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Word on the street is that Namco Bandai has pushed back Tales of the Abyss in Europe. The game will now ship sometime in 2012. Originally, Tales of the Abyss was due out on November 25.

The title is still planned for a February 14, 2012 release in North America.

Source


– Doesn’t seem to be a limit on how many of each item you can carry
– You’ll get a bunch of bees every time you knock down a hive
– Tingle isn’t in the game
– On the overworld: “There are three unconnected chunks of Hyrule that you access from the Sky Realm by flying through one of the three portals in the clouds – Eldin Volcano, Faron Woods and the desert area seen in trailers. These portals are marked by pillars of light, which you can see on our cover. The only way to travel from one part of Hyrule to another is to return to the sky.”
– Only have to re-sync the Wii Remote if it turns off; otherwise use the d-pad to re-center the cursor
– Can complete the entire game without upgrading an item or potion
– All of the NPCs in Skyloft are named characters and most have their own house on the island
– Many NPCs on Skyloft and other areas will offer tasks and reward you with gratitude points
– Use gratitude points on another, larger side-quest
– Game has humorous moments and in-jokes for fans of Zelda
– More linear dungeons means less backtracking
– Dungeons aren’t straightforward/basic, however
– Dungeon map comes with the locations of chests already on there (as previously reported, there is no compass)
– Wind Waker’s Great Sea is larger than the sky overworld Skyward Sword has Hyrule
– You’ll visit the Silent Realm a handful of times, and not for very long
– 18 collectible orbs in the Silent Realm sections
– Each orb gives you 90 seconds of immunity to the great guardians
– You should collect the orbs in the correct order so that you remain immune throughout the section
– There aren’t many enemies/aerial battles in the sky overworld
– You’ll pick up a bunch of stuff and revisit Skyloft often that usually you can upgrade something you have
– Upgrade system is straightforward: take your stuff to the smith and if you have the materials and rupees, push a button to upgrade
– The dark-skinned blonde woman is “a very important character, and one you might remember from another Zelda game”

Source


ESRB updates (10/24)

Posted on 12 years ago by (@NE_Brian) in 3DS, DS, News, Wii | 0 comments

ZhuZhu Pets Quest for Zhu (DS) – E
Coooking Mama 4: Kitchen Magic (3DS) – E
Myst (3DS) – E
Alien Chaos 3D (3DS) – E10+
LEGO Harry Potter: Years 5-7 (Wii) – E10+
Tsumiki Block Drop Mania (DS) – E


3DS VC

Burger Time Deluxe (£2.70)

DSiWare

Halloween: Trick or Treat (£7.20/800 DSi Points)

WiiWare

Gabrielle’s Ghostly Groove: Monster Mix (500 Wii Points)
Kyotokei Demo (free)


Disney Universe trailer

Posted on 12 years ago by (@NE_Brian) in Videos | 0 comments


EDGE has provided the first review of Super Mario 3D Land in its December 2011 issue. While it received a fairly high score – 8 out of 10 – it’s still the lowest grade the magazine has handed out for a “3D” Mario game.

Super Mario 64, Galaxy 1, and Galaxy 2, all received perfect scores. Super Mario Sunshine earned a 9/10. Another recent Mario title, however, only obtained a 7/10. That game was New Super Mario Bros. Wii. It’s predecessor, New Super Mario Bros. (DS), received an 8/10.

Still, an 8/10 is a perfectly acceptable score, and EDGE definitely had great things to say about Mario 3D Land. Below are a few select quotes.

“Super Mario 3D Land is a magpie of a game, but it fuses its 2D and 3D influences to make a Mario that feels fresher than an handheld Mario in years. It’s not a new Galaxy, but it’s an ideal companion piece to EAD Tokyo’s Wii games. Whereas they pushed up against the edge of the universe to show us what an unfettered Mario can do, Super Mario 3D Land does the opposite. It homes in, with a clockmaster’s precision and a playful gleam in its eye, on what Mario does best.

“But there’s a joyousness here that wins out, a simple delight in the basics of running, jumping, collecting coins and bouncing into the air that leaves these mild disappointments behind, and a creative blending of Marios past and present that makes the unabashed retread that was New Super Mario Bros appear almost cynical.”

Source


New Platforming Adventure Includes Powerful Super Abilities and Multiplayer Action

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo’s iconic Kirby™ character is known as one of the most talented heroes in the world of video games. In his latest console adventure, the mighty pink protagonist is unleashing some impressive new moves and abilities. Launching today exclusively for the Wii™ system, the Kirby’s Return to Dream Land™ game lets players guide Kirby through a captivating series of side-scrolling worlds, as he inhales enemies to copy their abilities and battles through colorful environments in search of hidden items. What’s more, the game introduces new Super Abilities that allow Kirby to obliterate enemies and obstacles like never before, as well as multiplayer options that let up to three additional friends jump in at any time and enjoy the platforming action together.

With a delightful storyline designed to please new and longtime fans of the Kirby franchise, Kirby’s Return to Dream Land finds the heroic pink puff striving to help recover pieces of a spaceship that has crash-landed on Kirby’s home planet of Popstar. When Kirby encounters foes, he can inhale them to absorb their abilities – wielding a lasso or swinging a sword, for example. Inhaling special enemies can also grant Kirby Super Abilities that let him wipe out vast landscapes or an entire screen’s worth of enemies in one stroke, while a Super Inhale move allows him to spit out enemies or objects as giant projectiles. As many as three additional players can join in the fun, playing as differently colored Kirbys or as other favorite characters from the series: Meta Knight, King Dedede or Waddle Dee. (Additional controllers are required for multiplayer game play and are sold separately.)



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