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Mega Man has been experiencing a downward spiral over the past few years. There was the cancelled Mega Man Legends project, and also the canned Mega Man Universe project.

Capcom USA’s senior vice-president Christian Svensson has offered his own thoughts as to why the IP has been experiencing issues.

While not representative of Capcom’s thoughts overall, Svensson feels that there have been “too many competing splinter sub-brands within it.”

Svensson said the following when asked about a possible Mega Man reboot:

“I (and probably I alone so please don’t ascribe said belief to ‘Capcom’) think one of the problems MM has had as a brand is that we’ve had too many competing splinter sub-brands within it. I’m not sure starting yet another is the way to get the franchise as a whole back on track more than creating greater brand confusion but we’ll take it under advisement.”

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Kart Krashers will be available on September 27 for $4.99/500 points. A trailer can be found above, and more information has been posted below.



The image above could be the boxart for Tank! Tank! Tank!. Amazon added it to the game’s page, but Namco Bandai hasn’t officially confirmed that it’s the final photo.


On August 10, the Eternal Darkness trademark received a fourth extension. And on August 15, the Wave Race trademark was renewed.

Neither of these updates probably mean much, but it’s a smart idea to keep track of these things. You never know what Nintendo has up its sleeves.

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This week’s Nintendo Download includes the following featured content:

Nintendo eShop
Balloon Pop® Remix – Balloon Pop Remix takes the classic Balloon Pop® formula and turns it on its head. Use the stylus to draw lines on the puzzle board and all the balloons in the line’s path will pop, leading to mesmerizing chain reactions. (For Nintendo 3DS™ / Nintendo 3DS™ XL)

Virtual Console™
Prince of Persia® – Survive perilous levels, rescue the princess from the evil Jaffar and claim the royal residence before the hourglass is empty. Beware of obstacles such as unpredictable floors and ceilings, hidden spikes and walls of flames. (For Wii™)


Based on comments rounded up by Kotaku, some anonymous Nintendo of America staffers feel that the company’s main Japanese division makes almost all decisions for NOA. Another comment states that NCL finds “difficulty trusting and allowing US subsidiary to be proactive.”

One former staffer wrote the following on May 23, 2011:

Extremely hierarchical. Decisions are made in Japan and NOA employees are expected to execute. Initiative is not encouraged.

And another one from January 20, 2011:

Cons – Parent headquarters micro-manages most marketing tactics. Spend most of your time explaining and justifying actions, instead of being innovative and agressive [sic] in the competitive video game industry. No work/life balance. Headquarters want to be cooperative but has difficulty trusting and allowing US subsidiary to be proactive.

Advice to Senior Management – Let the US subsidiary do their work and market in the style appropriate to our consumers. Move beyond finger pointing and finding scapegoats to making the best video games possible.

So should we start blaming Nintendo of Japan for the long wait for Xenoblade’s localization? Or were these comments just made by disgruntled employees? In the end, we probably won’t know for sure.

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