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Licensed games often tend to bomb from a critical standpoint, nor are they system sellers. So it makes quite a bit of sense for Disney to take a step back from this market and instead use the upcoming Disney Infinity title to promote new films.

You may have noticed that new releases such as Monsters University and The Lone Ranger did not receive their own video games. Instead, they’re getting their own Play Sets in Disney Infinity. We’ll likely be seeing similar promotion for future films, according to producer John Day.

Day told MCV:

“They serve as a perfectly adequate replacement for a standalone licensed product. We already use Infinity to support films and even events at the theme parks. That is part of Infinity’s purpose. The value there is really high and I’m prepared to stand behind any of those as excellent games by themselves.”

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Source 1, Source 2


Shin’en has confirmed to Nintendo Everything that development on Jett Rocket II: The Wrath of Taikai is complete. The team is now involved with final bug fixing.

According to Shin’en CEO Manfred Linzer, Jett Rocket II “is one of the most fun games we ever made.” In order to make it stand out among other eShop games, the studio “pulled every trick” learned on the 3DS.

Nailing down a smooth 60 frames-per-second count in conjunction with 3D was a big goal for the game’s developers. This was “an enormous task to achieve” – even more so when the action switches to free roaming 3D levels. However, creating an action jump’n’run without 60 FPS “simply felt wrong” to the team.

Jett Rocket II will offer platforming and action elements. In addition, there is a sense of exploration because there is “so much to discover” and “so many secrets to find”. Even after completing the adventure, “a new big challenge is waiting for you.”

Jett Rocket II: The Wrath of Taikai remains on track for release in Q3 2013. If you’re interested in the game, be on the lookout for new media that will be shared sometime within the next few days.


pikmin_3_heroes

When Nintendo officially unveiled Pikmin 3 at E3 2012, Shigeru Miyamoto originally teased four heroes for the game. The final product ended up having three.

According to Miyamoto, the fourth character was shelved because of complications involving swapping with the controls.

Miyamoto said the following in an interview with Japanese publication 4Gamer:

“When we were making it, we solidified a lot of things. One of which was that it was fun to have three heroes. … To tell the truth, for last year’s E3 presentation, there were actually four heroes. However, when it came to the controls of swapping between four, there were points where it got complicated and in the end, we dropped down to three.”

Source


The Mario & Luigi series has always been exclusive to Nintendo’s handhelds. Might that change anytime soon? Don’t count on it!

Nintendo producer Akira Otani, speaking with CVG, said that he’s personally interested on the console, but the company has “no plans for a Wii U version.” Otani believes that sticking with portables may be the best option “to convey the amusement and fun of the character animations and reactions using AlphaDream’s pixel art”.

“As a developer I am interested, but we currently have no plans for a Wii U version. If we want to convey the amusement and fun of the character animations and reactions using AlphaDream’s pixel art, I think handheld consoles are the best for doing this.”

Source


Shigeru Miyamoto recently conducted an interview with Japanese publication 4Gamer. A portion of the talk was unofficially translated a few days ago, and now the second piece has appeared – it’s all about Pikmin 3 this time. You can find the full thing here.


Sonic has made a transition over the years. The series has always offered a mix of platforming with some sense of speed, but the more-recent games have placed a greater emphasis on the latter gameplay element.

This is something that Sonic Team head Takashi Iizuka is aware of. And so with Sonic Lost World, SEGA hopes to “win back the platform fans” – not just longtime Sonic fans, but also “Mario players and other platform gamers”.

Iizuka told ONM in its August issue:

“Sonic started out as a platform title but, as we got to the more recent ones, it changed to be a more speed-based game. Recent fans will be familiar with that speed-based gaming, but with Lost World, we wanted to win back the platform fans. We don’t just want old Sonic fans to come back, though: we want Mario players and other platform gamers to enjoy the new game, too.”

Thanks to joclo for the tip.



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