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It’s a pretty simple question, but for those of us who have been with Nintendo games for years, it can have anywhere from one simple answer to a millions of vague and undefined ones. For me, I find myself more on the latter side of things, which is why I’m coming to you: I’m going to be putting together a massively pro-Nintendo piece of video soon in the feature, and I want it to include not only the opinions of one lone “journalist”, but the thoughts of many Nintendo gamers young and old.

So what is it for you? Is it their focus on things like frame rate and graphical consistency over technical prowess? Is it their attention to little details like easter eggs? Their innocent-yet-deep nature? Or maybe something as simple as “they make their games fun to play inherently– not fun to play because you want to see the next cutscene”?

Whatever it is, I want to know what you all think so I can take them and make a massive list that we can all use the next time someone asks us why the hell Nintendo games are better than anyone else’s. Not to say that there aren’t other great games, but there’s just something about games made by the big N that have a special ring to them, and I think a lot of you agree!


New episode! Aww yea! Topic this week is the Wii U and why a more powerful console could actually be worse than a less powerful console.


I haven’t done a feature for NintendoEverything in weeks now, and I have no idea why. I’m not sure if it’s because I’ve been busy doing so much OTHER writing (it’s my job, after all!) that by 4PM I’m tired of sitting in front of a computer screen, if it’s because I have nothing to write about, or if it’s due to just a complete lack of inspiration in the realm of video gaming. Whatever the reason is, I figure I need to snap myself out of this rut right this second, and you guys are going to help me! How?

I just want to talk with you guys about video games. Namely, what we’ve all been playing. I’ll start, but basically if we could kick off a discussion in the comments section, maybe I’ll find my inner gamer somewhere between trading sentences. I don’t care whether it’s for a Nintendo system or another system, and I honestly don’t even care if you’d rather chime in with your opinions on another gaming related subject. Let’s just talk, shall we?


I don’t think this has been posted on the site, but if it has then Valay will just have to delete this and punish me later!

I was browsing the Cracked.com forums earlier today and saw a thread posted by one of the editors there warning people who are interested in RE: Mercs 3D that Capcom has decided to include only one save file as part of the game. This wouldn’t normally be a big deal, but they’ve also decided it’d be a great idea not to give you the ability to delete the save file. Basically what this means is that if you buy the game used or rent it, you’ll be starting where the last person left off. You can’t start a new game.

I figured it was worth mentioning, because that could really be a make-or-break sort of feature for a lot of you! What do you think? Does this upset you as much as it upsets me?


Nothing like a little controversy to kick off the work-week! I have been so busy lately, it’s ridiculous, so I’m sorry that I don’t seem as focused as I normally do during videos.

Enjoy!


This year’s E3 was an event filled with fantastic visual and technical spectacles. From the Wii U’s unveiling to the graphically stunning Uncharted 3 getting a gameplay demo, to a Zelda HD trailer and Resident Evil Revelations blowing all other 3DS titles out of the water (visually, anyway), it almost seemed taboo that the highlight of the show for me would be getting to sit down and play a game that featured neither giant explosions nor high definition graphics. I was on my way back to our hotel on the last day of the convention, prepared to stay up until 4AM yet again and write about everything I had seen before flying home the next day. As far as I was concerned, E3 was over.

As far as the E3 gods were concerned, however, I still had work to do. It is for this reason (I assume; the reasoning of the E3 gods can be tricky to decipher) that they lead me to run into none other than Renegade Kid’s co-founder and director, Jools Watsham who, after a brief conversation, pulled out his 3DS and let me try my hand at the newly transformed Maximillion and the Rise of the Mutant Mudds.

I was about 60% certain he wouldn’t be getting it back from me. Ever.


Man, am I exhausted! I slept through all three of my alarms this morning, and I’ve just been feeling totally out of energy all day. I guess E3 does that to you! Anyway, we’ve got our final podcast installment for E3 done and up for everyone to listen to. It goes over our time with the Wii U, my meeting with Majesco, some Mutant Mudds talk, and various other things. As always, post questions and we’ll get to em next podcast!

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I admit, I was among those who let out a bit of a chuckle when I heard the name of Nintendo’s next home console. I mean, come on. “Wii U”? It has less flow than the hoover dam when it has no water in it. Or anything else that has no water, I guess. But that’s beside the point. I wasn’t going to pass judgement on an entire console simple because the name sounded like an ambulance passing by, or a cowboy who just wrangled a large stallion. I wanted to play it first, and so I waited in line for three hours, moved to another line, and then waited in line for another hour before the Nintendo representative opened the gate and I headed into the designated area to get my hands on what could be called the most revolutionary gaming device since the 3DS.


    Day Two at E3

    After getting up and grabbing some bearclaws from the complimentary continental breakfast before rushing out the door of our Super 8 motel, Austin, Laura, and I headed out once again towards downtown LA for day two of E3. We intended to get there at nine forty-five? fifteen minutes early? so we could get our hands on the WiiU and have a decent amount of time left to check out the rest of what E3 had to offer later that day. We arrived at the convention center and saw an enormous crowd at the front door, an ominous sign of what was to come (more lines). We wedged our way through and made our way towards the West Hall, where the Nintendo show floor was, and saw yet another enormous crowd upon arriving. After waiting about ten minutes, the doors opened, and a mad rush towards the Nintendo area ensued. Once again, we got lost in the shuffle, and ended up only a few feet away from the cut off for the line to play the WiiU that day. So, unfortunately, we were not able to get hands on with the new system, but I promise ye NE and GE readers that we’ll get a spot in line tomorrow, as we intend to get to the convention center at around seven thirty in the morn.


Here’s everything that went on during day two of E3! Includes more impressions on games we played yesterday, stuff on Rayman: Origins, Glee Karaoke, Centipede, Skyward Sword, etc etc. Enjoy!



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