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RPad.tv claims to have some details about the successor to the DS. Supposedly, the details come from developers at GDC. Keep in mind, however, that you should treat the information below as rumor for now.

– 2 screens
– Screens are bigger and are of higher resolution
– Gap between the two screens is very small
– Developers will be able to use both screens as one big screen (seen in some DS games)
– System will have an accelerometer
– Dev kit is similar in power to the GameCube, devs with GCN/Wii experience will be able to create games somewhat easily
– Developers indicating that there isn’t much of a learning curve with the kit
– Some developers will have their games complete before the end of 2010
– System might be announced at E3, might release this year

Source 1, Source 2


Yoshio Sakamoto, Metroid: Other M producer, on working with Team Ninja…

“The original design concept came from me, but then we went and assembled a team that could pull this off. And in this case it was people from Team Ninja, who we really thought was the best fit. But they’ve also provided a lot of core ideas that have influenced the direction of the game, particularly the director, Mr. Hayashi. So, as I mentioned in the speech today, it’s not so much that we’re dividing up tasks but collaborating as equals.

After E3 and the initial announcement a lot of people were making comments like, ‘Oh, it seems like they’ve dumped Retro for this series and they want to go with another developer,’ as if it was a big switch-off. But, in actuality, that is far from the case; rather, we just wanted to put together the best team that we could to make this project, which turns out to be Project M.”


TheSpeedGamer’s Metroid Marathon event starts today, Friday March 12 and will last 72 hours. We would appreciate any promotion that we can get!
We, TheSpeedGamers, are based in the DFW Texas area and play video games to raise money for different causes. We will have been together for two years this coming Saturday and have raised approximately $125,000 for various causes.
Our events typically last 72 hours continuously in which we broadcast ourselves over the internet playing video game franchise’s to their completion while also providing video commentary. There is a chat room that accompanies the video game feed so that the viewers can interact with the players and other viewers. Everything can be viewed on TheSpeedGamers.com.


1. Bioshock 2 (360) – 562.9K
2. New Super Mario Bros. Wii (Wii) – 555.6K
3. Call of Duty: Modern Warfare 2 (360) – 314.3K
4. Just Dance (Wii) – 275.4K
5. Wii Sports Resort w/ Wii MotionPlus – 272.5K

6. Call of Duty: Modern Warfare 2 (PS3) – 252.8K
7. Mass Effect 2 (360) – 246.5K
8. Dante’s Inferno: Divine Edition (PS3) – 242.5K
9. Dante’s Inferno (360) – 224.7K
10. Heavy Rain (PS3) – 219.3K
11. Aliens vs. Predator (360)
12. Bioshock 2 (PS3)
13. New Super Mario Bros. (DS)
14. Mario Kart Wii w/ Wii Wheel (Wii)

15. MAG (PS3)
16. Wii Fit Plus (Wii)
17. Mario & Sonic at the Olympic Winter Games (Wii)

18. God of War I & II Collection (PS3)
19. Mario Kart DS (DS)
20. NBA 2K10 (360)


Picross 3D trailer

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments


“I worked with the assumption that after we put out Gold and Silver, my work as far as Pokémon was concerned would be done. I didn’t intend to make any more Pokémon titles. I even thought that once we entered the twenty-first century, it would be time for me to do something else entirely…I remember that when Gold and Silver were released, I felt like a burden had finally been lifted from my shoulders. We’d had our sights set on the finish line of Gold and Silver for so long, and now that we’d finally completed the major series running right through from Red and Blue, I felt I could say to Tajiri-san: ‘I’ve fulfilled my duty!’…Once we’d released Gold and Silver and it was selling even faster than Red and Green, I couldn’t very well get off the ride halfway through saying: ‘Nice work everyone. Good luck from here on in!'” – Tsunekazu Ishihara, President and CEO of The Pokémon Company and chairman of Creatures Inc.

Can you imagine how different things would be today had the Pokemon games stopped at Gold/Silver? The franchise has been incredibly popular since both versions have been released and the series becomes more popular each day.

Source 1, Source 2


Munich, Germany – March 12, 2010 – Shin’en Multimedia announces the EU release date of Art of Balance for WiiWareTM. for March 26, 2010 for 800 Wii PointsTM.

Grab your Wii Remote™ and build a balanced stack in this physics-based puzzler! Puzzle games must be addictive. This was our top priority during the development of the game. That’s why we designed 100 levels that not only challenge your skills but also your imagination. The game is easy to pick up and hard to put away. Play alone or invite a friend to grab a second Wii Remote and drop in at any time for co-op play. We even added a dedicated two players split-screen “versus” mode for extra fun. Art of Balance will be available exclusively via Nintendo’s WiiWare service.


I don’t think that IGN’s Matt Casamassina is lying here, but just because he’s heard rumbling about certain subjects doesn’t mean they’re necessarily true. So, take the following quotes with a grain of salt…

First, here’s what Casamassina had to say regarding Wii 2 in a recent article from GDC…

“Speaking of Nintendo, everyone seems to be waiting for word on the company’s next system. It’s the go-to question in interviews. ‘Yes, I understand Wii sold a bazillion units in December alone, but hey — when’s Wii HD coming?’ Yeah — I’m guilty of that one, too. And it’s no different when I talk to developers and publishers, nearly all of whom receive the obligatory query about new hardware — what and when? I always resign myself to the no comment or the no idea, but at GDC I struck a bit of a niblet when a developer said Nintendo told him it would be ready to roll with Wii 2 in 2012. Anybody with a brain would probably guess as much, but it is even so always refreshing to hear so from a semi-official source.

Next, Casamassina discusses why MotionPlus needs a lot of recalibration…

“The fact of the matter is, the Wii remote shipped with so many problems that Nintendo was forced to release an upgrade device that even needs constant recalibration. And Wii MotionPlus? Word on the street is that the heat from your hands de-calibrates the sensor.”

Again, none of this information is confirmed, although I suppose it’s a little more official than random speculation.

Source



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