Skylanders Giants dev on Wii U NFC functionality
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Skylanders Giants is coming to the Wii U this year, though it won’t be taking advantage of the console’s NFC functionality.
Toys for Bob studio head Paul Reiche has indicated that the team is interested in the feature. At the same time, he feels that the Skylanders portal will continue to act as a “fundamental” aspect for Activision’s IP.
“The problem is, if you look at the NFC, it’s in the GamePad, which is really convenient if you want to do the traditional ‘swipe your card’, but trying to set a toy on there, it slides off. At first, we looked at the NFC feature before we got the hardware specs and we were, like, ‘Uh-oh, now everybody can do this’. Then we saw the Raving Rabbids and the video that showed them putting the toy on the GamePad. Unfortunately, [Ubisoft] dropped that feature, and I think for potentially the same reasons, which is – for an ongoing game mechanic, it didn’t seem well-suited, as you are holding the GamePad.”
Reiche went on to further discuss the relationship between the LightCore toys – which light up when close to a portal and do not require batteries – and NFC:
“If you take any of our new LightCore toys – any of our toys that have lights – and if you take them up to any NFC field, they’ll start to glow. There’s definitely a relationship between them in the future that we could use. The ability to take your toy into your mobile and play with them somehow seems really compelling, but we don’t have that yet.”
Cloudberry Kingdom fact sheet
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Overview
* Infinite levels, infinite replayability, save and share your discoveries
* Intense 4-player local co-op and co-op bungee mode
* Customizable challenge for any skill level
* Over 12 unique heroes, guest heroes, plus custom heroes
Cloudberry Kingdom, the land where good heroes go to die, and Bob is the best of them all. Bob sits on the precipice of retirement, recliner ready, but first he must get back what he lost years ago. Jump and dodge your way through billions of levels on a last ditch mission to conquer infinity. The quest was never over. The princess was never saved. A challenge is waiting, are you ready?
Thanks to Jake for the tip.
Chasing Aurora freeze tag gameplay
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More photos of Nintendo at NYCC 2012
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Aksys wasn’t too interested in bringing Runner2 to Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Runner 2: Future Legend of Rhythm Alien was initially a PlayStation Network and Xbox Live Arcade game. Eventually, developer Gaijin Games decided to bring the game to the Wii U as well.
Aksys Games, the project’s publisher on PSN and XBLA, was approached by Gaijin to see if they’d be interested in releasing a Wii U version as well. But they weren’t. So Gaijin decided to get involved with self-publishing.
Gaijin co-founder Alex Neuse talked about how the studio is half-publishing Runner 2 in a new interview:
“Sure, it’s a little weird. The original Runner 2 plan was to release on PSN and XBLA, and Aksys were up for it. We asked if they wanted to be involved with the Wii U and Vita versions, and they said, ‘Not really…’ It’s just as simple as that, they just weren’t really into it, and that’s fine. So we decided to do it on our own!”
New UnchainBlades EXXIV screenshots
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
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