? We’ve got 5 of the biggest things you can expect out of this title, right here on NintendoEverything!
Watch Dogs multiplayer will have “player invasion” elements, smartphone app detailed
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
The multiplayer in Ubisoft’s upcoming game Watch Dogs will have elements of a game mechanic called “player invasion”, which means that players that aren’t explicitly in your game can come in and modify certain parameters or change small environmental obstacles seemingly without you ever seeing them. It’s something implemented into the game Dark Souls, but we’re unsure if Watch Dogs‘ version of the idea will be more in line with that adventure or if it will be something completely different.
On top of that, the game’s producer outlined the concept behind a smartphone app that will be coming out alongside the game this fall. If you’ve seen gameplay footage of Watch Dogs, you’ll know that the main character uses his smartphone to hack into city systems, ATMs, and much more. The smartphone app will allow players to “hack” into multiplayer games of Watch Dogs on the fly, presumably to modify in-game parameters similar to what you might do in the single player experience. I think that’s pretty dang awesome!
Capcom opens blood-colored ‘RE: Revelations’ swimming pool in London, prizes at the bottom
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, News, Wii U | 0 comments
Want to get free Resident Evil: Revelations HD-related merchandise? Head over to London where Capcom has opened up what they’re calling the first ever blood-filled swimming pool. Of course, it isn’t actually filled with blood: It’s just a lot of water, a lot of red colouring, and floaties shapes like bodies and human entrails and things. You know, normal stuff.
Here’s the run-down:
– Open May 25th and 26th
– In Jupiter Wharf, London E3 2PL
– Ages 16 and older, with under 18 needed adult accompaniment
– Only 100 people allowed in each day, free tickets online
– Free prizes at the bottom of the pool for those “brave enough” to go down there
– PR statement: “Capcom are thrilled to able to create the world’s first blood swimming pool. Zombies have been kept very busy lately doing a variety of PR stunts, so rather than do the expected, we wanted to give them some time off for canal side relaxation in London. To non-zombies, the swimming pool will be shocking, gory and an incredibly disturbing experience – the perfect way to show that survival horror is back with a bang for Resident Evil Revelations”
Silicon Knights appears to have closed its office, sold off assets
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, News, Podcast Stories | 0 comments
We still don’t know too much about the situation, but various outlets have been reporting that Eternal Darkness and Too Human developer Silicon Knights has closed its office and sold off their assets to other companies. This comes in light of the fact that their most famous property– Eternal Darkness: Sanity’s Requiem— is getting a spiritual successor developed by Precursor Games called “Shadow of the Eternals“, and amidst the word that Precursor had actually purchased various assets from Silicon Knights in order to work on it.
There were still rumblings yesterday from the few Silicon Knights employees left who said the company is “very much alive”, but as time chugs forward it’s starting to look like that may not be the case.
Masuda says just “a little longer” for Pokemon X/Y news – due May 19
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, News | 0 comments
Update: We now have a specific date. The May 19th episode of Pokemon Smash will reveal lots of new details, and Masuda will be appearing. CoroCoro could leak out new information before then.
Followed by an Iwata-level laugh, Game Freak developer Junichi Masuda has teased that Pokemon X/Y news may be just around the corner. “Just wait a little longer now,” he said in response to a fan question on Twitter, who quizzed him on when we would hear more, which could mean we’ll hear something around E3 time, but my guess is that the announcement will come out of Japan rather than coming from the show in Los Angeles.
15 EA games are going to skip Wii U due to its lack of support for Frostbite 3
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, General Nintendo, News, Podcast Stories, Wii U | 0 comments
Madden is out the door, FIFA is up in the air, and now we’re hearing that a total of 15 games are set to skip out on Wii U due to the console’s poor testing when put up against EA’s ‘Frostbite 2’ and (consequently) ‘Frostbite 3’ engines. We don’t know for sure which games will be skipping the console, but it’s a safe bet that Battlefield, Mass Effect, and some of the studio’s Star Wars titles won’t be hitting Nintendo’s home console when they come to PS4 and the next generation Xbox.
So when it comes down to it, much like with Wii, Wii U owners may just have to give up on multiplatform support. We’ll certainly have good third party games (it’ll be much cheaper to developer for Wii U than PS4, after all) and great indie titles, but when it comes to these big-budget action games, we seem to be missing out on pretty much everything! Which may not be much of a loss given that most of us bought a Wii U for Nintendo first party titles and other games like that anyway.