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– Not directly connected to Radiata Stories
– Vancule is divided into 5 counties
– Stok is 19 years-old
– Granorg is led by Queen Protea
– People of Aristel are turning into sand by the “Sand Person Disease”
– Noah is the leader of Aristel, believes Protea has caused the disease
– Renny and Marko are Stok’s subordinates, they help Stok infiltrate Granorg
– Group of children give Stok the power to time travel, they say that the world needs his power
– Menu shows the current time and space
– Game features a branching story (determines different futures)
– Large world map in the game, choose location from there
– See enemies on field, make contact to start a battle through the symbol encounter system
– Some enemies will take up a few slots on the grid in battle
– Will learn an ability in the game that can change the position of the enemies on the grid
– Enemies will take on more damage if they are grouped together on one part of the grid
– add multiple enemies to a single grid spot to dish out big damage
– Enemies as well as allies can be seen on the top screen, which shows a timeline
– Currently 80% complete

Source


– Assassin’s Creed Brotherhood (PS3, Xbox 360)
– Driver San Francisco (PS3, Xbox 360, Wii)
– R.U.S.E. (PS3, Xbox 360)
– Michael Jackson – The Experience (PS3, Xbox 360, Wii, PSP, NDS)
– Tom Clancy’s H.A.W.X. 2. (PS3, Xbox 360, Wii)

– Your Shape: Fitness Evolved (Xbox 360)
– Raving Rabbids: Travel in Time (Wii)
– MotionSports (Xbox 360)
– Racket Sports (PS3 PS Move)
– Just Dance 2 (Wii)

Source


Two videos of the 3DS

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos | 1 Comment


Metroid: Other M scan

Posted on 13 years ago by (@NE_Brian) in News, Wii | 2 Comments


In what Nintendo probably considers a major victory over piracy, the High Court in London ruled that the “R4” flash cartridges are a violation of Nintendo’s rights and the DS system, and therefore are now illegal to import, sell, or advertise for them in the UK. Unfortunately, the DS is in the end of its life and so it probably won’t have a massive effect on the sales of software for the system in the future, but anything can help, as there have been millions and millions of software sales lost to the device in the past.

Why was the card outlawed? In an explanation that makes a lot more sense than most people’s arguments of simply “It’s bad to do”, the court ruled that since the card must circumvent Nintendo’s handheld’s security before it is able to be used, then it is a violation of the property that they have made and therefore should not be used.

“Nintendo promotes and fosters game development and creativity, and strongly supports the game developers who legitimately create new and innovative applications. In the UK alone, there have been over 100,000 game copying devices seized since 2009. Nintendo initiates these actions not only on its own behalf, but also on behalf of over 1,400 video game development companies that depend on legitimate sales of games for their survival.”

Well, that’s a good enough explanation for me!

Via CVG


3DS pictures

Posted on 13 years ago by (@NE_Brian) in 3DS, News | 6 Comments


Hudson Entertainment’s unique platformer Lost in Shadow for the Nintendo Wii will be officially unveiled in North America on January 4, 2011. Today for the first time, Hudson Entertainment is proud to reveal a new feature in the game: Materialization.

While the main character is indeed a shadow boy, on occasion in the game he will need to become a creature of light to achieve his ultimate goal. The boy’s shadow is able to acquire multiple swords, which not only help him defeat enemies but allow him to enter certain areas that were restricted by the Tower’s Keeper. The “Watchman’s Sword” allows the boy to manipulate both light and shadow by cutting a door in reality. Doing so opens areas that the boy can travel to as a being of light and can manipulate physical objects for a limited period of time.


Source: Hudson PR


Thanks to Johannes for the tip!

Source


SANTA MONICA, Calif., July 28, 2010 /PRNewswire via COMTEX News Network/ — De-classifying previously top secret information, Activision Publishing, Inc. (Nasdaq: ATVI) revealed new details today about Call of Duty(R): Black Ops’ release on November 9th with the confirmation of an all-new companion game for the Nintendo DS(TM) family of hand-held systems, developed exclusively for the platform by n-Space. Call of Duty: Black Ops for the Nintendo DS will put gamers in the boots of CIA-backed operatives that are dropped into the shadowy world of deniable operations with an expansive arsenal of weapons at their disposal.

“Call of Duty: Black Ops for the Nintendo DS is going to take the handheld Call of Duty experience to a new level,” said Dan O’Leary, n-Space Studio Head. “From taking the controls of an attack helicopter to flying an experimental stealth fighter jet, players will have a wealth of new features to utilize.”


Radiant Historia details

Posted on 13 years ago by (@NE_Brian) in DS, News | 2 Comments

– Releasing November 4
– 6279 yen
– Designer Satoshi Takayashiki and character/art designer Hiroshi Konishi worked on Radiata Stories
– Mitsuru Hirano is the director, worked on Shin Megami Tensei Nocturne games
– Yoko Shimomura is working on the music
– Game takes place in Vancule, become dry/barren/desert-like
– Play as a spy for the nation of Aristel, Stok
– Start off with a mission to infiltrate Granorg (Aristel is at war with), rescue an agent
– Stok captures/wounded in Granorg, somehow gets the power to time travel and travel across parallel worlds that are connected
– Go to the past/future
– Correct mistakes made long ago, try to bring peace and environmental stability back to Vancule
– Turn-based battles
– Enemies on a 3×3 grid
– Monsters occupy front and rear positions
– Creatures on front take more damage compared to ones in the rear
– Turn order determined
– Can do combo moves when two player-characters have consecutive turns

“This game is a collection of stories based around the concept of time travel. When you look at something from a different point of view, everything can seem completely different. In this way the hero learns that his bitterest of enemies was just doing what he had to, among other things, and every cast member has a deep background to back up that storytelling. You aren’t an impartial observer, either — the player’s actions have the power to dramatically change history. We’re devoting just as much care to the boundless amount of side stories as we are to the main plot, so I hope you take the time to seek them all out.” – Satoshi Takayashiki

Thanks to Thomas N for the tip!

Source



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