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A new patch should be waiting for Sonic & All-Stars Racing Transformed on Wii U. It specifically improves motion controls on the platform, and there are general improvements across all console versions as well.

For the full patch notes, head past the break.


Destructoid personally confirmed with Vigil co-founder Ryan Stefanelli that Crytek USA will bid on the Darksiders IP.

Stefanelli said:

“When the Darksiders IP goes up for auction, Crytek will be bidding for it. Not much more to say since the rest is left up to courts and legal shenanigans, but we’re all excited at the prospect.”

Yesterday, Crytek USA CEO David Adams posted a tweet containing the news. It was initially unclear, however, if Adams’ Twitter account was legitimate.

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In the wake of THQ and Vigil Games’ closure, Nintendo will be pulling Darksiders II from the Wii U eShop on March 31. Those who have already purchased the game can re-download it at any time, but new consumers won’t be able to find Darksiders II on the store.

It’s unclear if/when Nintendo will remove Darksiders II from the North American eShop. The company may choose to take it down on Monday as well – just without prior notice.

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Just in case you were wondering, Toki Tori 2 is a 531MB download. It should be able to fit on either the Wii U Basic Set or Deluxe Set.

Toki Tori 2 releases next Thursday. The game is priced at $14.99, but those who purchase the title from the eShop at launch will receive a 10% discount.

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GameStop CEO Paul Raines once again said that Wii U sales have been “disappointing” even though the console’s November launch “exceeded our expectations” during a post-earnings financial call today. Wii U sales have slowed since the start of 2013, according to Raines.

Two reasons were cited for the system’s poor performance. Raines first noted how Nintendo’s marketing has “not broken through the way that it needs to” and that consumers haven’t been able to fully grasp its features, such as the GamePad.

“We still have an education process we need to go through.”

Raines also pointed to the absence of big system-sellers on Wii U. While New Super Mario Bros. U was a compelling release from Nintendo, interesting titles have been missing in action over the past few months.

Raines said:

“We’re seeing the ramifications of that today.”

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During a GDC panel yesterday, the developers behind Asssassin’s Creed III discussed how four different studios came together to make last year’s action-adventure game. Ubisoft Quebec game director Marc-Alexis Cote, Ubisoft creative director Alex Hutchinson, Ubisoft game director Damien Kieken, Ubisoft Montreal senior producer Francois Pelland, and Ubisoft Singapore senior producer Hugues Ricour participated in the discussion.

Ubisoft Montreal was mainly in charge of Assassin’s Creed III’s core design and main missions. Singapore handled naval battles while Annecy tackled multiplayer. Finally, Quebec “tried to create the sense of the American Dream”, according to Hutchinson.

Having numerous studios work on a project has numerous advantages. Adopting this process does, for instance, let developers polish certain aspects to their fullest potential. It also allows for issues to be solved, sometimes overnight.

“When you are a co-dev partner, you will focus on a limited amount of features. Those features, you will be able to polish them. It’s not easy. It’s not rainbow land. It’s something that you need to work hard at to make it work. But if you do that, I really think it holds the keys to next generation development.”

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