Animal Crossing: New Leaf screenshots
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Media Create software sales (10/22 – 10/28) – Top 50
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
01./00. [PSP] The Idolmaster: Shiny Festa – Honey Sound / Funky Note / Groovy Tune
02./00. [PS3] Dark Souls with Artorias of the Abyss Edition
03./00. [PS3] Zone of the Enders HD Edition #
04./00. [3DS] AKB48+Me
05./00. [PS3] Borderlands 2
06./03. [3DS] Bravely Default: Flying Fairy
07./02. [PS3] Resident Evil 6
08./06. [3DS] New Super Mario Bros. 2
09./05. [PS3] World Soccer Winning Eleven 2013
10./00. [360] Borderlands 2
11./01. [PSP] Little Battlers eXperience W
12./00. [360] Forza Horizon #
13./09. [3DS] Style Savvy: Trendsetters
14./10. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
15./07. [PSV] The Legend of Heroes: Zero no Kiseki Evolution #
16./12. [NDS] Pokemon Black 2 / White 2
17./04. [PS3] FIFA 13
18./21. [PS3] Rocksmith
19./11. [3DS] Project X Zone
20./00. [PSV] Street Fighter X Tekken
Nyamyam “really excited” for Nintendo’s Wii U’s eShop plans
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nyamyam is a new indie studio from the UK comprised of former RARE staffers. The team is currently working on “Tengami”, an “explorative adventure game” set inside a pop-up-book.
For now, Tengami is only in the works for the PC, Mac, and iPad. But it sounds like the team has been chatting with Nintendo of Europe, and may be interested in bringing it to the Wii U eShop as well.
Nyamyam posted the following message on Twitter on a couple of days back:
“Chatted with Nintendo Europe today. Really excited about Nintendo’s plans for the digital WiiU store. Very indie/small dev friendly.”
The studio also started asking its followers if they’d like to see Tengami on Wii U. Nothing is set in stone right now, but I’d say the prospects are pretty good.
Sonic & All-Stars Racing Transformed screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
More Miyamoto news: F-Zero, Metroid on Wii U, more
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii, Wii U | 0 comments
We have a bunch of translated details from a recent Shigeru Miyamoto interview. Read on below for Miyamoto’s thoughts about F-Zero, a Metroid game on Wii U, and more. Be sure to check out this post for news concerning Link’s origins.
Miyamoto’s role with Wii U development
– Miyamoto is technically supposed to be responsible for software
– He always tends to have his say on development of hardware though
– As the hardware is developed together with new games, he’s been involved with development of the DS and Wii
– For Wii U, there was a very thin boundary between the controller and the software responsible for the hardware
– Miyamoto was among those who supported the idea of having a small screen in the controller
– After that it is pretty hard to tell who did what
Miyamoto on a Metroid game for Wii U
– A lot of Miyamoto’s Metroid ideas can be found in the Nintendo Land mini-game, Metroid Blast
– Miyamoto noted that the Wii U is an HD console with more power and prettier graphics
– Nintendo can naturally think about a nice Metroid action game in HD, but nothing is confirmed
– Miyamoto had a big smile of someone who won’t say more than this
Miyamoto on F-Zero
– Pleased to hear that fans are still interested in F-Zero since he feels the series hasn’t changed much since the first game
– Miyamoto thought people may start to become tired of the IP
– Miyamoto thanks the fans for their patience and advises to try playing the mini-game in Nintendo Land
– Miyamoto is curious to see what fans would like to see that they haven’t done before
Where Miyamoto hopes to be in ten years
– Miyamoto hopes he’ll still be alive
– He also hopes to be doing what he loves at Nintendo
– Thanks to some of the younger talented staff at Nintendo, he can let go of a few of his regular duties since their projects are in good hands
– Miyamoto wants to focus on the things that interest him, even if he continues to supervise a little
– He’s currently working hard to finish Pikmin 3
Link design inspired by Peter Pan, name explained
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In a new interview, Shigeru Miyamoto explained the origins of Link… and they’re incredibly interesting.
Link’s design was inspired by Peter Pan, believe it or not. In making the character, Nintendo was hoping to create someone who would be easily recognized by his sword and shield. They also came up with the idea of giving Link a long hat and long ears, with his overall appearance coming close to an elf.
Miyamoto noted how at the time, long ears made you think of Peter Pan. Throw in the fact that Miyamoto is a Disney fan and the team ended up taking inspiration from the character. Takashi Tezuka created Link’s design.
Regarding Link’s name, Miyamoto said that the staff originally intended for the triforce to be made up of electronic chips rather than fragments. The first game would have taken place in the past and future with the main character traveling between the two periods. Because the character would be the link between the past and future, the team settled on calling him “Link”.
Another non-gameplay Pokemon Mystery Dungeon: Magnagate and the Infinite Labyrinth trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Epic Mickey 2: The Power of Two footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Shin’en talks Nano Assault Neo, eShop, Wii U hardware, loads more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
NotEnoughShaders conducted a massive interview with Shin’en’s Manfred Linzner. Linzner opened up on Nano Assault Neo’s gameplay and technical features, WiiWare and eShop, Wii U hardware, and much, much more.
There’s a comprehensive summary below, courtesy of NeoGAF.
Nano Assault Neo
– Online leaderboards, ‘survivor’ mode, local two player.
– Tunnel sequences from 3DS version not present in Neo, instead replaced with tunnel ‘races’.
– Uses the ‘C-Engine’, an engine Shin’en has used on around 17 games.
– In two player mode, the GamePad camera captures the second player (on the GamePad) playing, and displays this image on the TV for the first player to see. Image captures at 30fps. Can be disabled.
– ‘Missions’ take place of achievements. Missions success is ranked online.
– 100mb download size.
– 5.1 LPCM surround sound audio.
– Hoping for launch day and low price.
– Loading times almost reduced to zero.eStore/Digital
– Made profit on WiiWare, but felt the market was too small. Feels the 3DS eStore is a sign of Nintendo taking digital more seriously.
– Feels Nintendo is “listening to feedback”, including from developers.
– Had no restrictions from Nintendo in terms of size, content and gameplay for their digital titles.Wii U Hardware/Tech
– Hardware avoids “typical bottlenecks”, such as RAM latency.
– GPU “quite open”.
– Hardware has good optimisation potential, and components well balanced.
– Have had no problems with the CPU/GPU combination. Feels they’re a “good match”.
– GamePad streaming and camera capture do not put a burden on the CPU/GPU.
– Nano Assault Neo using a few tricks that are not possible on current generation hardware. States the modern Wii U GPU is capable of effects that can make Wii U games look better than any game on current generation hardware.
– Audio DPS used for 3D audio and lowpass filtering.
– Excited to see what developers do with the hardware over the years.Design/Company Philosophy
– Big focus on framerate. Always aim for 60fps.
– Enhancements made to the C-Engine for one game can then be used in other games on other platforms.
– Enjoy independent, smaller working versus larger, contractual working. Allows for full ownership of properties and engines, and full control of project direction.
– Influenced by arcade games from the 80s/90s.
– Enjoy first party Nintendo games. Thought Journey was really great.
– Happy with their relationship with Nintendo.
– Developing Jett Rocket for 3DS. Hoping to release it in the next few months. Planning another Wii U game, to be announced early next year.